# module: graphics, backend: gles-impl
SET( adaptor_graphics_gles_src_files ${adaptor_graphics_gles_src_files}
${adaptor_graphics_dir}/gles-impl/egl-graphics-controller.cpp
+ ${adaptor_graphics_dir}/gles-impl/egl-graphics-controller-debug.cpp
+ ${adaptor_graphics_dir}/gles-impl/egl-sync-object.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-buffer.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-command-buffer.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-debug.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-framebuffer.cpp
- ${adaptor_graphics_dir}/gles-impl/gles-graphics-memory.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles2-graphics-memory.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles3-graphics-memory.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-pipeline.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles-graphics-program.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles-graphics-reflection.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-render-pass.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-render-target.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-sampler.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-shader.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-texture.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles-graphics-pipeline-cache.cpp
${adaptor_graphics_dir}/gles-impl/gles-context.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles-sync-object.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles-framebuffer-state-cache.cpp
)
-