// Process Framebuffers
ProcessDiscardQueue<GLES::Framebuffer>(mDiscardFramebufferQueue);
+ // Process RenderPass
+ ProcessDiscardQueue<GLES::RenderPass>(mDiscardRenderPassQueue);
+
+ // Process RenderTarget
+ ProcessDiscardQueue<GLES::RenderTarget>(mDiscardRenderTargetQueue);
+
// Process pipelines
ProcessDiscardQueue(mDiscardPipelineQueue);