/**
* TextureSet is an object that holds all the textures used by a renderer
*/
-class TextureSet : public Object, public Connectable
+class TextureSet : public BaseObject, public Connectable
{
public:
*/
const SceneGraph::TextureSet* GetTextureSetSceneObject() const;
-public: // Default property extensions from Object
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyCount()
- */
- virtual unsigned int GetDefaultPropertyCount() const;
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyIndices()
- */
- virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyName()
- */
- virtual const char* GetDefaultPropertyName(Property::Index index) const;
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyIndex()
- */
- virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const;
-
- /**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyWritable()
- */
- virtual bool IsDefaultPropertyWritable(Property::Index index) const;
-
- /**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyAnimatable()
- */
- virtual bool IsDefaultPropertyAnimatable(Property::Index index) const;
-
- /**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyAConstraintInput()
- */
- virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyType()
- */
- virtual Property::Type GetDefaultPropertyType(Property::Index index) const;
-
- /**
- * @copydoc Dali::Internal::Object::SetDefaultProperty()
- */
- virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue);
-
- /**
- * @copydoc Dali::Internal::Object::SetSceneGraphProperty()
- */
- virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value );
-
- /**
- * @copydoc Dali::Internal::Object::GetDefaultProperty()
- */
- virtual Property::Value GetDefaultProperty( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::Object::GetPropertyOwner()
- */
- virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const;
-
- /**
- * @copydoc Dali::Internal::Object::GetSceneObject()
- */
- virtual const SceneGraph::PropertyOwner* GetSceneObject() const;
-
- /**
- * @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
- */
- virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
- */
- virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
-
- /**
- * @copydoc Dali::Internal::Object::GetPropertyComponentIndex()
- */
- virtual int GetPropertyComponentIndex( Property::Index index ) const;
-
public: // Functions from Connectable
/**
* @copydoc Dali::Internal::Connectable::OnStage()
TextureSet& operator=( const TextureSet& );
private: // Data
-
+ EventThreadServices& mEventThreadServices; ///<Used to send messages to the update thread
SceneGraph::TextureSet* mSceneObject;
std::vector<Texture> mTextures;
bool mOnStage;