#include <dali/internal/graphics/gles/egl-implementation.h>
// EXTERNAL INCLUDES
+#include <sstream>
#include <dali/integration-api/debug.h>
-
#include <dali/public-api/common/dali-vector.h>
// INTERNAL INCLUDES
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
+namespace
+{
+ const std::string EGL_KHR_SURFACELESS_CONTEXT = "EGL_KHR_surfaceless_context";
+}
+
namespace Dali
{
mCurrentEglSurface( 0 ),
mCurrentEglContext( EGL_NO_CONTEXT ),
mMultiSamplingLevel( multiSamplingLevel ),
+ mGlesVersion( 30 ),
mColorDepth( COLOR_DEPTH_24 ),
mGlesInitialized( false ),
mIsOwnSurface( true ),
mIsWindow( true ),
mDepthBufferRequired( depthBufferRequired == Integration::DepthBufferAvailable::TRUE ),
- mStencilBufferRequired( stencilBufferRequired == Integration::StencilBufferAvailable::TRUE )
+ mStencilBufferRequired( stencilBufferRequired == Integration::StencilBufferAvailable::TRUE ),
+ mIsSurfacelessContextSupported( false )
{
}
}
eglBindAPI(EGL_OPENGL_ES_API);
- mContextAttribs.Clear();
-
-#if DALI_GLES_VERSION >= 30
-
- mContextAttribs.Reserve(5);
- mContextAttribs.PushBack( EGL_CONTEXT_MAJOR_VERSION_KHR );
- mContextAttribs.PushBack( DALI_GLES_VERSION / 10 );
- mContextAttribs.PushBack( EGL_CONTEXT_MINOR_VERSION_KHR );
- mContextAttribs.PushBack( DALI_GLES_VERSION % 10 );
-
-#else // DALI_GLES_VERSION >= 30
-
- mContextAttribs.Reserve(3);
- mContextAttribs.PushBack( EGL_CONTEXT_CLIENT_VERSION );
- mContextAttribs.PushBack( 2 );
-
-#endif // DALI_GLES_VERSION >= 30
-
- mContextAttribs.PushBack( EGL_NONE );
-
mGlesInitialized = true;
mIsOwnSurface = isOwnSurface;
}
+ // Query EGL extensions to check whether surfaceless context is supported
+ const char* const extensionStr = eglQueryString( mEglDisplay, EGL_EXTENSIONS );
+ std::istringstream stream(extensionStr);
+ std::string currentExtension;
+ while ( std::getline( stream, currentExtension, ' ' ) )
+ {
+ if ( currentExtension == EGL_KHR_SURFACELESS_CONTEXT )
+ {
+ mIsSurfacelessContextSupported = true;
+ break;
+ }
+ }
+
// We want to display this information all the time, so use the LogMessage directly
Integration::Log::LogMessage(Integration::Log::DebugInfo, "EGL Information\n"
" Vendor: %s\n"
eglQueryString( mEglDisplay, EGL_VENDOR ),
eglQueryString( mEglDisplay, EGL_VERSION ),
eglQueryString( mEglDisplay, EGL_CLIENT_APIS ),
- eglQueryString( mEglDisplay, EGL_EXTENSIONS ));
+ extensionStr);
return mGlesInitialized;
}
eglWaitGL();
}
-void EglImplementation::ChooseConfig( bool isWindowType, ColorDepth depth )
+bool EglImplementation::ChooseConfig( bool isWindowType, ColorDepth depth )
{
if(mEglConfig && isWindowType == mIsWindow && mColorDepth == depth)
{
- return;
+ return true;
}
bool isTransparent = ( depth == COLOR_DEPTH_32 );
+ mColorDepth = depth;
mIsWindow = isWindowType;
EGLint numConfigs;
configAttribs.PushBack( EGL_RENDERABLE_TYPE );
-#if DALI_GLES_VERSION >= 30
-
+ if( mGlesVersion >= 30 )
+ {
#ifdef _ARCH_ARM_
- configAttribs.PushBack( EGL_OPENGL_ES3_BIT_KHR );
+ configAttribs.PushBack( EGL_OPENGL_ES3_BIT_KHR );
#else
- // There is a bug in the desktop emulator
- // Requesting for ES3 causes eglCreateContext even though it allows to ask
- // for a configuration that supports GLES 3.0
- configAttribs.PushBack( EGL_OPENGL_ES2_BIT );
+ configAttribs.PushBack( EGL_OPENGL_ES2_BIT );
#endif // _ARCH_ARM_
+ }
+ else
+ {
+ configAttribs.PushBack( EGL_OPENGL_ES2_BIT );
+ }
-#else // DALI_GLES_VERSION >= 30
-
- Integration::Log::LogMessage( Integration::Log::DebugInfo, "Using OpenGL ES 2 \n" );
- configAttribs.PushBack( EGL_OPENGL_ES2_BIT );
-
-#endif //DALI_GLES_VERSION >= 30
-
-#if DALI_GLES_VERSION >= 30
// TODO: enable this flag when it becomes supported
// configAttribs.PushBack( EGL_CONTEXT_FLAGS_KHR );
// configAttribs.PushBack( EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR );
-#endif //DALI_GLES_VERSION >= 30
configAttribs.PushBack( EGL_RED_SIZE );
configAttribs.PushBack( 8 );
}
#endif // DALI_PROFILE_UBUNTU
configAttribs.PushBack( EGL_NONE );
-
- if ( eglChooseConfig( mEglDisplay, &(configAttribs[0]), &mEglConfig, 1, &numConfigs ) != EGL_TRUE )
+ if ( ( eglChooseConfig( mEglDisplay, &(configAttribs[0]), &mEglConfig, 1, &numConfigs ) != EGL_TRUE ) ||
+ ( numConfigs != 1 ) )
{
+ if( mGlesVersion >= 30 )
+ {
+ mEglConfig = NULL;
+ DALI_LOG_ERROR("Fail to use OpenGL es 3.0. Retring to use OpenGL es 2.0.");
+ return false;
+ }
+
+ if ( numConfigs != 1 )
+ {
+ DALI_LOG_ERROR("No configurations found.\n");
+
+ TEST_EGL_ERROR("eglChooseConfig");
+ }
+
EGLint error = eglGetError();
switch (error)
{
}
}
DALI_ASSERT_ALWAYS(false && "eglChooseConfig failed!");
+ return false;
}
+ Integration::Log::LogMessage(Integration::Log::DebugInfo, "Using OpenGL es %d.%d.\n", mGlesVersion / 10, mGlesVersion % 10 );
- if ( numConfigs != 1 )
+ mContextAttribs.Clear();
+ if( mGlesVersion >= 30 )
{
- DALI_LOG_ERROR("No configurations found.\n");
-
- TEST_EGL_ERROR("eglChooseConfig");
+ mContextAttribs.Reserve(5);
+ mContextAttribs.PushBack( EGL_CONTEXT_MAJOR_VERSION_KHR );
+ mContextAttribs.PushBack( mGlesVersion / 10 );
+ mContextAttribs.PushBack( EGL_CONTEXT_MINOR_VERSION_KHR );
+ mContextAttribs.PushBack( mGlesVersion % 10 );
}
+ else
+ {
+ mContextAttribs.Reserve(3);
+ mContextAttribs.PushBack( EGL_CONTEXT_CLIENT_VERSION );
+ mContextAttribs.PushBack( 2 );
+ }
+ mContextAttribs.PushBack( EGL_NONE );
+
+ return true;
}
EGLSurface EglImplementation::CreateSurfaceWindow( EGLNativeWindowType window, ColorDepth depth )
return contextLost;
}
+void EglImplementation::SetGlesVersion( const int32_t glesVersion )
+{
+ mGlesVersion = glesVersion;
+}
+
EGLDisplay EglImplementation::GetDisplay() const
{
return mEglDisplay;
return mEglContext;
}
+int32_t EglImplementation::GetGlesVersion() const
+{
+ return mGlesVersion;
+}
+
+bool EglImplementation::IsSurfacelessContextSupported() const
+{
+ return mIsSurfacelessContextSupported;
+}
+
} // namespace Adaptor
} // namespace Internal