#include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
#include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
#include <dali/internal/event/resources/resource-ticket.h> // Dali::Internal::ResourceTicketPtr
+#include <dali/internal/common/shader-data.h> // ShaderPtr
namespace Dali
{
/**
* Retrieve the scene-graph shader added by this object.
- * @return A pointer to the shader, or NULL if no shader has been added to the scene-graph.
+ * @return A pointer to the shader.
*/
SceneGraph::Shader* GetShaderSceneObject();
private:
SceneGraph::Shader* mSceneObject;
+ Internal::ShaderDataPtr mShaderData;
};
} // namespace Internal