{
namespace Adaptor
{
-
-NativeImageSourceQueueAndroid* NativeImageSourceQueueAndroid::New(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorDepth depth, Any nativeImageSourceQueue)
+NativeImageSourceQueueAndroid* NativeImageSourceQueueAndroid::New(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorFormat colorFormat, Any nativeImageSourceQueue)
{
- NativeImageSourceQueueAndroid* image = new NativeImageSourceQueueAndroid(width, height, depth, nativeImageSourceQueue);
+ NativeImageSourceQueueAndroid* image = new NativeImageSourceQueueAndroid(width, height, colorFormat, nativeImageSourceQueue);
return image;
}
-NativeImageSourceQueueAndroid::NativeImageSourceQueueAndroid(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorDepth depth, Any nativeImageSourceQueue)
+NativeImageSourceQueueAndroid::NativeImageSourceQueueAndroid(uint32_t width, uint32_t height, Dali::NativeImageSourceQueue::ColorFormat colorFormat, Any nativeImageSourceQueue)
: mWidth(width),
mHeight(height)
{
{
}
+bool NativeImageSourceQueueAndroid::CanDequeueBuffer()
+{
+ return false;
+}
+
+uint8_t* NativeImageSourceQueueAndroid::DequeueBuffer(uint32_t& width, uint32_t& height, uint32_t& stride)
+{
+ return nullptr;
+}
+
+bool NativeImageSourceQueueAndroid::EnqueueBuffer(uint8_t* buffer)
+{
+ return false;
+}
+
bool NativeImageSourceQueueAndroid::CreateResource()
{
return true;
{
}
-const char* NativeImageSourceQueueAndroid::GetCustomFragmentPrefix() const
-{
- return nullptr;
-}
-
bool NativeImageSourceQueueAndroid::ApplyNativeFragmentShader(std::string& shader)
{
return false;