#include "gles-graphics-shader.h"
// INTERNAL INCLUDES
-#include <dali/integration-api/debug.h>
#include "egl-graphics-controller.h"
namespace Dali::Graphics::GLES
bool Shader::Compile() const
{
- auto gl = GetController().GetGL();
-
- if(!gl)
- {
- return false;
- }
-
+ auto& gl = *GetController().GetGL();
if(!mImpl->glShader)
{
GLenum pipelineStage{0u};
if(pipelineStage)
{
- auto shader = gl->CreateShader(pipelineStage);
+ auto shader = gl.CreateShader(pipelineStage);
const auto src = reinterpret_cast<const char*>(GetCreateInfo().sourceData);
GLint size = GetCreateInfo().sourceSize;
- gl->ShaderSource(shader, 1, const_cast<const char**>(&src), &size);
- gl->CompileShader(shader);
+ gl.ShaderSource(shader, 1, const_cast<const char**>(&src), &size);
+ gl.CompileShader(shader);
GLint status{0};
- gl->GetShaderiv(shader, GL_COMPILE_STATUS, &status);
+ gl.GetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(status != GL_TRUE)
{
char output[4096];
GLsizei size{0u};
- gl->GetShaderInfoLog(shader, 4096, &size, output);
- DALI_LOG_RELEASE_INFO("Code: %s\n", reinterpret_cast<const char*>(GetCreateInfo().sourceData));
- DALI_LOG_RELEASE_INFO("Log: %s\n", output);
- gl->DeleteShader(shader);
+ gl.GetShaderInfoLog(shader, 4096, &size, output);
+ printf("Code: %s\n", reinterpret_cast<const char*>(GetCreateInfo().sourceData));
+ printf("Log: %s\n", output);
+ gl.DeleteShader(shader);
return false;
}
GetController().DiscardResource(this);
}
-} // namespace Dali::Graphics::GLES
+} // namespace Dali::Graphics::GLES
\ No newline at end of file