/*\r
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.\r
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.\r
*\r
* Licensed under the Apache License, Version 2.0 (the "License");\r
* you may not use this file except in compliance with the License.\r
\r
// EXTERNAL INCLUDES\r
#include <dali/public-api/events/key-event.h>\r
-#include <dali/public-api/adaptor-framework/key.h>\r
#include <dali/public-api/object/type-registry.h>\r
#include <dali/integration-api/debug.h>\r
\r
// INTERNAL INCLUDES\r
-#include <dali/integration-api/adaptor.h>\r
+#include <dali/public-api/adaptor-framework/key.h>\r
+#include <dali/integration-api/adaptor-framework/adaptor.h>\r
#include <dali/internal/adaptor/common/adaptor-impl.h>\r
+#include <dali/internal/input/common/key-impl.h>\r
+#include <dali/internal/input/common/virtual-keyboard-impl.h>\r
#include <dali/internal/system/common/locale-utils.h>\r
#include <dali/internal/system/common/singleton-service-impl.h>\r
-#include <dali/internal/input/common/virtual-keyboard-impl.h>\r
-#include <dali/internal/input/common/key-impl.h>\r
\r
namespace Dali\r
{\r
namespace Adaptor\r
{\r
\r
-InputMethodContextPtr InputMethodContextWin::New()\r
+InputMethodContextPtr InputMethodContextWin::New( Dali::Actor actor )\r
{\r
InputMethodContextPtr manager;\r
\r
- if ( Adaptor::IsAvailable() )\r
+ if ( actor && Adaptor::IsAvailable() )\r
{\r
- // Create instance and register singleton only if the adaptor is available\r
- Adaptor& adaptorImpl( Adaptor::GetImplementation( Adaptor::Get() ) );\r
- Any nativeWindow = adaptorImpl.GetNativeWindowHandle();\r
-\r
- // The Win_Window_Handle needs to use the InputMethodContext.\r
- // Only when the render surface is window, we can get the Win_Window_Handle.\r
- WinWindowHandle winWindow( AnyCast<WinWindowHandle>(nativeWindow) );\r
- if ( winWindow )\r
- {\r
- manager = new InputMethodContextWin( winWindow );\r
- }\r
- else\r
- {\r
- DALI_LOG_ERROR("Failed to get native window handle\n");\r
- }\r
+ manager = new InputMethodContextWin( actor );\r
}\r
\r
return manager;\r
{\r
}\r
\r
-InputMethodContextWin::InputMethodContextWin( WinWindowHandle winWindow )\r
-: mWin32Window( winWindow ),\r
+InputMethodContextWin::InputMethodContextWin( Dali::Actor actor )\r
+: mWin32Window( 0 ),\r
mIMFCursorPosition( 0 ),\r
mSurroundingText(),\r
mRestoreAfterFocusLost( false ),\r
- mIdleCallbackConnected( false )\r
+ mIdleCallbackConnected( false ),\r
+ mPreeditType( Dali::InputMethodContext::PreeditStyle::NONE )\r
{\r
+\r
+ actor.OnStageSignal().Connect( this, &InputMethodContextWin::OnStaged );\r
}\r
\r
InputMethodContextWin::~InputMethodContextWin()\r
return Dali::InputMethodContext::InputPanelLanguage::AUTOMATIC;\r
}\r
\r
+void InputMethodContextWin::SetInputPanelPosition( unsigned int x, unsigned int y )\r
+{\r
+ DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelPosition\n" );\r
+}\r
+\r
+Dali::InputMethodContext::PreeditStyle InputMethodContextWin::GetPreeditStyle() const\r
+{\r
+ DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetPreeditStyle\n" );\r
+ return mPreeditType;\r
+}\r
+\r
bool InputMethodContextWin::ProcessEventKeyDown( const KeyEvent& keyEvent )\r
{\r
bool eventHandled( false );\r
return eventHandled;\r
}\r
\r
+void InputMethodContextWin::OnStaged( Dali::Actor actor )\r
+{\r
+ WinWindowHandle winWindow( AnyCast< WinWindowHandle >( Dali::Integration::SceneHolder::Get( actor ).GetNativeHandle() ) );\r
+\r
+ if( mWin32Window != winWindow )\r
+ {\r
+ mWin32Window = winWindow;\r
+\r
+ // Reset\r
+ Finalize();\r
+ Initialize();\r
+ }\r
+}\r
+\r
} // Adaptor\r
\r
} // Internal\r