#define DALI_INTERNAL_NEW_TEXTURE_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
-#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
-#include <dali/public-api/object/base-object.h>
-#include <dali/public-api/images/pixel.h>
-#include <dali/public-api/images/image-operations.h> // Dali::ImageDimensions
-#include <dali/public-api/rendering/texture.h> // Dali::Internal::Render::Texture
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/event/images/pixel-data-impl.h>
+#include <dali/internal/render/renderers/render-texture-key.h>
+#include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
+#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
+#include <dali/public-api/images/image-operations.h> // Dali::ImageDimensions
+#include <dali/public-api/images/pixel.h>
+#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/rendering/texture.h> // Dali::Internal::Render::Texture
namespace Dali
{
namespace Internal
{
-namespace Render
-{
-class Texture;
-}
-
class Texture;
using TexturePtr = IntrusivePtr<Texture>;
class Texture : public BaseObject
{
public:
-
- /**
- * @brief Structure used to pass parameters to the Upload method
- */
- struct UploadParams
- {
- uint16_t layer; ///< Specifies the layer of a cube map or array texture
- uint16_t mipmap; ///< Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- uint16_t xOffset; ///< Specifies a texel offset in the x direction within the texture array.
- uint16_t yOffset; ///< Specifies a texel offset in the y direction within the texture array.
- uint16_t width; ///< Specifies the width of the texture subimage
- uint16_t height; ///< Specifies the height of the texture subimage.
- };
-
/**
* @brief Create a new Texture.
*
* @param[in] height The height of the texture
* @return A smart-pointer to the newly allocated Texture.
*/
- static TexturePtr New(TextureType::Type type, Pixel::Format format, unsigned int width, unsigned int height);
+ static TexturePtr New(TextureType::Type type, Pixel::Format format, uint32_t width, uint32_t height);
/**
* @brief Creates a new Texture from a native image
* @param[in] nativeImageInterface The native image
* @return A smart-pointer to the newly allocated Texture.
*/
- static TexturePtr New( NativeImageInterface& nativeImageInterface );
+ static TexturePtr New(NativeImageInterface& nativeImageInterface);
+
+ /**
+ * @brief Create a new Texture with resourceId.
+ *
+ * @param[in] type The type of the texture
+ * @param[in] resourceId The unique id of this texture combind with TextureUploadManager
+ * @return A smart-pointer to the newly allocated Texture.
+ */
+ static TexturePtr New(TextureType::Type type, uint32_t resourceId);
/**
* @brief Get the texture render object
*
* @return the texture render object
*/
- Render::Texture* GetRenderObject() const;
+ Render::TextureKey GetRenderTextureKey() const;
/**
* @copydoc Dali::Texture::Upload()
*/
- bool Upload( PixelDataPtr pixelData );
+ bool Upload(PixelDataPtr pixelData);
/**
* @copydoc Dali::Texture::Upload()
*/
- bool Upload( PixelDataPtr pixelData,
- unsigned int layer, unsigned int mipmap,
- unsigned int xOffset, unsigned int yOffset,
- unsigned int width, unsigned int height );
+ bool Upload(PixelDataPtr pixelData,
+ uint32_t layer,
+ uint32_t mipmap,
+ uint32_t xOffset,
+ uint32_t yOffset,
+ uint32_t width,
+ uint32_t height);
+
+ /**
+ * @copydoc Dali::Texture::UploadSubPixelData()
+ */
+ bool UploadSubPixelData(PixelDataPtr pixelData,
+ uint32_t dataXOffset,
+ uint32_t dataYOffset,
+ uint32_t dataWidth,
+ uint32_t dataHeight);
+
+ /**
+ * @copydoc Dali::Texture::UploadSubPixelData()
+ */
+ bool UploadSubPixelData(PixelDataPtr pixelData,
+ uint32_t dataXOffset,
+ uint32_t dataYOffset,
+ uint32_t dataWidth,
+ uint32_t dataHeight,
+ uint32_t layer,
+ uint32_t mipmap,
+ uint32_t xOffset,
+ uint32_t yOffset,
+ uint32_t width,
+ uint32_t height);
/**
* @copydoc Dali::Texture::GenerateMipmaps()
/**
* @copydoc Dali::Texture::GetWidth()
*/
- unsigned int GetWidth() const;
+ uint32_t GetWidth() const;
/**
* @copydoc Dali::Texture::GetHeight()
*/
- unsigned int GetHeight() const;
+ uint32_t GetHeight() const;
-private: // implementation
+ /**
+ * @copydoc Dali::Texture::GetPixelFormat()
+ */
+ Pixel::Format GetPixelFormat() const;
+
+ /**
+ * @copydoc Dali::Integration::GetTextureResourceId()
+ */
+ uint32_t GetResourceId() const;
/**
+ * @copydoc Dali::Integration::GetTextureType()
+ */
+ Dali::TextureType::Type GetTextureType() const;
+
+ /**
+ * @copydoc Dali::Integration::SetTextureSize()
+ */
+ void SetSize(const ImageDimensions& size);
+
+ /**
+ * @copydoc Dali::Integration::SetTexturePixelFormat()
+ */
+ void SetPixelFormat(Pixel::Format format);
+
+ /**
+ * @brief Determine if the texture is a native image
+ *
+ * @return true if the texture has been initialized with a native image
+ */
+ bool IsNative() const;
+
+ /**
+ * @brief Apply any native texture code to the given fragment shader
+ *
+ * @param[in,out] shader The fragment shader
+ * @return true if the shader has been modified.
+ */
+ bool ApplyNativeFragmentShader(std::string& shader);
+
+private: // implementation
+ /**
* Constructor
* @param[in] type The type of the texture
* @param[in] format The format of the pixel data
* @param[in] size The size of the texture
*/
- Texture(TextureType::Type type, Pixel::Format format, ImageDimensions size );
+ Texture(TextureType::Type type, Pixel::Format format, ImageDimensions size);
/**
* Constructor from native image
* @param[in] nativeImageInterface The native image
*/
- Texture( NativeImageInterfacePtr nativeImageInterface );
+ Texture(NativeImageInterfacePtr nativeImageInterface);
+
+ /**
+ * Constructor from resource id
+ * @param[in] type The type of the texture
+ * @param[in] resourceId The resouce id for texture upload manager using
+ */
+ Texture(TextureType::Type type, uint32_t resourceId);
/**
* Second stage initialization of the Texture
void Initialize();
protected:
-
/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~Texture();
+ ~Texture() override;
private: // unimplemented methods
- Texture( const Texture& );
- Texture& operator=( const Texture& );
-
-private: // data
+ Texture(const Texture&);
+ Texture& operator=(const Texture&);
- Internal::EventThreadServices& mEventThreadServices; ///<Used to send messages to the render thread via update thread
- Internal::Render::Texture* mRenderObject; ///<The Render::Texture associated to this texture
+private: // data
+ Internal::EventThreadServices& mEventThreadServices; ///<Used to send messages to the render thread via update thread
+ Internal::Render::TextureKey mTextureKey; ///<The Render::Texture associated to this texture
NativeImageInterfacePtr mNativeImage; ///< Pointer to native image
- ImageDimensions mSize; ///< Size of the texture
+ ImageDimensions mSize; ///< Size of the texture
Dali::TextureType::Type mType; ///< Texture type (cached)
- Pixel::Format mFormat; ///< Pixel format
+ Pixel::Format mFormat; ///< Pixel format
+
+ uint32_t mResourceId;
+ bool mUseUploadedParameter : 1; ///< Whether ths texture size and format depend on uploaded image or not.
};
} // namespace Internal