/*\r
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.\r
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.\r
*\r
* Licensed under the Apache License, Version 2.0 (the "License");\r
* you may not use this file except in compliance with the License.\r
#include <dali/internal/input/windows/input-method-context-impl-win.h>\r
\r
// EXTERNAL INCLUDES\r
-#include <dali/public-api/events/key-event.h>\r
-#include <dali/public-api/object/type-registry.h>\r
#include <dali/devel-api/common/singleton-service.h>\r
#include <dali/integration-api/debug.h>\r
+#include <dali/public-api/events/key-event.h>\r
+#include <dali/public-api/object/type-registry.h>\r
\r
// INTERNAL INCLUDES\r
-#include <dali/public-api/adaptor-framework/key.h>\r
#include <dali/integration-api/adaptor-framework/adaptor.h>\r
#include <dali/internal/adaptor/common/adaptor-impl.h>\r
#include <dali/internal/input/common/key-impl.h>\r
#include <dali/internal/input/common/virtual-keyboard-impl.h>\r
#include <dali/internal/system/common/locale-utils.h>\r
+#include <dali/public-api/adaptor-framework/key.h>\r
\r
namespace Dali\r
{\r
-\r
namespace Internal\r
{\r
-\r
namespace Adaptor\r
{\r
-\r
namespace\r
{\r
#if defined(DEBUG_ENABLED)\r
-Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_INPUT_METHOD_CONTEXT" );\r
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_INPUT_METHOD_CONTEXT");\r
#endif\r
-}\r
+} // namespace\r
\r
-InputMethodContextPtr InputMethodContextWin::New( Dali::Actor actor )\r
+InputMethodContextPtr InputMethodContextWin::New(Dali::Actor actor)\r
{\r
InputMethodContextPtr manager;\r
\r
- if ( actor && Adaptor::IsAvailable() )\r
+ if(actor && Adaptor::IsAvailable())\r
{\r
- manager = new InputMethodContextWin( actor );\r
+ manager = new InputMethodContextWin(actor);\r
}\r
\r
return manager;\r
{\r
}\r
\r
-InputMethodContextWin::InputMethodContextWin( Dali::Actor actor )\r
-: mWin32Window( 0 ),\r
- mIMFCursorPosition( 0 ),\r
+InputMethodContextWin::InputMethodContextWin(Dali::Actor actor)\r
+: mWin32Window(0),\r
+ mIMFCursorPosition(0),\r
mSurroundingText(),\r
- mRestoreAfterFocusLost( false ),\r
- mIdleCallbackConnected( false )\r
+ mRestoreAfterFocusLost(false),\r
+ mIdleCallbackConnected(false)\r
{\r
-\r
- actor.OnSceneSignal().Connect( this, &InputMethodContextWin::OnStaged );\r
+ actor.OnSceneSignal().Connect(this, &InputMethodContextWin::OnStaged);\r
}\r
\r
InputMethodContextWin::~InputMethodContextWin()\r
\r
void InputMethodContextWin::Initialize()\r
{\r
- CreateContext( mWin32Window );\r
+ CreateContext(mWin32Window);\r
ConnectCallbacks();\r
}\r
\r
-void InputMethodContextWin::CreateContext( WinWindowHandle winHandle )\r
+void InputMethodContextWin::CreateContext(WinWindowHandle winHandle)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::CreateContext\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::CreateContext\n");\r
}\r
\r
void InputMethodContextWin::DeleteContext()\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::DeleteContext\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::DeleteContext\n");\r
}\r
\r
// Callbacks for predicitive text support.\r
\r
void InputMethodContextWin::Reset()\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::Reset\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::Reset\n");\r
}\r
\r
ImfContext* InputMethodContextWin::GetContext()\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetContext\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::GetContext\n");\r
\r
return NULL;\r
}\r
return mRestoreAfterFocusLost;\r
}\r
\r
-void InputMethodContextWin::SetRestoreAfterFocusLost( bool toggle )\r
+void InputMethodContextWin::SetRestoreAfterFocusLost(bool toggle)\r
{\r
mRestoreAfterFocusLost = toggle;\r
}\r
* We are still predicting what the user is typing. The latest string is what the InputMethodContext module thinks\r
* the user wants to type.\r
*/\r
-void InputMethodContextWin::PreEditChanged( void*, ImfContext* imfContext, void* eventInfo )\r
+void InputMethodContextWin::PreEditChanged(void*, ImfContext* imfContext, void* eventInfo)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::PreEditChanged\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::PreEditChanged\n");\r
}\r
\r
-void InputMethodContextWin::CommitReceived( void*, ImfContext* imfContext, void* eventInfo )\r
+void InputMethodContextWin::CommitReceived(void*, ImfContext* imfContext, void* eventInfo)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::CommitReceived\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::CommitReceived\n");\r
\r
- if ( Dali::Adaptor::IsAvailable() )\r
+ if(Dali::Adaptor::IsAvailable())\r
{\r
- const std::string keyString( static_cast<char*>( eventInfo ) );\r
+ const std::string keyString(static_cast<char*>(eventInfo));\r
\r
- Dali::InputMethodContext handle( this );\r
- Dali::InputMethodContext::EventData eventData( Dali::InputMethodContext::COMMIT, keyString, 0, 0 );\r
- Dali::InputMethodContext::CallbackData callbackData = mEventSignal.Emit( handle, eventData );\r
+ Dali::InputMethodContext handle(this);\r
+ Dali::InputMethodContext::EventData eventData(Dali::InputMethodContext::COMMIT, keyString, 0, 0);\r
+ Dali::InputMethodContext::CallbackData callbackData = mEventSignal.Emit(handle, eventData);\r
\r
- if( callbackData.update )\r
+ if(callbackData.update)\r
{\r
- mIMFCursorPosition = static_cast<int>( callbackData.cursorPosition );\r
+ mIMFCursorPosition = static_cast<int>(callbackData.cursorPosition);\r
\r
NotifyCursorPosition();\r
}\r
* Here the InputMethodContext module wishes to know the string we are working with and where within the string the cursor is\r
* We need to signal the application to tell us this information.\r
*/\r
-bool InputMethodContextWin::RetrieveSurrounding( void* data, ImfContext* imfContext, char** text, int* cursorPosition )\r
+bool InputMethodContextWin::RetrieveSurrounding(void* data, ImfContext* imfContext, char** text, int* cursorPosition)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::RetrieveSurrounding\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::RetrieveSurrounding\n");\r
\r
- Dali::InputMethodContext::EventData imfData( Dali::InputMethodContext::GET_SURROUNDING, std::string(), 0, 0 );\r
- Dali::InputMethodContext handle( this );\r
- Dali::InputMethodContext::CallbackData callbackData = mEventSignal.Emit( handle, imfData );\r
+ Dali::InputMethodContext::EventData imfData(Dali::InputMethodContext::GET_SURROUNDING, std::string(), 0, 0);\r
+ Dali::InputMethodContext handle(this);\r
+ Dali::InputMethodContext::CallbackData callbackData = mEventSignal.Emit(handle, imfData);\r
\r
- if( callbackData.update )\r
+ if(callbackData.update)\r
{\r
- if( text )\r
+ if(text)\r
{\r
- *text = strdup( callbackData.currentText.c_str() );\r
+ *text = strdup(callbackData.currentText.c_str());\r
}\r
\r
- if( cursorPosition )\r
+ if(cursorPosition)\r
{\r
- mIMFCursorPosition = static_cast<int>( callbackData.cursorPosition );\r
- *cursorPosition = mIMFCursorPosition;\r
+ mIMFCursorPosition = static_cast<int>(callbackData.cursorPosition);\r
+ *cursorPosition = mIMFCursorPosition;\r
}\r
}\r
\r
* Called when an InputMethodContext delete surrounding event is received.\r
* Here we tell the application that it should delete a certain range.\r
*/\r
-void InputMethodContextWin::DeleteSurrounding( void* data, ImfContext* imfContext, void* eventInfo )\r
+void InputMethodContextWin::DeleteSurrounding(void* data, ImfContext* imfContext, void* eventInfo)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::DeleteSurrounding\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::DeleteSurrounding\n");\r
}\r
\r
void InputMethodContextWin::NotifyCursorPosition()\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::NotifyCursorPosition\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::NotifyCursorPosition\n");\r
}\r
\r
-void InputMethodContextWin::SetCursorPosition( unsigned int cursorPosition )\r
+void InputMethodContextWin::SetCursorPosition(unsigned int cursorPosition)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetCursorPosition\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::SetCursorPosition\n");\r
\r
- mIMFCursorPosition = static_cast<int>( cursorPosition );\r
+ mIMFCursorPosition = static_cast<int>(cursorPosition);\r
}\r
\r
unsigned int InputMethodContextWin::GetCursorPosition() const\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetCursorPosition\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::GetCursorPosition\n");\r
\r
- return static_cast<unsigned int>( mIMFCursorPosition );\r
+ return static_cast<unsigned int>(mIMFCursorPosition);\r
}\r
\r
-void InputMethodContextWin::SetSurroundingText( const std::string& text )\r
+void InputMethodContextWin::SetSurroundingText(const std::string& text)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetSurroundingText\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::SetSurroundingText\n");\r
\r
mSurroundingText = text;\r
}\r
\r
const std::string& InputMethodContextWin::GetSurroundingText() const\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetSurroundingText\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::GetSurroundingText\n");\r
\r
return mSurroundingText;\r
}\r
\r
-void InputMethodContextWin::NotifyTextInputMultiLine( bool multiLine )\r
+void InputMethodContextWin::NotifyTextInputMultiLine(bool multiLine)\r
{\r
}\r
\r
Dali::InputMethodContext::TextDirection InputMethodContextWin::GetTextDirection()\r
{\r
- Dali::InputMethodContext::TextDirection direction ( Dali::InputMethodContext::LEFT_TO_RIGHT );\r
+ Dali::InputMethodContext::TextDirection direction(Dali::InputMethodContext::LEFT_TO_RIGHT);\r
\r
return direction;\r
}\r
\r
width = height = xPos = yPos = 0;\r
\r
- return Rect<int>(xPos,yPos,width,height);\r
+ return Rect<int>(xPos, yPos, width, height);\r
}\r
\r
-void InputMethodContextWin::ApplyOptions( const InputMethodOptions& options )\r
+void InputMethodContextWin::ApplyOptions(const InputMethodOptions& options)\r
{\r
using namespace Dali::InputMethod::Category;\r
\r
int index;\r
\r
- if ( mOptions.CompareAndSet(PANEL_LAYOUT, options, index) )\r
+ if(mOptions.CompareAndSet(PANEL_LAYOUT, options, index))\r
{\r
}\r
- if ( mOptions.CompareAndSet(BUTTON_ACTION, options, index) )\r
+ if(mOptions.CompareAndSet(BUTTON_ACTION, options, index))\r
{\r
}\r
- if ( mOptions.CompareAndSet(AUTO_CAPITALIZE, options, index) )\r
+ if(mOptions.CompareAndSet(AUTO_CAPITALIZE, options, index))\r
{\r
}\r
- if ( mOptions.CompareAndSet(VARIATION, options, index) )\r
+ if(mOptions.CompareAndSet(VARIATION, options, index))\r
{\r
}\r
}\r
\r
-void InputMethodContextWin::SetInputPanelData( const std::string& data )\r
+void InputMethodContextWin::SetInputPanelData(const std::string& data)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelData\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelData\n");\r
}\r
\r
-void InputMethodContextWin::GetInputPanelData( std::string& data )\r
+void InputMethodContextWin::GetInputPanelData(std::string& data)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetInputPanelData\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::GetInputPanelData\n");\r
}\r
\r
Dali::InputMethodContext::State InputMethodContextWin::GetInputPanelState()\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetInputPanelState\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::GetInputPanelState\n");\r
return Dali::InputMethodContext::DEFAULT;\r
}\r
\r
-void InputMethodContextWin::SetReturnKeyState( bool visible )\r
+void InputMethodContextWin::SetReturnKeyState(bool visible)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetReturnKeyState\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::SetReturnKeyState\n");\r
}\r
\r
-void InputMethodContextWin::AutoEnableInputPanel( bool enabled )\r
+void InputMethodContextWin::AutoEnableInputPanel(bool enabled)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::AutoEnableInputPanel\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::AutoEnableInputPanel\n");\r
}\r
\r
void InputMethodContextWin::ShowInputPanel()\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::ShowInputPanel\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::ShowInputPanel\n");\r
}\r
\r
void InputMethodContextWin::HideInputPanel()\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::HideInputPanel\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::HideInputPanel\n");\r
}\r
\r
Dali::InputMethodContext::KeyboardType InputMethodContextWin::GetKeyboardType()\r
\r
std::string InputMethodContextWin::GetInputPanelLocale()\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetInputPanelLocale\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::GetInputPanelLocale\n");\r
\r
std::string locale = "";\r
return locale;\r
}\r
\r
-void InputMethodContextWin::SetContentMIMETypes( const std::string& mimeTypes )\r
+void InputMethodContextWin::SetContentMIMETypes(const std::string& mimeTypes)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetContentMIMETypes\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::SetContentMIMETypes\n");\r
}\r
\r
-bool InputMethodContextWin::FilterEventKey( const Dali::KeyEvent& keyEvent )\r
+bool InputMethodContextWin::FilterEventKey(const Dali::KeyEvent& keyEvent)\r
{\r
- bool eventHandled( false );\r
+ bool eventHandled(false);\r
\r
- if ( ! KeyLookup::IsDeviceButton( keyEvent.GetKeyName().c_str() ))\r
+ if(!KeyLookup::IsDeviceButton(keyEvent.GetKeyName().c_str()))\r
{\r
//check whether it's key down or key up event\r
- if ( keyEvent.GetState() == Dali::KeyEvent::DOWN )\r
+ if(keyEvent.GetState() == Dali::KeyEvent::DOWN)\r
{\r
- eventHandled = ProcessEventKeyDown( keyEvent );\r
+ eventHandled = ProcessEventKeyDown(keyEvent);\r
}\r
- else if ( keyEvent.GetState() == Dali::KeyEvent::UP )\r
+ else if(keyEvent.GetState() == Dali::KeyEvent::UP)\r
{\r
- eventHandled = ProcessEventKeyUp( keyEvent );\r
+ eventHandled = ProcessEventKeyUp(keyEvent);\r
}\r
}\r
\r
return eventHandled;\r
}\r
\r
-void InputMethodContextWin::SetInputPanelLanguage( Dali::InputMethodContext::InputPanelLanguage language )\r
+void InputMethodContextWin::SetInputPanelLanguage(Dali::InputMethodContext::InputPanelLanguage language)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelLanguage\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelLanguage\n");\r
}\r
\r
Dali::InputMethodContext::InputPanelLanguage InputMethodContextWin::GetInputPanelLanguage() const\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetInputPanelLanguage\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::GetInputPanelLanguage\n");\r
return Dali::InputMethodContext::InputPanelLanguage::AUTOMATIC;\r
}\r
\r
-void InputMethodContextWin::SetInputPanelPosition( unsigned int x, unsigned int y )\r
+void InputMethodContextWin::SetInputPanelPosition(unsigned int x, unsigned int y)\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelPosition\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::SetInputPanelPosition\n");\r
}\r
\r
-void InputMethodContextWin::GetPreeditStyle( Dali::InputMethodContext::PreEditAttributeDataContainer& attrs ) const\r
+void InputMethodContextWin::GetPreeditStyle(Dali::InputMethodContext::PreEditAttributeDataContainer& attrs) const\r
{\r
- DALI_LOG_INFO( gLogFilter, Debug::General, "InputMethodContextWin::GetPreeditStyle\n" );\r
+ DALI_LOG_INFO(gLogFilter, Debug::General, "InputMethodContextWin::GetPreeditStyle\n");\r
attrs = mPreeditAttrs;\r
}\r
\r
-bool InputMethodContextWin::ProcessEventKeyDown( const Dali::KeyEvent& keyEvent )\r
+bool InputMethodContextWin::ProcessEventKeyDown(const Dali::KeyEvent& keyEvent)\r
{\r
- bool eventHandled( false );\r
+ bool eventHandled(false);\r
return eventHandled;\r
}\r
\r
-bool InputMethodContextWin::ProcessEventKeyUp( const Dali::KeyEvent& keyEvent )\r
+bool InputMethodContextWin::ProcessEventKeyUp(const Dali::KeyEvent& keyEvent)\r
{\r
- bool eventHandled( false );\r
+ bool eventHandled(false);\r
return eventHandled;\r
}\r
\r
-void InputMethodContextWin::OnStaged( Dali::Actor actor )\r
+void InputMethodContextWin::OnStaged(Dali::Actor actor)\r
{\r
- WinWindowHandle winWindow( AnyCast< WinWindowHandle >( Dali::Integration::SceneHolder::Get( actor ).GetNativeHandle() ) );\r
+ WinWindowHandle winWindow(AnyCast<WinWindowHandle>(Dali::Integration::SceneHolder::Get(actor).GetNativeHandle()));\r
\r
- if( mWin32Window != winWindow )\r
+ if(mWin32Window != winWindow)\r
{\r
mWin32Window = winWindow;\r
\r
}\r
}\r
\r
-} // Adaptor\r
-\r
-} // Internal\r
+} // namespace Adaptor\r
\r
-} // Dali\r
+} // namespace Internal\r
\r
+} // namespace Dali\r