/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
mTextures[index] = texture;
- Render::Texture* renderTexture(nullptr);
+ Render::TextureKey renderTexture{};
if(texture)
{
- renderTexture = texture->GetRenderObject();
+ renderTexture = texture->GetRenderTextureKey();
}
SceneGraph::SetTextureMessage(mEventThreadServices, *mSceneObject, index, renderTexture);