#include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
#include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
#include <dali/internal/event/resources/resource-ticket.h> // Dali::Internal::ResourceTicketPtr
+#include <dali/internal/common/shader-data.h> // ShaderPtr
namespace Dali
{
private:
SceneGraph::Shader* mSceneObject;
+ Internal::ShaderDataPtr mShaderData;
};
} // namespace Internal