${adaptor_graphics_dir}/gles-impl/gles-graphics-command-buffer.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-debug.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-framebuffer.cpp
- ${adaptor_graphics_dir}/gles-impl/gles-graphics-memory.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles2-graphics-memory.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles3-graphics-memory.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-pipeline.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles-graphics-program.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles-graphics-reflection.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-render-pass.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-render-target.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-sampler.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-shader.cpp
${adaptor_graphics_dir}/gles-impl/gles-graphics-texture.cpp
+ ${adaptor_graphics_dir}/gles-impl/gles-graphics-pipeline-cache.cpp
${adaptor_graphics_dir}/gles-impl/gles-context.cpp
)