[3.0] Combine StencilMode and WriteToColorBuffer to RenderMode
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / renderer-impl.h
index 6708129..cb4ba5e 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_INTERNAL_RENDERER_H
 
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // INTERNAL INCLUDES
 #include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
 #include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
-#include <dali/devel-api/rendering/renderer.h> // Dali::Renderer
+#include <dali/public-api/rendering/renderer.h> // Dali::Renderer
 #include <dali/internal/common/blending-options.h>
 #include <dali/internal/event/common/connectable.h> // Dali::Internal::Connectable
 #include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
 #include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
-#include <dali/internal/event/rendering/material-impl.h> // Dali::Internal::Material
+#include <dali/internal/event/rendering/texture-set-impl.h> // Dali::Internal::TextureSet
 #include <dali/internal/event/rendering/geometry-impl.h> // Dali::Internal::Geometry
+#include <dali/internal/render/renderers/render-renderer.h> // Dali::Render::Renderer::StencilParameters
 
 namespace Dali
 {
@@ -38,12 +39,11 @@ namespace SceneGraph
 class Renderer;
 }
 
-
 class Renderer;
 typedef IntrusivePtr<Renderer> RendererPtr;
 
 /**
- * Renderer is an object that can be used to show content by combining a Geometry with a material.
+ * Renderer is an object that can be used to show content by combining a Geometry with a shader and textures.
  */
 class Renderer : public Object
 {
@@ -66,14 +66,24 @@ public:
   Geometry* GetGeometry() const;
 
   /**
-   * @copydoc Dali::Renderer::SetMaterial()
+   * @copydoc Dali::Renderer::SetTextures()
+   */
+  void SetTextures( TextureSet& textureSet );
+
+  /**
+   * @copydoc Dali::Renderer::GetTextures()
+   */
+  TextureSet* GetTextures() const;
+
+  /**
+   * @copydoc Dali::Renderer::SetShader()
    */
-  void SetMaterial( Material& material );
+  void SetShader( Shader& shader );
 
   /**
-   * @copydoc Dali::Renderer::GetMaterial()
+   * @copydoc Dali::Renderer::GetShader()
    */
-  Material* GetMaterial() const;
+  Shader* GetShader() const;
 
   /**
    * @copydoc Dali::Renderer::SetDepthIndex()
@@ -85,57 +95,47 @@ public:
    */
   int GetDepthIndex() const;
 
-  /**
-    * @copydoc Dali::Renderer::SetFaceCullingMode()
-    */
-   void SetFaceCullingMode( Dali::Renderer::FaceCullingMode cullingMode );
-
-   /**
-    * @copydoc Dali::Renderer::GetFaceCullingMode()
-    */
-   Dali::Renderer::FaceCullingMode GetFaceCullingMode();
-
    /**
     * @copydoc Dali::Renderer::SetBlendMode()
     */
-   void SetBlendMode( BlendingMode::Type mode );
+   void SetBlendMode( BlendMode::Type mode );
 
    /**
     * @copydoc Dali::Renderer::GetBlendMode()
     */
-   BlendingMode::Type GetBlendMode() const;
+   BlendMode::Type GetBlendMode() const;
 
    /**
     * @copydoc Dali::Renderer::SetBlendFunc()
     */
-   void SetBlendFunc( BlendingFactor::Type srcFactorRgba, BlendingFactor::Type destFactorRgba );
+   void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba );
 
    /**
     * @copydoc Dali::Renderer::SetBlendFunc()
     */
-   void SetBlendFunc( BlendingFactor::Type srcFactorRgb,   BlendingFactor::Type destFactorRgb,
-                      BlendingFactor::Type srcFactorAlpha, BlendingFactor::Type destFactorAlpha );
+   void SetBlendFunc( BlendFactor::Type srcFactorRgb,   BlendFactor::Type destFactorRgb,
+                      BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
 
    /**
     * @copydoc Dali::Renderer::GetBlendFunc()
     */
-   void GetBlendFunc( BlendingFactor::Type& srcFactorRgb,   BlendingFactor::Type& destFactorRgb,
-                      BlendingFactor::Type& srcFactorAlpha, BlendingFactor::Type& destFactorAlpha ) const;
+   void GetBlendFunc( BlendFactor::Type& srcFactorRgb,   BlendFactor::Type& destFactorRgb,
+                      BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const;
 
    /**
     * @copydoc Dali::Renderer::SetBlendEquation()
     */
-   void SetBlendEquation( BlendingEquation::Type equationRgba );
+   void SetBlendEquation( BlendEquation::Type equationRgba );
 
    /**
     * @copydoc Dali::Renderer::SetBlendEquation()
     */
-   void SetBlendEquation( BlendingEquation::Type equationRgb, BlendingEquation::Type equationAlpha );
+   void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha );
 
    /**
     * @copydoc Dali::Renderer::GetBlendEquation()
     */
-   void GetBlendEquation( BlendingEquation::Type& equationRgb, BlendingEquation::Type& equationAlpha ) const;
+   void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const;
 
    /**
     * @copydoc Dali::Renderer::SetBlendColor()
@@ -148,6 +148,16 @@ public:
    Vector4 GetBlendColor() const;
 
    /**
+    * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
+    */
+   void SetIndexedDrawFirstElement( size_t firstElement );
+
+   /**
+    * @copydoc Dali::Renderer::SetIndexedDrawElementsCount
+    */
+   void SetIndexedDrawElementsCount( size_t elementsCount );
+
+   /**
     * @brief Set whether the Pre-multiplied Alpha Blending is required
     *
     * @param[in] preMultipled whether alpha is pre-multiplied.
@@ -162,7 +172,7 @@ public:
    bool IsPreMultipliedAlphaEnabled() const;
 
   /**
-   * @brief Get the scene graph object ( the node attachment )
+   * @brief Get the scene graph object
    *
    * @return the scene object
    */
@@ -283,18 +293,26 @@ private: // unimplemented methods
 
 private: // data
   SceneGraph::Renderer* mSceneObject;
-  Vector4* mBlendColor;                         ///< Local copy of blend color, pointer only as its rarely used
-  ObjectConnector<Geometry> mGeometryConnector; ///< Connector that holds the geometry used by this renderer
-  ObjectConnector<Material> mMaterialConnector; ///< Connector that holds the material used by this renderer
+  Vector4* mBlendColor;                                       ///< Local copy of blend color, pointer only as its rarely used
+  GeometryPtr mGeometry;                                      ///< Connector that holds the geometry used by this renderer
+  ObjectConnector<TextureSet> mTextureSetConnector;           ///< Connector that holds the texture set used by this renderer
+  IntrusivePtr<Shader> mShader;                               ///< Connector that holds the shader used by this renderer
 
   int mDepthIndex;
   int mOnStageCount;
 
-  Dali::Renderer::FaceCullingMode mFaceCullingMode; ///< Local copy of face culling mode
-  BlendingMode::Type mBlendingMode;                 ///< Local copy of blending mode
-  BlendingOptions mBlendingOptions;                 ///< Local copy of blending options bitmask
-  bool mPremultipledAlphaEnabled;                   ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
+  size_t mIndexedDrawFirstElement;                            ///< Offset of first element to draw from bound index buffer
+  size_t mIndexedDrawElementCount;                            ///< Number of elements to draw
+
+  Render::Renderer::StencilParameters mStencilParameters;     ///< Struct containing all stencil related options
+  BlendingOptions              mBlendingOptions;              ///< Local copy of blending options bitmask
 
+  DepthFunction::Type          mDepthFunction:3;              ///< Local copy of the depth function
+  FaceCullingMode::Type        mFaceCullingMode:2;            ///< Local copy of the mode of face culling
+  BlendMode::Type              mBlendMode:2;                  ///< Local copy of the mode of blending
+  DepthWriteMode::Type         mDepthWriteMode:2;             ///< Local copy of the depth write mode
+  DepthTestMode::Type          mDepthTestMode:2;              ///< Local copy of the depth test mode
+  bool                         mPremultipledAlphaEnabled:1;   ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
 };
 
 } // namespace Internal