#define DALI_INTERNAL_GL_IMPLEMENTATION_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/threading/conditional-wait.h>
#include <dali/integration-api/gl-abstraction.h>
#include <dali/internal/graphics/common/egl-include.h>
+#include <dali/public-api/common/vector-wrapper.h>
#include <cstdlib>
#include <cstring>
#include <memory>
// INTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/environment-variable.h>
+#include <dali/internal/graphics/gles/gl-extensions-support.h>
#include <dali/internal/graphics/gles/gles-abstraction.h>
#include <dali/internal/graphics/gles/gles2-implementation.h>
#include <dali/internal/graphics/gles/gles3-implementation.h>
+#include <dali/internal/system/common/time-service.h>
namespace Dali
{
{
namespace Adaptor
{
-namespace
-{
-static constexpr int32_t INITIAL_GLES_VERSION = 30;
-static constexpr int32_t GLES_VERSION_SUPPORT_BLEND_EQUATION_ADVANCED = 32;
-static constexpr const char* LEGACY_SHADING_LANGUAGE_VERSION = "100";
-static constexpr const char* KHR_BLEND_EQUATION_ADVANCED = "GL_KHR_blend_equation_advanced";
-
-static constexpr const char* DEFAULT_SAMPLER_TYPE = "sampler2D";
-
-static constexpr const char* FRAGMENT_SHADER_ADVANCED_BLEND_EQUATION_PREFIX =
- "#extension GL_KHR_blend_equation_advanced : enable\n"
-
- "#if GL_KHR_blend_equation_advanced==1 || __VERSION__>=320\n"
- " layout(blend_support_all_equations) out;\n"
- "#endif\n";
-
-static constexpr const char* FRAGMENT_SHADER_OUTPUT_COLOR_STRING =
- "out mediump vec4 fragColor;\n";
-
-static constexpr const char* OES_EGL_IMAGE_EXTERNAL_STRING = "#extension GL_OES_EGL_image_external:require\n";
-
-static constexpr const char* OES_EGL_IMAGE_EXTERNAL_STRING_ESSL3 = "#extension GL_OES_EGL_image_external_essl3:require\n";
-} // namespace
-
/**
* GlImplementation is a concrete implementation for GlAbstraction.
* The class provides an OpenGL-ES 2.0 or 3.0 implementation.
class GlImplementation : public Dali::Integration::GlAbstraction
{
public:
- GlImplementation()
- : mContextCreatedWaitCondition(),
- mMaxTextureSize(0),
- mVertexShaderPrefix(""),
- mGlesVersion(INITIAL_GLES_VERSION),
- mShadingLanguageVersion(100),
- mShadingLanguageVersionCached(false),
- mIsSurfacelessContextSupported(false),
- mIsAdvancedBlendEquationSupportedCached(false),
- mIsAdvancedBlendEquationSupported(false),
- mIsContextCreated(false)
- {
- mImpl.reset(new Gles3Implementation());
- }
+ GlImplementation();
virtual ~GlImplementation()
{
/* Do nothing in main implementation */
}
- void ContextCreated()
- {
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
-
- // Only change gles version for the device that support above gles 3.0.
- if(mGlesVersion >= INITIAL_GLES_VERSION)
- {
- GLint majorVersion, minorVersion;
- glGetIntegerv(GL_MAJOR_VERSION, &majorVersion);
- glGetIntegerv(GL_MINOR_VERSION, &minorVersion);
- mGlesVersion = majorVersion * 10 + minorVersion;
- }
-
- if(mGlesVersion >= GLES_VERSION_SUPPORT_BLEND_EQUATION_ADVANCED)
- {
- mIsAdvancedBlendEquationSupported = true;
- }
- else
- {
- // when mIsAdvancedBlendEquationSupported is cached, we don't need to check all the extensions.
- if(!mIsAdvancedBlendEquationSupportedCached)
- {
- const char* const extensionStr = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
- std::istringstream stream(extensionStr);
- std::string currentExtension;
- while(std::getline(stream, currentExtension, ' '))
- {
- if(currentExtension == KHR_BLEND_EQUATION_ADVANCED)
- {
- mIsAdvancedBlendEquationSupported = true;
- break;
- }
- }
- }
- }
-
- if(!mShadingLanguageVersionCached)
- {
- std::istringstream shadingLanguageVersionStream(reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
- std::string token;
- uint32_t tokenCount = 0;
- while(std::getline(shadingLanguageVersionStream, token, ' '))
- {
- if(tokenCount == 3 && token == "ES")
- {
- std::getline(shadingLanguageVersionStream, token, '.');
- mShadingLanguageVersion = std::atoi(token.c_str());
- mShadingLanguageVersion *= 100;
- std::getline(shadingLanguageVersionStream, token, '.');
- mShadingLanguageVersion += std::atoi(token.c_str());
- break;
- }
- tokenCount++;
- }
- }
-
- {
- ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
- mIsContextCreated = true;
- mContextCreatedWaitCondition.Notify(lock);
- }
- }
+ void ContextCreated();
void SetGlesVersion(const int32_t glesVersion)
{
void SetIsAdvancedBlendEquationSupported(const bool isSupported)
{
- mIsAdvancedBlendEquationSupported = isSupported;
- mIsAdvancedBlendEquationSupportedCached = true;
+ mGlExtensionSupportedCacheList.SetSupported(GlExtensionCache::GlExtensionCheckerType::BLEND_EQUATION_ADVANCED, isSupported);
+ }
+
+ bool IsAdvancedBlendEquationSupported() override
+ {
+ ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
+
+ const auto type = GlExtensionCache::GlExtensionCheckerType::BLEND_EQUATION_ADVANCED;
+ if(!mIsContextCreated && !mGlExtensionSupportedCacheList.GetCached(type))
+ {
+ mContextCreatedWaitCondition.Wait(lock);
+ }
+ return mGlExtensionSupportedCacheList.GetSupported(type);
+ }
+
+ void SetIsMultisampledRenderToTextureSupported(const bool isSupported)
+ {
+ mGlExtensionSupportedCacheList.SetSupported(GlExtensionCache::GlExtensionCheckerType::MULTISAMPLED_RENDER_TO_TEXTURE, isSupported);
}
- bool IsAdvancedBlendEquationSupported()
+ bool IsMultisampledRenderToTextureSupported() override
{
ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
- if(!mIsContextCreated && !mIsAdvancedBlendEquationSupportedCached)
+
+ const auto type = GlExtensionCache::GlExtensionCheckerType::MULTISAMPLED_RENDER_TO_TEXTURE;
+ if(!mIsContextCreated && !mGlExtensionSupportedCacheList.GetCached(type))
{
mContextCreatedWaitCondition.Wait(lock);
}
- return mIsAdvancedBlendEquationSupported;
+ return mGlExtensionSupportedCacheList.GetSupported(type);
}
- bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation)
+ bool IsBlendEquationSupported(DevelBlendEquation::Type blendEquation) override
{
switch(blendEquation)
{
return false;
}
- std::string GetShaderVersionPrefix()
+ std::string GetShaderVersionPrefix() override
{
if(mShaderVersionPrefix == "")
{
return mShaderVersionPrefix;
}
- std::string GetVertexShaderPrefix()
+ std::string GetVertexShaderPrefix() override
{
if(mVertexShaderPrefix == "")
{
return mVertexShaderPrefix;
}
- std::string GetFragmentShaderPrefix()
- {
- if(mFragmentShaderPrefix == "")
- {
- mFragmentShaderPrefix = GetShaderVersionPrefix();
-
- if(GetShadingLanguageVersion() < 300)
- {
- mFragmentShaderPrefix += "#define INPUT varying\n";
- mFragmentShaderPrefix += "#define OUT_COLOR gl_FragColor\n";
- mFragmentShaderPrefix += "#define TEXTURE texture2D\n";
- }
- else
- {
- mFragmentShaderPrefix += "#define INPUT in\n";
- mFragmentShaderPrefix += "#define OUT_COLOR fragColor\n";
- mFragmentShaderPrefix += "#define TEXTURE texture\n";
-
- if(IsAdvancedBlendEquationSupported())
- {
- mFragmentShaderPrefix += FRAGMENT_SHADER_ADVANCED_BLEND_EQUATION_PREFIX;
- }
-
- mFragmentShaderPrefix += FRAGMENT_SHADER_OUTPUT_COLOR_STRING;
- }
- }
- return mFragmentShaderPrefix;
- }
+ std::string GetFragmentShaderPrefix() override;
bool TextureRequiresConverting(const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage) const override
{
return mMaxTextureSize;
}
- int GetGlesVersion()
+ int GetMaxTextureSamples()
+ {
+ ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
+ if(!mIsContextCreated)
+ {
+ mContextCreatedWaitCondition.Wait(lock);
+ }
+ return mMaxTextureSamples;
+ }
+
+ int32_t GetGlesVersion()
{
ConditionalWait::ScopedLock lock(mContextCreatedWaitCondition);
if(!mIsContextCreated)
return mShadingLanguageVersion;
}
- bool ApplyNativeFragmentShader(std::string& shader, const char* customSamplerType)
- {
- bool modified = false;
- std::string versionString = "#version";
- size_t versionPosition = shader.find(versionString);
- if(versionPosition != std::string::npos)
- {
- std::string extensionString;
- size_t shadingLanguageVersionPosition = shader.find_first_not_of(" \t", versionPosition + versionString.length());
- if(shadingLanguageVersionPosition != std::string::npos &&
- shader.substr(shadingLanguageVersionPosition, 3) == LEGACY_SHADING_LANGUAGE_VERSION)
- {
- extensionString = OES_EGL_IMAGE_EXTERNAL_STRING;
- }
- else
- {
- extensionString = OES_EGL_IMAGE_EXTERNAL_STRING_ESSL3;
- }
-
- if(shader.find(extensionString) == std::string::npos)
- {
- modified = true;
- size_t extensionPosition = shader.find_first_of("\n", versionPosition) + 1;
- shader.insert(extensionPosition, extensionString);
- }
- }
- else
- {
- if(shader.find(OES_EGL_IMAGE_EXTERNAL_STRING) == std::string::npos)
- {
- modified = true;
- shader = OES_EGL_IMAGE_EXTERNAL_STRING + shader;
- }
- }
-
- if(shader.find(customSamplerType) == std::string::npos)
- {
- size_t pos = shader.find(DEFAULT_SAMPLER_TYPE);
- if(pos != std::string::npos)
- {
- modified = true;
- shader.replace(pos, strlen(DEFAULT_SAMPLER_TYPE), customSamplerType);
- }
- }
-
- return modified;
- }
+ bool ApplyNativeFragmentShader(std::string& shader, const char* customSamplerType);
/* OpenGL ES 2.0 */
void Clear(GLbitfield mask) override
{
+ uint32_t startTime = 0, endTime = 0;
+ if(mLogEnabled)
+ {
+ startTime = TimeService::GetMilliSeconds();
+ }
+
glClear(mask);
+
+ if(mLogEnabled)
+ {
+ endTime = TimeService::GetMilliSeconds();
+ if(endTime - startTime > mLogThreshold)
+ {
+ DALI_LOG_DEBUG_INFO("glClear takes long time! [%u ms]\n", endTime - startTime);
+ }
+ }
}
void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override
mImpl->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
+ void FramebufferTexture2DMultisample(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) override
+ {
+ mImpl->FramebufferTexture2DMultisample(target, attachment, textarget, texture, level, samples);
+ }
+
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) override
{
mImpl->FramebufferTextureLayer(target, attachment, texture, level, layer);
void BlendBarrier(void)
{
- if(mIsAdvancedBlendEquationSupported)
+ if(mGlExtensionSupportedCacheList.GetSupported(GlExtensionCache::GlExtensionCheckerType::BLEND_EQUATION_ADVANCED))
{
mImpl->BlendBarrier();
}
private:
std::unique_ptr<GlesAbstraction> mImpl;
+ GlExtensionCache::GlExtensionSupportedCacheList mGlExtensionSupportedCacheList;
+
ConditionalWait mContextCreatedWaitCondition;
GLint mMaxTextureSize;
+ GLint mMaxTextureSamples;
std::string mShaderVersionPrefix;
std::string mVertexShaderPrefix;
std::string mFragmentShaderPrefix;
int32_t mGlesVersion;
int32_t mShadingLanguageVersion;
+ uint32_t mLogThreshold{0};
bool mShadingLanguageVersionCached;
bool mIsSurfacelessContextSupported;
- bool mIsAdvancedBlendEquationSupportedCached;
- bool mIsAdvancedBlendEquationSupported;
bool mIsContextCreated;
+ bool mLogEnabled{false};
};
} // namespace Adaptor