SET( internal_src_files
${internal_src_dir}/common/blending-options.cpp
${internal_src_dir}/common/core-impl.cpp
- ${internal_src_dir}/common/internal-constants.cpp
${internal_src_dir}/common/math.cpp
${internal_src_dir}/common/message-buffer.cpp
${internal_src_dir}/common/mutex-trace.cpp
${internal_src_dir}/common/image-sampler.cpp
${internal_src_dir}/common/image-attributes.cpp
${internal_src_dir}/common/fixed-size-memory-pool.cpp
-
+ ${internal_src_dir}/common/const-string.cpp
${internal_src_dir}/event/actors/actor-impl.cpp
+ ${internal_src_dir}/event/actors/actor-coords.cpp
+ ${internal_src_dir}/event/actors/actor-property-handler.cpp
+ ${internal_src_dir}/event/actors/actor-renderer-container.cpp
+ ${internal_src_dir}/event/actors/actor-relayouter.cpp
+ ${internal_src_dir}/event/actors/actor-parent-impl.cpp
+ ${internal_src_dir}/event/actors/actor-sizer.cpp
${internal_src_dir}/event/actors/custom-actor-internal.cpp
+ ${internal_src_dir}/event/actors/drawable-actor-impl.cpp
${internal_src_dir}/event/actors/layer-impl.cpp
${internal_src_dir}/event/actors/layer-list.cpp
${internal_src_dir}/event/actors/camera-actor-impl.cpp
${internal_src_dir}/event/events/pinch-gesture/pinch-gesture-event.cpp
${internal_src_dir}/event/events/pinch-gesture/pinch-gesture-processor.cpp
${internal_src_dir}/event/events/pinch-gesture/pinch-gesture-recognizer.cpp
+ ${internal_src_dir}/event/events/ray-test.cpp
${internal_src_dir}/event/events/rotation-gesture/rotation-gesture-detector-impl.cpp
${internal_src_dir}/event/events/rotation-gesture/rotation-gesture-processor.cpp
${internal_src_dir}/event/events/rotation-gesture/rotation-gesture-recognizer.cpp
${internal_src_dir}/event/rendering/texture-impl.cpp
${internal_src_dir}/event/rendering/texture-set-impl.cpp
${internal_src_dir}/event/rendering/renderer-impl.cpp
+ ${internal_src_dir}/event/rendering/visual-renderer-impl.cpp
${internal_src_dir}/event/rendering/sampler-impl.cpp
${internal_src_dir}/event/rendering/shader-impl.cpp
${internal_src_dir}/event/rendering/vertex-buffer-impl.cpp
${internal_src_dir}/render/common/render-item.cpp
${internal_src_dir}/render/common/render-tracker.cpp
${internal_src_dir}/render/common/render-manager.cpp
- ${internal_src_dir}/render/data-providers/render-data-provider.cpp
- ${internal_src_dir}/render/gl-resources/context.cpp
- ${internal_src_dir}/render/gl-resources/frame-buffer-state-cache.cpp
- ${internal_src_dir}/render/gl-resources/gl-call-debug.cpp
- ${internal_src_dir}/render/gl-resources/gpu-buffer.cpp
${internal_src_dir}/render/queue/render-queue.cpp
+ ${internal_src_dir}/render/renderers/gpu-buffer.cpp
+ ${internal_src_dir}/render/renderers/pipeline-cache.cpp
${internal_src_dir}/render/renderers/render-frame-buffer.cpp
${internal_src_dir}/render/renderers/render-geometry.cpp
- ${internal_src_dir}/render/renderers/render-vertex-buffer.cpp
${internal_src_dir}/render/renderers/render-renderer.cpp
+ ${internal_src_dir}/render/renderers/render-sampler.cpp
${internal_src_dir}/render/renderers/render-texture.cpp
+ ${internal_src_dir}/render/renderers/render-vertex-buffer.cpp
+ ${internal_src_dir}/render/renderers/shader-cache.cpp
+ ${internal_src_dir}/render/renderers/uniform-buffer.cpp
+ ${internal_src_dir}/render/renderers/uniform-buffer-manager.cpp
+ ${internal_src_dir}/render/renderers/uniform-buffer-view.cpp
+ ${internal_src_dir}/render/renderers/uniform-buffer-view-pool.cpp
+
${internal_src_dir}/render/shaders/program.cpp
${internal_src_dir}/render/shaders/program-controller.cpp
- ${internal_src_dir}/render/shaders/scene-graph-shader.cpp
+ ${internal_src_dir}/render/shaders/render-shader.cpp
${internal_src_dir}/update/animation/scene-graph-animation.cpp
${internal_src_dir}/update/animation/scene-graph-constraint-base.cpp