void SetTextureUnitUniformName( const std::string& name );
/**
+ * @copydoc Dali::Sampler::GetUniformName()
+ */
+ const std::string& GetTextureUnitUniformName() const;
+
+ /**
* @copydoc Dali::Sampler::SetImage()
*/
void SetImage( ImagePtr& image );
*/
const SceneGraph::Sampler* GetSamplerSceneObject() const;
+ /**
+ * Retrieve the scene-graph sampler added by this object.
+ * @return A pointer to the sampler, or NULL if no sampler has been added to the scene-graph.
+ */
+ SceneGraph::Sampler* GetSamplerSceneObject();
+
public: // Default property extensions from Object
/**