/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// CLASS HEADER
#include <dali/internal/graphics/gles-impl/egl-graphics-controller.h>
+// EXTERNAL INCLUDES
+#include <dali/integration-api/trace.h>
+#include <dali/public-api/common/dali-common.h>
+
// INTERNAL INCLUDES
#include <dali/integration-api/adaptor-framework/render-surface-interface.h>
#include <dali/integration-api/debug.h>
#include <dali/integration-api/gl-abstraction.h>
#include <dali/integration-api/gl-defines.h>
+#include <dali/integration-api/graphics-sync-abstraction.h>
+#include <dali/integration-api/pixel-data-integ.h>
+#include <dali/internal/graphics/gles-impl/egl-sync-object.h>
#include <dali/internal/graphics/gles-impl/gles-graphics-command-buffer.h>
#include <dali/internal/graphics/gles-impl/gles-graphics-pipeline.h>
+#include <dali/internal/graphics/gles-impl/gles-graphics-program.h>
#include <dali/internal/graphics/gles-impl/gles-graphics-render-pass.h>
#include <dali/internal/graphics/gles-impl/gles-graphics-render-target.h>
#include <dali/internal/graphics/gles-impl/gles-graphics-shader.h>
#include <dali/internal/graphics/gles-impl/gles-graphics-texture.h>
#include <dali/internal/graphics/gles-impl/gles-graphics-types.h>
+#include <dali/internal/graphics/gles-impl/gles-sync-object.h>
#include <dali/internal/graphics/gles-impl/gles3-graphics-memory.h>
-#include <dali/public-api/common/dali-common.h>
-#include "gles-graphics-program.h"
+#include <dali/internal/graphics/gles/egl-sync-implementation.h>
+
+#include <dali/internal/graphics/gles/egl-graphics.h>
+
+#include <any>
+
+// Uncomment the following define to turn on frame dumping
+//#define ENABLE_COMMAND_BUFFER_FRAME_DUMP 1
+#include <dali/internal/graphics/gles-impl/egl-graphics-controller-debug.h>
+DUMP_FRAME_INIT();
namespace Dali::Graphics
{
}
else // Use standard allocator
{
+ // We are given all object for recycling
+ if(oldObject)
+ {
+ auto reusedObject = oldObject.release();
+ // If succeeded, attach the object to the unique_ptr and return it back
+ if(static_cast<GLESType*>(reusedObject)->TryRecycle(info, controller))
+ {
+ return UPtr(reusedObject, GLESDeleter<GLESType>());
+ }
+ else
+ {
+ // can't reuse so kill object by giving it back to original
+ // unique pointer.
+ oldObject.reset(reusedObject);
+ }
+ }
+
+ // Create brand new object
return UPtr(new GLESType(info, controller), GLESDeleter<GLESType>());
}
}
return static_cast<T0*>(apiObject);
}
+// Maximum size of texture upload buffer.
+const uint32_t TEXTURE_UPLOAD_MAX_BUFER_SIZE_MB = 1;
+
+DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_EGL, false);
} // namespace
-EglGraphicsController::~EglGraphicsController() = default;
+EglGraphicsController::EglGraphicsController()
+: mTextureDependencyChecker(*this),
+ mSyncPool(*this)
+{
+}
+
+EglGraphicsController::~EglGraphicsController()
+{
+ while(!mPresentationCommandBuffers.empty())
+ {
+ auto presentCommandBuffer = const_cast<GLES::CommandBuffer*>(mPresentationCommandBuffers.front());
+ delete presentCommandBuffer;
+ mPresentationCommandBuffers.pop();
+ }
+}
void EglGraphicsController::InitializeGLES(Integration::GlAbstraction& glAbstraction)
{
- DALI_LOG_RELEASE_INFO("Initializing New Graphics Controller #1\n");
- mGlAbstraction = &glAbstraction;
- mContext = std::make_unique<GLES::Context>(*this);
+ DALI_LOG_RELEASE_INFO("Initializing Graphics Controller Phase 1\n");
+ mGlAbstraction = &glAbstraction;
+ mContext = std::make_unique<GLES::Context>(*this, mGlAbstraction);
+ mCurrentContext = mContext.get();
}
-void EglGraphicsController::Initialize(Integration::GlSyncAbstraction& glSyncAbstraction,
+void EglGraphicsController::Initialize(Integration::GraphicsSyncAbstraction& syncImplementation,
Integration::GlContextHelperAbstraction& glContextHelperAbstraction,
Internal::Adaptor::GraphicsInterface& graphicsInterface)
{
- DALI_LOG_RELEASE_INFO("Initializing New Graphics Controller #2\n");
- mGlSyncAbstraction = &glSyncAbstraction;
+ DALI_LOG_RELEASE_INFO("Initializing Graphics Controller Phase 2\n");
+ auto* syncImplPtr = static_cast<Internal::Adaptor::EglSyncImplementation*>(&syncImplementation);
+
+ mEglSyncImplementation = syncImplPtr;
mGlContextHelperAbstraction = &glContextHelperAbstraction;
mGraphics = &graphicsInterface;
}
+void EglGraphicsController::FrameStart()
+{
+ mCapacity = 0; // Reset the command buffer capacity at the start of the frame.
+}
+
void EglGraphicsController::SubmitCommandBuffers(const SubmitInfo& submitInfo)
{
for(auto& cmdbuf : submitInfo.cmdBuffer)
{
// Push command buffers
- mCommandQueue.push(static_cast<GLES::CommandBuffer*>(cmdbuf));
+ auto* commandBuffer = static_cast<GLES::CommandBuffer*>(cmdbuf);
+ mCapacity += commandBuffer->GetCapacity();
+ mCommandQueue.push(commandBuffer);
}
// If flush bit set, flush all pending tasks
}
}
+void EglGraphicsController::WaitIdle()
+{
+ Flush();
+}
+
void EglGraphicsController::PresentRenderTarget(RenderTarget* renderTarget)
{
- // Use command buffer to execute presentation (we should pool it)
- CommandBufferCreateInfo info;
- info.SetLevel(CommandBufferLevel::PRIMARY);
- info.fixedCapacity = 1; // only one command
- auto presentCommandBuffer = new GLES::CommandBuffer(info, *this);
+ GLES::CommandBuffer* presentCommandBuffer{nullptr};
+ if(mPresentationCommandBuffers.empty())
+ {
+ CommandBufferCreateInfo info;
+ info.SetLevel(CommandBufferLevel::PRIMARY);
+ info.fixedCapacity = 1; // only one command
+ presentCommandBuffer = new GLES::CommandBuffer(info, *this);
+ }
+ else
+ {
+ presentCommandBuffer = const_cast<GLES::CommandBuffer*>(mPresentationCommandBuffers.front());
+ presentCommandBuffer->Reset();
+ mPresentationCommandBuffers.pop();
+ }
presentCommandBuffer->PresentRenderTarget(static_cast<GLES::RenderTarget*>(renderTarget));
SubmitInfo submitInfo;
submitInfo.cmdBuffer = {presentCommandBuffer};
void EglGraphicsController::ResolvePresentRenderTarget(GLES::RenderTarget* renderTarget)
{
+ mCurrentContext->InvalidateDepthStencilBuffers();
+
auto* rt = static_cast<GLES::RenderTarget*>(renderTarget);
if(rt->GetCreateInfo().surface)
{
}
}
-Integration::GlAbstraction& EglGraphicsController::GetGlAbstraction()
+void EglGraphicsController::PostRender()
{
- DALI_ASSERT_DEBUG(mGlAbstraction && "Graphics controller not initialized");
- return *mGlAbstraction;
+ mTextureDependencyChecker.Reset();
+ mSyncPool.AgeSyncObjects();
}
-Integration::GlSyncAbstraction& EglGraphicsController::GetGlSyncAbstraction()
+Integration::GlAbstraction& EglGraphicsController::GetGlAbstraction()
{
- DALI_ASSERT_DEBUG(mGlSyncAbstraction && "Graphics controller not initialized");
- return *mGlSyncAbstraction;
+ DALI_ASSERT_DEBUG(mGlAbstraction && "Graphics controller not initialized");
+ return *mGlAbstraction;
}
Integration::GlContextHelperAbstraction& EglGraphicsController::GetGlContextHelperAbstraction()
return *mGlContextHelperAbstraction;
}
+Internal::Adaptor::EglSyncImplementation& EglGraphicsController::GetEglSyncImplementation()
+{
+ DALI_ASSERT_DEBUG(mEglSyncImplementation && "Sync implementation not initialized");
+ return *mEglSyncImplementation;
+}
+
Graphics::UniquePtr<CommandBuffer> EglGraphicsController::CreateCommandBuffer(
const CommandBufferCreateInfo& commandBufferCreateInfo,
Graphics::UniquePtr<CommandBuffer>&& oldCommandBuffer)
Graphics::UniquePtr<Program> EglGraphicsController::CreateProgram(
const ProgramCreateInfo& programCreateInfo, UniquePtr<Program>&& oldProgram)
{
- // Create program cache if needed
+ // Create pipeline cache if needed
if(!mPipelineCache)
{
mPipelineCache = std::make_unique<GLES::PipelineCache>(*this);
Graphics::UniquePtr<Shader> EglGraphicsController::CreateShader(const ShaderCreateInfo& shaderCreateInfo, Graphics::UniquePtr<Shader>&& oldShader)
{
- return NewObject<GLES::Shader>(shaderCreateInfo, *this, std::move(oldShader));
+ // Create pipeline cache if needed
+ if(!mPipelineCache)
+ {
+ mPipelineCache = std::make_unique<GLES::PipelineCache>(*this);
+ }
+ return mPipelineCache->GetShader(shaderCreateInfo, std::move(oldShader));
}
Graphics::UniquePtr<Sampler> EglGraphicsController::CreateSampler(const SamplerCreateInfo& samplerCreateInfo, Graphics::UniquePtr<Sampler>&& oldSampler)
return NewObject<GLES::RenderTarget>(renderTargetCreateInfo, *this, std::move(oldRenderTarget));
}
+Graphics::UniquePtr<SyncObject> EglGraphicsController::CreateSyncObject(const SyncObjectCreateInfo& syncObjectCreateInfo,
+ UniquePtr<SyncObject>&& oldSyncObject)
+{
+ if(GetGLESVersion() < GLES::GLESVersion::GLES_30)
+ {
+ return NewObject<EGL::SyncObject>(syncObjectCreateInfo, *this, std::move(oldSyncObject));
+ }
+ else
+ {
+ return NewObject<GLES::SyncObject>(syncObjectCreateInfo, *this, std::move(oldSyncObject));
+ }
+}
+
+MemoryRequirements EglGraphicsController::GetBufferMemoryRequirements(Buffer& buffer) const
+{
+ MemoryRequirements requirements{};
+
+ auto gl = GetGL();
+ if(gl)
+ {
+ GLint align;
+ gl->GetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &align);
+ requirements.alignment = align;
+ }
+ return requirements;
+}
+
+TextureProperties EglGraphicsController::GetTextureProperties(const Texture& texture)
+{
+ const GLES::Texture* glesTexture = static_cast<const GLES::Texture*>(&texture);
+ const auto& createInfo = glesTexture->GetCreateInfo();
+
+ TextureProperties properties{};
+ properties.format = createInfo.format;
+ properties.compressed = glesTexture->IsCompressed();
+ properties.extent2D = createInfo.size;
+ properties.nativeHandle = glesTexture->GetGLTexture();
+ // TODO: Skip format1, emulated, packed, directWriteAccessEnabled of TextureProperties for now
+
+ return properties;
+}
+
const Graphics::Reflection& EglGraphicsController::GetProgramReflection(const Graphics::Program& program)
{
return static_cast<const Graphics::GLES::Program*>(&program)->GetReflection();
}
+void EglGraphicsController::CreateSurfaceContext(Dali::RenderSurfaceInterface* surface)
+{
+ std::unique_ptr<GLES::Context> context = std::make_unique<GLES::Context>(*this, mGlAbstraction);
+ mSurfaceContexts.push_back(std::move(std::make_pair(surface, std::move(context))));
+}
+
+void EglGraphicsController::DeleteSurfaceContext(Dali::RenderSurfaceInterface* surface)
+{
+ mSurfaceContexts.erase(std::remove_if(
+ mSurfaceContexts.begin(), mSurfaceContexts.end(), [surface](SurfaceContextPair& iter) { return surface == iter.first; }),
+ mSurfaceContexts.end());
+}
+
+void EglGraphicsController::ActivateResourceContext()
+{
+ mCurrentContext = mContext.get();
+ mCurrentContext->GlContextCreated();
+ if(!mSharedContext)
+ {
+ auto eglGraphics = dynamic_cast<Dali::Internal::Adaptor::EglGraphics*>(mGraphics);
+ if(eglGraphics)
+ {
+ mSharedContext = eglGraphics->GetEglImplementation().GetContext();
+ }
+ }
+}
+
+void EglGraphicsController::ActivateSurfaceContext(Dali::RenderSurfaceInterface* surface)
+{
+ if(surface && mGraphics->IsResourceContextSupported())
+ {
+ auto iter = std::find_if(mSurfaceContexts.begin(), mSurfaceContexts.end(), [surface](SurfaceContextPair& iter) { return (iter.first == surface); });
+
+ if(iter != mSurfaceContexts.end())
+ {
+ mCurrentContext = iter->second.get();
+ mCurrentContext->GlContextCreated();
+ }
+ }
+}
+
void EglGraphicsController::AddTexture(GLES::Texture& texture)
{
// Assuming we are on the correct context
void EglGraphicsController::ProcessDiscardQueues()
{
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EGL_CONTROLLER_DISCARD_QUEUE");
+
// Process textures
ProcessDiscardQueue<GLES::Texture>(mDiscardTextureQueue);
// Process Framebuffers
ProcessDiscardQueue<GLES::Framebuffer>(mDiscardFramebufferQueue);
+ // Process RenderPass
+ ProcessDiscardQueue<GLES::RenderPass>(mDiscardRenderPassQueue);
+
+ // Process RenderTarget
+ ProcessDiscardQueue<GLES::RenderTarget>(mDiscardRenderTargetQueue);
+
// Process pipelines
- ProcessDiscardQueue<GLES::Pipeline>(mDiscardPipelineQueue);
+ if(mPipelineCache && !mDiscardPipelineQueue.empty())
+ {
+ mPipelineCache->MarkPipelineCacheFlushRequired();
+ }
+ ProcessDiscardQueue(mDiscardPipelineQueue);
// Process programs
+ if(mPipelineCache && !mDiscardProgramQueue.empty())
+ {
+ mPipelineCache->MarkProgramCacheFlushRequired();
+ }
ProcessDiscardQueue<GLES::Program>(mDiscardProgramQueue);
// Process shaders
void EglGraphicsController::ProcessCreateQueues()
{
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EGL_CONTROLLER_CREATE_QUEUE");
// Process textures
ProcessCreateQueue(mCreateTextureQueue);
ProcessCreateQueue(mCreateFramebufferQueue);
}
-void EglGraphicsController::ProcessCommandBuffer(GLES::CommandBuffer& commandBuffer)
+void EglGraphicsController::ProcessCommandBuffer(const GLES::CommandBuffer& commandBuffer)
{
- for(auto& cmd : commandBuffer.GetCommands())
+ auto count = 0u;
+ const auto commands = commandBuffer.GetCommands(count);
+
+ DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_EGL_CONTROLLER_PROCESS", [&](std::ostringstream& oss) {
+ oss << "[commandCount:" << count << "]";
+ });
+
+ for(auto i = 0u; i < count; ++i)
{
+ auto& cmd = commands[i];
// process command
switch(cmd.type)
{
}
case GLES::CommandType::BIND_TEXTURES:
{
- mContext->BindTextures(cmd.bindTextures.textureBindings);
+ mCurrentContext->BindTextures(cmd.bindTextures.textureBindings.Ptr(), cmd.bindTextures.textureBindingsCount);
break;
}
case GLES::CommandType::BIND_VERTEX_BUFFERS:
{
- auto& bindings = cmd.bindVertexBuffers.vertexBufferBindings;
- mContext->BindVertexBuffers(bindings);
+ auto bindings = cmd.bindVertexBuffers.vertexBufferBindings.Ptr();
+ mCurrentContext->BindVertexBuffers(bindings, cmd.bindVertexBuffers.vertexBufferBindingsCount);
break;
}
case GLES::CommandType::BIND_UNIFORM_BUFFER:
{
auto& bindings = cmd.bindUniformBuffers;
- mContext->BindUniformBuffers(bindings.uniformBufferBindings, bindings.standaloneUniformsBufferBinding);
+ mCurrentContext->BindUniformBuffers(bindings.uniformBufferBindingsCount ? bindings.uniformBufferBindings.Ptr() : nullptr, bindings.uniformBufferBindingsCount, bindings.standaloneUniformsBufferBinding);
break;
}
case GLES::CommandType::BIND_INDEX_BUFFER:
{
- mContext->BindIndexBuffer(cmd.bindIndexBuffer);
+ mCurrentContext->BindIndexBuffer(cmd.bindIndexBuffer);
break;
}
case GLES::CommandType::BIND_SAMPLERS:
case GLES::CommandType::BIND_PIPELINE:
{
auto pipeline = static_cast<const GLES::Pipeline*>(cmd.bindPipeline.pipeline);
- mContext->BindPipeline(pipeline);
+ mCurrentContext->BindPipeline(pipeline);
break;
}
case GLES::CommandType::DRAW:
{
- mContext->Flush(false, cmd.draw);
+ mCurrentContext->Flush(false, cmd.draw, mTextureDependencyChecker);
break;
}
case GLES::CommandType::DRAW_INDEXED:
{
- mContext->Flush(false, cmd.draw);
+ mCurrentContext->Flush(false, cmd.draw, mTextureDependencyChecker);
break;
}
case GLES::CommandType::DRAW_INDEXED_INDIRECT:
{
- mContext->Flush(false, cmd.draw);
+ mCurrentContext->Flush(false, cmd.draw, mTextureDependencyChecker);
break;
}
case GLES::CommandType::SET_SCISSOR: // @todo Consider correcting for orientation here?
}
case GLES::CommandType::SET_SCISSOR_TEST:
{
- if(cmd.scissorTest.enable)
- {
- mGlAbstraction->Enable(GL_SCISSOR_TEST);
- }
- else
- {
- mGlAbstraction->Disable(GL_SCISSOR_TEST);
- }
+ mCurrentContext->SetScissorTestEnabled(cmd.scissorTest.enable);
break;
}
case GLES::CommandType::SET_VIEWPORT: // @todo Consider correcting for orientation here?
mGlAbstraction->Viewport(cmd.viewport.region.x, cmd.viewport.region.y, cmd.viewport.region.width, cmd.viewport.region.height);
break;
}
+
+ case GLES::CommandType::SET_COLOR_MASK:
+ {
+ mCurrentContext->ColorMask(cmd.colorMask.enabled);
+ break;
+ }
+ case GLES::CommandType::CLEAR_STENCIL_BUFFER:
+ {
+ mCurrentContext->ClearStencilBuffer();
+ break;
+ }
+ case GLES::CommandType::CLEAR_DEPTH_BUFFER:
+ {
+ mCurrentContext->ClearDepthBuffer();
+ break;
+ }
+
+ case GLES::CommandType::SET_STENCIL_TEST_ENABLE:
+ {
+ mCurrentContext->SetStencilTestEnable(cmd.stencilTest.enabled);
+ break;
+ }
+
+ case GLES::CommandType::SET_STENCIL_FUNC:
+ {
+ mCurrentContext->StencilFunc(cmd.stencilFunc.compareOp,
+ cmd.stencilFunc.reference,
+ cmd.stencilFunc.compareMask);
+ break;
+ }
+
+ case GLES::CommandType::SET_STENCIL_WRITE_MASK:
+ {
+ mCurrentContext->StencilMask(cmd.stencilWriteMask.mask);
+ break;
+ }
+
+ case GLES::CommandType::SET_STENCIL_OP:
+ {
+ mCurrentContext->StencilOp(cmd.stencilOp.failOp,
+ cmd.stencilOp.depthFailOp,
+ cmd.stencilOp.passOp);
+ break;
+ }
+
+ case GLES::CommandType::SET_DEPTH_COMPARE_OP:
+ {
+ mCurrentContext->SetDepthCompareOp(cmd.depth.compareOp);
+ break;
+ }
+ case GLES::CommandType::SET_DEPTH_TEST_ENABLE:
+ {
+ mCurrentContext->SetDepthTestEnable(cmd.depth.testEnabled);
+ break;
+ }
+ case GLES::CommandType::SET_DEPTH_WRITE_ENABLE:
+ {
+ mCurrentContext->SetDepthWriteEnable(cmd.depth.writeEnabled);
+ break;
+ }
+
case GLES::CommandType::BEGIN_RENDERPASS:
{
- mContext->BeginRenderPass(cmd.beginRenderPass);
+ auto& renderTarget = *cmd.beginRenderPass.renderTarget;
+ const auto& targetInfo = renderTarget.GetCreateInfo();
+
+ if(targetInfo.surface)
+ {
+ // switch to surface context
+ mGraphics->ActivateSurfaceContext(static_cast<Dali::RenderSurfaceInterface*>(targetInfo.surface));
+ }
+ else if(targetInfo.framebuffer)
+ {
+ // switch to resource context
+ mGraphics->ActivateResourceContext();
+ }
+
+ mCurrentContext->BeginRenderPass(cmd.beginRenderPass);
+
break;
}
case GLES::CommandType::END_RENDERPASS:
{
- mContext->EndRenderPass();
+ mCurrentContext->EndRenderPass(mTextureDependencyChecker);
+
+ // This sync object is to enable cpu to wait for rendering to complete, not gpu.
+ // It's only needed for reading the framebuffer texture in the client.
+ auto syncObject = const_cast<GLES::SyncObject*>(static_cast<const GLES::SyncObject*>(cmd.endRenderPass.syncObject));
+ if(syncObject)
+ {
+ syncObject->InitializeResource();
+ }
break;
}
case GLES::CommandType::PRESENT_RENDER_TARGET:
{
ResolvePresentRenderTarget(cmd.presentRenderTarget.targetToPresent);
- // push this command buffer to the discard queue
- mDiscardCommandBufferQueue.push(&commandBuffer);
+ // The command buffer will be pushed into the queue of presentation command buffers
+ // for further reuse.
+ if(commandBuffer.GetCreateInfo().fixedCapacity == 1)
+ {
+ mPresentationCommandBuffers.push(&commandBuffer);
+ }
break;
}
case GLES::CommandType::EXECUTE_COMMAND_BUFFERS:
// todo: check validity of the secondaries
// there are operations which are illigal to be done
// within secondaries.
- for(auto& buf : cmd.executeCommandBuffers.buffers)
+ auto buffers = cmd.executeCommandBuffers.buffers.Ptr();
+ for(auto j = 0u; j < cmd.executeCommandBuffers.buffersCount; ++j)
{
- ProcessCommandBuffer(*static_cast<GLES::CommandBuffer*>(buf));
+ auto& buf = buffers[j];
+ ProcessCommandBuffer(*static_cast<const GLES::CommandBuffer*>(buf));
}
break;
}
+ case GLES::CommandType::DRAW_NATIVE:
+ {
+ auto* info = &cmd.drawNative.drawNativeInfo;
+
+ mCurrentContext->PrepareForNativeRendering();
+
+ if(info->glesNativeInfo.eglSharedContextStoragePointer)
+ {
+ auto* anyContext = reinterpret_cast<std::any*>(info->glesNativeInfo.eglSharedContextStoragePointer);
+ *anyContext = mSharedContext;
+ }
+
+ CallbackBase::ExecuteReturn<bool>(*info->callback, info->userData);
+
+ mCurrentContext->RestoreFromNativeRendering();
+ break;
+ }
}
}
+ DALI_TRACE_END(gTraceFilter, "DALI_EGL_CONTROLLER_PROCESS");
}
void EglGraphicsController::ProcessCommandQueues()
{
- // TODO: command queue per context, sync between queues should be
- // done externally
- currentFramebuffer = nullptr;
+ DUMP_FRAME_START();
while(!mCommandQueue.empty())
{
auto cmdBuf = mCommandQueue.front();
mCommandQueue.pop();
+ DUMP_FRAME_COMMAND_BUFFER(cmdBuf);
ProcessCommandBuffer(*cmdBuf);
}
+
+ DUMP_FRAME_END();
}
void EglGraphicsController::ProcessTextureUpdateQueue()
{
+ if(mTextureUpdateRequests.empty())
+ {
+ return;
+ }
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EGL_CONTROLLER_TEXTURE_UPDATE");
while(!mTextureUpdateRequests.empty())
{
TextureUpdateRequest& request = mTextureUpdateRequests.front();
auto& info = request.first;
auto& source = request.second;
- if(source.sourceType == Graphics::TextureUpdateSourceInfo::Type::MEMORY)
- {
- // GPU memory must be already allocated (glTexImage2D())
- auto* texture = static_cast<GLES::Texture*>(info.dstTexture);
- const auto& createInfo = texture->GetCreateInfo();
-
- mGlAbstraction->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- mGlAbstraction->BindTexture(GL_TEXTURE_2D, texture->GetGLTexture());
- mGlAbstraction->TexSubImage2D(GL_TEXTURE_2D,
- info.level,
- info.dstOffset2D.x,
- info.dstOffset2D.y,
- info.srcExtent2D.width,
- info.srcExtent2D.height,
- GLES::GLTextureFormatType(createInfo.format).format,
- GLES::GLTextureFormatType(createInfo.format).type,
- source.memorySource.memory);
-
- // free staging memory
- free(source.memorySource.memory);
- }
- else
+ switch(source.sourceType)
{
- // TODO: other sources
+ case Graphics::TextureUpdateSourceInfo::Type::MEMORY:
+ case Graphics::TextureUpdateSourceInfo::Type::PIXEL_DATA:
+ {
+ // GPU memory must be already allocated.
+
+ // Check if it needs conversion
+ auto* texture = static_cast<GLES::Texture*>(info.dstTexture);
+ const auto& createInfo = texture->GetCreateInfo();
+ auto srcFormat = GLES::GLTextureFormatType(info.srcFormat).format;
+ auto srcType = GLES::GLTextureFormatType(info.srcFormat).type;
+ auto destInternalFormat = GLES::GLTextureFormatType(createInfo.format).internalFormat;
+ auto destFormat = GLES::GLTextureFormatType(createInfo.format).format;
+
+ // From render-texture.cpp
+ const bool isSubImage(info.dstOffset2D.x != 0 || info.dstOffset2D.y != 0 ||
+ info.srcExtent2D.width != (createInfo.size.width / (1 << info.level)) ||
+ info.srcExtent2D.height != (createInfo.size.height / (1 << info.level)));
+
+ uint8_t* sourceBuffer = nullptr;
+ bool sourceBufferReleaseRequired = false;
+ if(source.sourceType == Graphics::TextureUpdateSourceInfo::Type::MEMORY)
+ {
+ sourceBuffer = reinterpret_cast<uint8_t*>(source.memorySource.memory);
+ sourceBufferReleaseRequired = true;
+ }
+ else
+ {
+ Dali::Integration::PixelDataBuffer pixelBufferData = Dali::Integration::GetPixelDataBuffer(source.pixelDataSource.pixelData);
+
+ sourceBuffer = pixelBufferData.buffer + info.srcOffset;
+ sourceBufferReleaseRequired = Dali::Integration::IsPixelDataReleaseAfterUpload(source.pixelDataSource.pixelData) && info.srcOffset == 0u;
+ }
+
+ auto sourceStride = info.srcStride;
+ std::vector<uint8_t> tempBuffer;
+
+ if(mGlAbstraction->TextureRequiresConverting(srcFormat, destFormat, isSubImage))
+ {
+ // Convert RGB to RGBA if necessary.
+ if(texture->TryConvertPixelData(sourceBuffer, info.srcFormat, createInfo.format, info.srcSize, info.srcStride, info.srcExtent2D.width, info.srcExtent2D.height, tempBuffer))
+ {
+ sourceBuffer = &tempBuffer[0];
+ sourceStride = 0u; // Converted buffer compacted. make stride as 0.
+ srcFormat = destFormat;
+ srcType = GLES::GLTextureFormatType(createInfo.format).type;
+ }
+ }
+
+ // Calculate the maximum mipmap level for the texture
+ texture->SetMaxMipMapLevel(std::max(texture->GetMaxMipMapLevel(), info.level));
+
+ GLenum bindTarget{GL_TEXTURE_2D};
+ GLenum target{GL_TEXTURE_2D};
+
+ if(createInfo.textureType == Graphics::TextureType::TEXTURE_CUBEMAP)
+ {
+ bindTarget = GL_TEXTURE_CUBE_MAP;
+ target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + info.layer;
+ }
+
+ mGlAbstraction->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ mGlAbstraction->PixelStorei(GL_UNPACK_ROW_LENGTH, sourceStride);
+
+ mCurrentContext->BindTexture(bindTarget, texture->GetTextureTypeId(), texture->GetGLTexture());
+
+ if(!isSubImage)
+ {
+ if(!texture->IsCompressed())
+ {
+ mGlAbstraction->TexImage2D(target,
+ info.level,
+ destInternalFormat,
+ info.srcExtent2D.width,
+ info.srcExtent2D.height,
+ 0,
+ srcFormat,
+ srcType,
+ sourceBuffer);
+ }
+ else
+ {
+ mGlAbstraction->CompressedTexImage2D(target,
+ info.level,
+ destInternalFormat,
+ info.srcExtent2D.width,
+ info.srcExtent2D.height,
+ 0,
+ info.srcSize,
+ sourceBuffer);
+ }
+ }
+ else
+ {
+ if(!texture->IsCompressed())
+ {
+ mGlAbstraction->TexSubImage2D(target,
+ info.level,
+ info.dstOffset2D.x,
+ info.dstOffset2D.y,
+ info.srcExtent2D.width,
+ info.srcExtent2D.height,
+ srcFormat,
+ srcType,
+ sourceBuffer);
+ }
+ else
+ {
+ mGlAbstraction->CompressedTexSubImage2D(target,
+ info.level,
+ info.dstOffset2D.x,
+ info.dstOffset2D.y,
+ info.srcExtent2D.width,
+ info.srcExtent2D.height,
+ srcFormat,
+ info.srcSize,
+ sourceBuffer);
+ }
+ }
+
+ if(sourceBufferReleaseRequired && sourceBuffer != nullptr)
+ {
+ if(source.sourceType == Graphics::TextureUpdateSourceInfo::Type::MEMORY)
+ {
+ free(reinterpret_cast<void*>(sourceBuffer));
+ }
+ else
+ {
+ Dali::Integration::ReleasePixelDataBuffer(source.pixelDataSource.pixelData);
+ }
+ }
+ break;
+ }
+ default:
+ {
+ // TODO: other sources
+ break;
+ }
}
mTextureUpdateRequests.pop();
// TODO: using PBO with GLES3, this is just naive
// oldschool way
- char* stagingBuffer = reinterpret_cast<char*>(malloc(info.srcSize));
- std::copy(&reinterpret_cast<char*>(source.memorySource.memory)[info.srcOffset],
- reinterpret_cast<char*>(source.memorySource.memory) + info.srcSize,
- stagingBuffer);
+ uint8_t* stagingBuffer = reinterpret_cast<uint8_t*>(malloc(info.srcSize));
+
+ uint8_t* srcMemory = &reinterpret_cast<uint8_t*>(source.memorySource.memory)[info.srcOffset];
+
+ std::copy(srcMemory, srcMemory + info.srcSize, stagingBuffer);
+
+ mTextureUploadTotalCPUMemoryUsed += info.srcSize;
// store staging buffer
source.memorySource.memory = stagingBuffer;
break;
}
+ case Graphics::TextureUpdateSourceInfo::Type::PIXEL_DATA:
+ {
+ // Increase CPU memory usage since ownership of PixelData is now on mTextureUpdateRequests.
+ mTextureUploadTotalCPUMemoryUsed += info.srcSize;
+ break;
+ }
case Graphics::TextureUpdateSourceInfo::Type::BUFFER:
{
// TODO, with PBO support
}
}
}
+
+ // If upload buffer exceeds maximum size, flush.
+ if(mTextureUploadTotalCPUMemoryUsed > TEXTURE_UPLOAD_MAX_BUFER_SIZE_MB * 1024 * 1024)
+ {
+ Flush();
+ mTextureUploadTotalCPUMemoryUsed = 0;
+ }
}
-Graphics::UniquePtr<Memory> EglGraphicsController::MapBufferRange(const MapBufferInfo& mapInfo)
+void EglGraphicsController::ProcessTextureMipmapGenerationQueue()
+{
+ if(mTextureMipmapGenerationRequests.empty())
+ {
+ return;
+ }
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_EGL_CONTROLLER_TEXTURE_MIPMAP");
+ while(!mTextureMipmapGenerationRequests.empty())
+ {
+ auto* texture = mTextureMipmapGenerationRequests.front();
+
+ mCurrentContext->BindTexture(texture->GetGlTarget(), texture->GetTextureTypeId(), texture->GetGLTexture());
+ mCurrentContext->GenerateMipmap(texture->GetGlTarget());
+
+ mTextureMipmapGenerationRequests.pop();
+ }
+}
+
+void EglGraphicsController::GenerateTextureMipmaps(const Graphics::Texture& texture)
{
- mGraphics->ActivateResourceContext();
+ mTextureMipmapGenerationRequests.push(static_cast<const GLES::Texture*>(&texture));
+}
+Graphics::UniquePtr<Memory> EglGraphicsController::MapBufferRange(const MapBufferInfo& mapInfo)
+{
// Mapping buffer requires the object to be created NOW
// Workaround - flush now, otherwise there will be given a staging buffer
// in case when the buffer is not there yet
- ProcessCreateQueues();
+ if(!mCreateBufferQueue.empty())
+ {
+ mGraphics->ActivateResourceContext();
+ ProcessCreateQueues();
+ }
if(GetGLESVersion() < GLES::GLESVersion::GLES_30)
{
return *mPipelineCache;
}
+Graphics::Texture* EglGraphicsController::CreateTextureByResourceId(uint32_t resourceId, const Graphics::TextureCreateInfo& createInfo)
+{
+ Graphics::Texture* ret = nullptr;
+ Graphics::UniquePtr<Graphics::Texture> texture;
+
+ auto iter = mExternalTextureResources.find(resourceId);
+ DALI_ASSERT_ALWAYS(iter == mExternalTextureResources.end());
+
+ texture = CreateTexture(createInfo, std::move(texture));
+
+ ret = texture.get();
+
+ mExternalTextureResources.insert(std::make_pair(resourceId, std::move(texture)));
+
+ return ret;
+}
+
+void EglGraphicsController::DiscardTextureFromResourceId(uint32_t resourceId)
+{
+ auto iter = mExternalTextureResources.find(resourceId);
+ if(iter != mExternalTextureResources.end())
+ {
+ mExternalTextureResources.erase(iter);
+ }
+}
+
+Graphics::Texture* EglGraphicsController::GetTextureFromResourceId(uint32_t resourceId)
+{
+ Graphics::Texture* ret = nullptr;
+
+ auto iter = mExternalTextureResources.find(resourceId);
+ if(iter != mExternalTextureResources.end())
+ {
+ ret = iter->second.get();
+ }
+
+ return ret;
+}
+
+Graphics::UniquePtr<Graphics::Texture> EglGraphicsController::ReleaseTextureFromResourceId(uint32_t resourceId)
+{
+ Graphics::UniquePtr<Graphics::Texture> texture;
+
+ auto iter = mExternalTextureResources.find(resourceId);
+ if(iter != mExternalTextureResources.end())
+ {
+ texture = std::move(iter->second);
+ mExternalTextureResources.erase(iter);
+ }
+
+ return texture;
+}
+
} // namespace Dali::Graphics