#include "gles-graphics-render-target.h"
#include <map>
+#include <assert.h>
namespace Dali::Graphics::GLES
{
if(mImpl->mGlStateCache.mActiveTextureUnit >= MAX_TEXTURE_UNITS || typeId >= MAX_TEXTURE_TARGET)
{
DALI_LOG_ERROR("Invalid index (%d, %d)\n", mImpl->mGlStateCache.mActiveTextureUnit, typeId);
- std::abort();
+ assert(0);
}
if(mImpl->mGlStateCache.mBoundTextureId[mImpl->mGlStateCache.mActiveTextureUnit][typeId] != textureId)