namespace
{
#define TBM_SURFACE_QUEUE_SIZE 3
-
-const char* FRAGMENT_PREFIX = "\n";
-const char* SAMPLER_TYPE = "sampler2D";
-
} // namespace
-NativeImageSourceQueueX* NativeImageSourceQueueX::New(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorDepth depth, Any nativeImageSourceQueue)
+NativeImageSourceQueueX* NativeImageSourceQueueX::New(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorFormat colorFormat, Any nativeImageSourceQueue)
{
- NativeImageSourceQueueX* image = new NativeImageSourceQueueX(width, height, depth, nativeImageSourceQueue);
+ NativeImageSourceQueueX* image = new NativeImageSourceQueueX(width, height, colorFormat, nativeImageSourceQueue);
return image;
}
-NativeImageSourceQueueX::NativeImageSourceQueueX(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorDepth depth, Any nativeImageSourceQueue)
+NativeImageSourceQueueX::NativeImageSourceQueueX(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorFormat colorFormat, Any nativeImageSourceQueue)
: mWidth(width),
mHeight(height)
{
{
}
+bool NativeImageSourceQueueX::CanDequeueBuffer()
+{
+ return false;
+}
+
+uint8_t* NativeImageSourceQueueX::DequeueBuffer(uint32_t& width, uint32_t& height, uint32_t& stride)
+{
+ return nullptr;
+}
+
+bool NativeImageSourceQueueX::EnqueueBuffer(uint8_t* buffer)
+{
+ return false;
+}
+
bool NativeImageSourceQueueX::CreateResource()
{
return true;
{
}
-const char* NativeImageSourceQueueX::GetCustomFragmentPrefix() const
+bool NativeImageSourceQueueX::ApplyNativeFragmentShader(std::string& shader)
{
- return FRAGMENT_PREFIX;
+ return false;
}
const char* NativeImageSourceQueueX::GetCustomSamplerTypename() const
{
- return SAMPLER_TYPE;
+ return nullptr;
}
int NativeImageSourceQueueX::GetTextureTarget() const