#define DALI_INTERNAL_TEXTURE_SET_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/vector-wrapper.h> // std::vector
// INTERNAL INCLUDES
-#include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
-#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
-#include <dali/public-api/rendering/texture-set.h> // Dali::TextureSet
-#include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
-#include <dali/internal/event/common/property-buffer-impl.h> // Dali::Internal::PropertyBuffer
+#include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
#include <dali/internal/event/rendering/sampler-impl.h> // Dali::Internal::Sampler
+#include <dali/internal/event/rendering/shader-impl.h> // Dali::Internal::Shader
#include <dali/internal/event/rendering/texture-impl.h> // Dali::Internal::Texture
-#include <dali/internal/event/rendering/shader-impl.h> // Dali::Internal::Shader
+#include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
+#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
+#include <dali/public-api/rendering/texture-set.h> // Dali::TextureSet
namespace Dali
{
class TextureSet;
}
-
class TextureSet;
-typedef IntrusivePtr<TextureSet> TextureSetPtr;
+using TextureSetPtr = IntrusivePtr<TextureSet>;
/**
* TextureSet is an object that holds all the textures used by a renderer
class TextureSet : public BaseObject
{
public:
-
/**
* @copydoc Dali::TextureSet::New()
*/
/**
* @copydoc Dali::TextureSet::SetTexture()
*/
- void SetTexture( uint32_t index, TexturePtr texture );
+ void SetTexture(uint32_t index, TexturePtr texture);
/**
* @copydoc Dali::TextureSet::GetTexture()
*/
- Texture* GetTexture( uint32_t index ) const;
+ Texture* GetTexture(uint32_t index) const;
/**
* @copydoc Dali::TextureSet::SetSampler()
*/
- void SetSampler( uint32_t index, SamplerPtr sampler );
+ void SetSampler(uint32_t index, SamplerPtr sampler);
/**
* @copydoc Dali::TextureSet::GetSampler()
*/
- Sampler* GetSampler( uint32_t index ) const;
+ Sampler* GetSampler(uint32_t index) const;
/**
* @copydoc Dali::TextureSet::GetTextureCount()
*/
uint32_t GetTextureCount() const;
- /**
+ /**
* @brief Get the TextureSet scene object
*
* @return the texture set scene object
const SceneGraph::TextureSet* GetTextureSetSceneObject() const;
private: // implementation
-
TextureSet();
/**
/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~TextureSet();
+ ~TextureSet() override;
private: // unimplemented methods
- TextureSet( const TextureSet& );
- TextureSet& operator=( const TextureSet& );
+ TextureSet(const TextureSet&);
+ TextureSet& operator=(const TextureSet&);
-private: // Data
- EventThreadServices& mEventThreadServices; ///<Used to send messages to the update thread
+private: // Data
+ EventThreadServices& mEventThreadServices; ///<Used to send messages to the update thread
SceneGraph::TextureSet* mSceneObject;
std::vector<SamplerPtr> mSamplers;
std::vector<TexturePtr> mTextures;
} // namespace Internal
// Helpers for public-api forwarding methods
-inline Internal::TextureSet& GetImplementation( Dali::TextureSet& handle )
+inline Internal::TextureSet& GetImplementation(Dali::TextureSet& handle)
{
DALI_ASSERT_ALWAYS(handle && "TextureSet handle is empty");
return static_cast<Internal::TextureSet&>(object);
}
-inline const Internal::TextureSet& GetImplementation( const Dali::TextureSet& handle )
+inline const Internal::TextureSet& GetImplementation(const Dali::TextureSet& handle)
{
DALI_ASSERT_ALWAYS(handle && "TextureSet handle is empty");