\r
Dali::InputMethodContext::TextDirection InputMethodContextWin::GetTextDirection()\r
{\r
- Dali::InputMethodContext::TextDirection direction ( Dali::InputMethodContext::LeftToRight );\r
+ Dali::InputMethodContext::TextDirection direction ( Dali::InputMethodContext::LEFT_TO_RIGHT );\r
\r
return direction;\r
}\r
{\r
bool eventHandled( false );\r
\r
- if ( ! KeyLookup::IsDeviceButton( keyEvent.keyPressedName.c_str() ))\r
+ if ( ! KeyLookup::IsDeviceButton( keyEvent.GetKeyName().c_str() ))\r
{\r
//check whether it's key down or key up event\r
- if ( keyEvent.state == KeyEvent::Down )\r
+ if ( keyEvent.GetState() == Dali::KeyEvent::DOWN )\r
{\r
eventHandled = ProcessEventKeyDown( keyEvent );\r
}\r
- else if ( keyEvent.state == KeyEvent::Up )\r
+ else if ( keyEvent.GetState() == Dali::KeyEvent::UP )\r
{\r
eventHandled = ProcessEventKeyUp( keyEvent );\r
}\r
attrs = mPreeditAttrs;\r
}\r
\r
-bool InputMethodContextWin::ProcessEventKeyDown( const KeyEvent& keyEvent )\r
+bool InputMethodContextWin::ProcessEventKeyDown( const Dali::KeyEvent& keyEvent )\r
{\r
bool eventHandled( false );\r
return eventHandled;\r
}\r
\r
-bool InputMethodContextWin::ProcessEventKeyUp( const KeyEvent& keyEvent )\r
+bool InputMethodContextWin::ProcessEventKeyUp( const Dali::KeyEvent& keyEvent )\r
{\r
bool eventHandled( false );\r
return eventHandled;\r