/*\r
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.\r
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.\r
*\r
* Licensed under the Apache License, Version 2.0 (the "License");\r
* you may not use this file except in compliance with the License.\r
mIdleCallbackConnected( false )\r
{\r
\r
- actor.OnStageSignal().Connect( this, &InputMethodContextWin::OnStaged );\r
+ actor.OnSceneSignal().Connect( this, &InputMethodContextWin::OnStaged );\r
}\r
\r
InputMethodContextWin::~InputMethodContextWin()\r
{\r
bool eventHandled( false );\r
\r
- if ( ! KeyLookup::IsDeviceButton( keyEvent.keyPressedName.c_str() ))\r
+ if ( ! KeyLookup::IsDeviceButton( keyEvent.GetKeyName().c_str() ))\r
{\r
//check whether it's key down or key up event\r
- if ( keyEvent.state == KeyEvent::Down )\r
+ if ( keyEvent.GetState() == Dali::KeyEvent::Down )\r
{\r
eventHandled = ProcessEventKeyDown( keyEvent );\r
}\r
- else if ( keyEvent.state == KeyEvent::Up )\r
+ else if ( keyEvent.GetState() == Dali::KeyEvent::Up )\r
{\r
eventHandled = ProcessEventKeyUp( keyEvent );\r
}\r
attrs = mPreeditAttrs;\r
}\r
\r
-bool InputMethodContextWin::ProcessEventKeyDown( const KeyEvent& keyEvent )\r
+bool InputMethodContextWin::ProcessEventKeyDown( const Dali::KeyEvent& keyEvent )\r
{\r
bool eventHandled( false );\r
return eventHandled;\r
}\r
\r
-bool InputMethodContextWin::ProcessEventKeyUp( const KeyEvent& keyEvent )\r
+bool InputMethodContextWin::ProcessEventKeyUp( const Dali::KeyEvent& keyEvent )\r
{\r
bool eventHandled( false );\r
return eventHandled;\r