#define DALI_INTERNAL_BASE_GRAPHICS_IMPLEMENTATION_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/adaptor-framework/egl-interface.h>
#include <dali/internal/graphics/common/egl-image-extensions.h>
#include <dali/internal/graphics/common/graphics-interface.h>
+#include <dali/internal/graphics/gles-impl/egl-graphics-controller.h>
#include <dali/internal/graphics/gles/egl-context-helper-implementation.h>
-#include <dali/internal/graphics/gles/egl-graphics-controller.h>
#include <dali/internal/graphics/gles/egl-implementation.h>
#include <dali/internal/graphics/gles/egl-sync-implementation.h>
#include <dali/internal/graphics/gles/gl-implementation.h>
void ActivateResourceContext() override;
/**
+ * Activate the surface context
+ *
+ * @param[in] surface The surface whose context to be switched to.
+ */
+ void ActivateSurfaceContext(Dali::RenderSurfaceInterface* surface) override;
+
+ /**
+ * This is called after all the surfaces have been rendered.
+ *
+ * @note This should not be called if uploading resource only without rendering any surface.
+ */
+ void PostRender() override;
+
+ /**
* Inform graphics interface that this is the first frame after a resume.
* (For debug only)
*/
return mGLES->IsAdvancedBlendEquationSupported();
}
+ bool IsMultisampledRenderToTextureSupported() override
+ {
+ return mGLES->IsMultisampledRenderToTextureSupported();
+ }
+
/**
* @return true if graphics subsystem is initialized
*/
bool IsInitialized() override
{
- return mEglImplementation->IsGlesInitialized();
+ return mEglImplementation && mEglImplementation->IsGlesInitialized();
}
bool IsResourceContextSupported() override
{
- return mEglImplementation->IsSurfacelessContextSupported();
+ return mEglImplementation && mEglImplementation->IsSurfacelessContextSupported();
}
uint32_t GetMaxTextureSize() override
return mGLES->GetMaxTextureSize();
}
+ uint8_t GetMaxTextureSamples() override
+ {
+ return mGLES->GetMaxTextureSamples();
+ }
+
uint32_t GetShaderLanguageVersion() override
{
return mGLES->GetShadingLanguageVersion();
}
+ bool ApplyNativeFragmentShader(std::string& shader, const char* customSamplerType)
+ {
+ return mGLES->ApplyNativeFragmentShader(shader, customSamplerType);
+ }
+
void CacheConfigurations(ConfigurationManager& configurationManager) override;
private: