If CapturesAllTouchAfterStart() is true, it should be hit only after touchdown.
[platform/core/uifw/dali-core.git] / dali / internal / file.list
index 9f4ad89..c7ec680 100644 (file)
@@ -18,7 +18,9 @@ SET( internal_src_files
   ${internal_src_dir}/event/actors/actor-renderer-container.cpp
   ${internal_src_dir}/event/actors/actor-relayouter.cpp
   ${internal_src_dir}/event/actors/actor-parent-impl.cpp
+  ${internal_src_dir}/event/actors/actor-sizer.cpp
   ${internal_src_dir}/event/actors/custom-actor-internal.cpp
+  ${internal_src_dir}/event/actors/drawable-actor-impl.cpp
   ${internal_src_dir}/event/actors/layer-impl.cpp
   ${internal_src_dir}/event/actors/layer-list.cpp
   ${internal_src_dir}/event/actors/camera-actor-impl.cpp
@@ -94,6 +96,7 @@ SET( internal_src_files
   ${internal_src_dir}/event/rendering/texture-impl.cpp
   ${internal_src_dir}/event/rendering/texture-set-impl.cpp
   ${internal_src_dir}/event/rendering/renderer-impl.cpp
+  ${internal_src_dir}/event/rendering/visual-renderer-impl.cpp
   ${internal_src_dir}/event/rendering/sampler-impl.cpp
   ${internal_src_dir}/event/rendering/shader-impl.cpp
   ${internal_src_dir}/event/rendering/vertex-buffer-impl.cpp