#include <dali/public-api/rendering/vertex-buffer.h>
#include <dali/internal/update/manager/update-manager.h>
-#if defined (ANDROID) || defined(WIN32)
+#if defined (ANDROID) || defined(WIN32) || defined(__APPLE__)
namespace std
{
uint64_t _Hash_bytes(const void* bytes, uint64_t size, uint64_t seed)
VertexBuffer::VertexBuffer()
: mEventThreadServices( EventThreadServices::Get() ),
- mRenderObject( NULL ),
+ mRenderObject( nullptr ),
mBufferFormatSize( 0 ),
mSize( 0 )
{