Dali::InputMethodContext::TextDirection InputMethodContextX::GetTextDirection()
{
- Dali::InputMethodContext::TextDirection direction ( Dali::InputMethodContext::LeftToRight );
+ Dali::InputMethodContext::TextDirection direction ( Dali::InputMethodContext::LEFT_TO_RIGHT );
if ( mIMFContext )
{
if ( ! KeyLookup::IsDeviceButton( keyEvent.GetKeyName().c_str() ))
{
//check whether it's key down or key up event
- if ( keyEvent.GetState() == Dali::KeyEvent::Down )
+ if ( keyEvent.GetState() == Dali::KeyEvent::DOWN )
{
eventHandled = ProcessEventKeyDown( keyEvent );
}
- else if ( keyEvent.GetState() == Dali::KeyEvent::Up )
+ else if ( keyEvent.GetState() == Dali::KeyEvent::UP )
{
eventHandled = ProcessEventKeyUp( keyEvent );
}