-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// FILE HEADER
#include "text-vertex-generator.h"
} // unnamed namespace
-TextVertexBuffer* TextVertexGenerator::Generate(const TextArray& text,
- const TextFormat& format,
- const FontMetricsInterface& metrics,
- const AtlasUvInterface& uvInterface,
- const FontId fontId)
+TextVertexBuffer* TextVertexGenerator::Generate( const TextArray& text,
+ const TextFormat& format,
+ const FontMetricsInterface& metrics,
+ const AtlasUvInterface& uvInterface,
+ FontId fontId )
{
TextVertexBuffer* textVertexBuffer = new TextVertexBuffer;
const float padAdjustY( metrics.GetPadAdjustY() );
const float tileWidth( metrics.GetMaxWidth() * scalar );
const float tileHeight( metrics.GetMaxHeight() * scalar );
- unsigned int textSize = text.size();
- for (unsigned int i = 0; i < textSize; ++i)
+ for( TextArray::const_iterator it = text.begin(), endIt = text.end(); it != endIt; ++it )
{
- // buffer is always filled starting from the first vector position. However text characters are visited from left to right or from right to left.
- uint32_t charIndex = text[ ( format.IsLeftToRight() ? i : ( textSize - 1 - i ) ) ];
+ const uint32_t charIndex = *it;
glyph = metrics.GetGlyph( charIndex );