#define DALI_INTERNAL_RENDERER_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
#include <dali/public-api/rendering/renderer.h> // Dali::Renderer
+#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/internal/common/blending-options.h>
#include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
#include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
}
class Renderer;
-typedef IntrusivePtr<Renderer> RendererPtr;
+using RendererPtr = IntrusivePtr<Renderer>;
/**
* Renderer is an object that can be used to show content by combining a Geometry with a shader and textures.
/**
* @copydoc Dali::Renderer::GetGeometry()
*/
- Geometry* GetGeometry() const;
+ GeometryPtr GetGeometry() const;
/**
* @copydoc Dali::Renderer::SetTextures()
/**
* @copydoc Dali::Renderer::GetTextures()
*/
- TextureSet* GetTextures() const;
+ TextureSetPtr GetTextures() const;
/**
* @copydoc Dali::Renderer::SetShader()
/**
* @copydoc Dali::Renderer::GetShader()
*/
- Shader* GetShader() const;
+ ShaderPtr GetShader() const;
/**
* @copydoc Dali::Renderer::SetDepthIndex()
*/
- void SetDepthIndex( int depthIndex );
+ void SetDepthIndex( int32_t depthIndex );
/**
* @copydoc Dali::Renderer::GetDepthIndex()
*/
- int GetDepthIndex() const;
+ int32_t GetDepthIndex() const;
- /**
- * @copydoc Dali::Renderer::SetBlendMode()
- */
- void SetBlendMode( BlendMode::Type mode );
-
- /**
- * @copydoc Dali::Renderer::GetBlendMode()
- */
- BlendMode::Type GetBlendMode() const;
-
- /**
- * @copydoc Dali::Renderer::SetBlendFunc()
- */
- void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba );
-
- /**
- * @copydoc Dali::Renderer::SetBlendFunc()
- */
- void SetBlendFunc( BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb,
- BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
-
- /**
- * @copydoc Dali::Renderer::GetBlendFunc()
- */
- void GetBlendFunc( BlendFactor::Type& srcFactorRgb, BlendFactor::Type& destFactorRgb,
- BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const;
-
- /**
- * @copydoc Dali::Renderer::SetBlendEquation()
- */
- void SetBlendEquation( BlendEquation::Type equationRgba );
-
- /**
- * @copydoc Dali::Renderer::SetBlendEquation()
- */
- void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha );
-
- /**
- * @copydoc Dali::Renderer::GetBlendEquation()
- */
- void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const;
-
- /**
- * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
- */
- void SetIndexedDrawFirstElement( size_t firstElement );
-
- /**
- * @copydoc Dali::Renderer::SetIndexedDrawElementsCount
- */
- void SetIndexedDrawElementsCount( size_t elementsCount );
+ /**
+ * @copydoc Dali::Renderer::SetBlendMode()
+ */
+ void SetBlendMode( BlendMode::Type mode );
- /**
- * @brief Set whether the Pre-multiplied Alpha Blending is required
- *
- * @param[in] preMultipled whether alpha is pre-multiplied.
- */
- void EnablePreMultipliedAlpha( bool preMultipled );
+ /**
+ * @copydoc Dali::Renderer::GetBlendMode()
+ */
+ BlendMode::Type GetBlendMode() const;
- /**
- * @brief Query whether alpha is pre-multiplied.
- *
- * @return True is alpha is pre-multiplied, false otherwise.
- */
- bool IsPreMultipliedAlphaEnabled() const;
+ /**
+ * @copydoc Dali::Renderer::SetBlendFunc()
+ */
+ void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba );
- /**
- * @brief Get the scene graph object
- *
- * @return the scene object
- */
- SceneGraph::Renderer* GetRendererSceneObject();
+ /**
+ * @copydoc Dali::Renderer::SetBlendFunc()
+ */
+ void SetBlendFunc( BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb,
+ BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
-public: // Default property extensions from Object
+ /**
+ * @copydoc Dali::Renderer::GetBlendFunc()
+ */
+ void GetBlendFunc( BlendFactor::Type& srcFactorRgb, BlendFactor::Type& destFactorRgb,
+ BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const;
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyCount()
+ * @brief Set same Blend Equation for the RGB and alpha
*/
- virtual unsigned int GetDefaultPropertyCount() const;
+ void SetBlendEquation( DevelBlendEquation::Type equationRgba );
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyIndices()
+ * @brief Set Blend Equation separately for the RGB and alpha
*/
- virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
+ void SetBlendEquation( DevelBlendEquation::Type equationRgb, DevelBlendEquation::Type equationAlpha );
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyName()
+ * @brief Get Blend Equation of rgb and alpha
*/
- virtual const char* GetDefaultPropertyName(Property::Index index) const;
+ void GetBlendEquation( DevelBlendEquation::Type& equationRgb, DevelBlendEquation::Type& equationAlpha ) const;
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyIndex()
+ * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
*/
- virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const;
+ void SetIndexedDrawFirstElement( uint32_t firstElement );
/**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyWritable()
+ * @copydoc Dali::Renderer::SetIndexedDrawElementsCount
*/
- virtual bool IsDefaultPropertyWritable(Property::Index index) const;
+ void SetIndexedDrawElementsCount( uint32_t elementsCount );
/**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyAnimatable()
+ * @brief Set whether the Pre-multiplied Alpha Blending is required
+ *
+ * @param[in] preMultipled whether alpha is pre-multiplied.
*/
- virtual bool IsDefaultPropertyAnimatable(Property::Index index) const;
+ void EnablePreMultipliedAlpha( bool preMultipled );
/**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyAConstraintInput()
+ * @brief Query whether alpha is pre-multiplied.
+ *
+ * @return True is alpha is pre-multiplied, false otherwise.
*/
- virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const;
+ bool IsPreMultipliedAlphaEnabled() const;
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyType()
+ * @brief Query whether Blend Equation Advanced is used in this renderer
+ *
+ * @return True is Blend Equation Advanced is used, false otherwise.
*/
- virtual Property::Type GetDefaultPropertyType(Property::Index index) const;
+ bool IsAdvancedBlendEquationApplied() const;
/**
- * @copydoc Dali::Internal::Object::SetDefaultProperty()
+ * @brief Get the scene graph object
+ *
+ * @return the scene object
*/
- virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue);
+ const SceneGraph::Renderer& GetRendererSceneObject() const;
+
+public: // Default property extensions from Object
/**
- * @copydoc Dali::Internal::Object::SetSceneGraphProperty()
+ * @copydoc Dali::Internal::Object::SetDefaultProperty()
*/
- virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value );
+ void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue) override;
/**
* @copydoc Dali::Internal::Object::GetDefaultProperty()
*/
- virtual Property::Value GetDefaultProperty( Property::Index index ) const;
+ Property::Value GetDefaultProperty( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
*/
- virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const;
+ Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation()
*/
- virtual void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType );
-
- /**
- * @copydoc Dali::Internal::Object::GetPropertyOwner()
- */
- virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const;
-
- /**
- * @copydoc Dali::Internal::Object::GetSceneObject()
- */
- virtual const SceneGraph::PropertyOwner* GetSceneObject() const;
+ void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType ) override;
/**
* @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
*/
- virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
+ const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const override;
/**
* @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
*/
- virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
+ const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const override;
/**
- * @copydoc Dali::Internal::Object::GetPropertyComponentIndex()
+ * @brief Adds a draw command to the Renderer.
+ * DrawCommands override Renderer's default behaviour.
+ *
+ * @param[in] command Valid reference to a DrawCommand objects
*/
- virtual int GetPropertyComponentIndex( Property::Index index ) const;
+ void AddDrawCommand( const Dali::DevelRenderer::DrawCommand& command );
private: // implementation
/**
- * @brief Default constructor.
+ * @brief Constructor.
+ *
+ * @param sceneObject the scene graph renderer
*/
- Renderer();
-
- /**
- * @brief Initializes the Renderer.
- */
- void Initialize();
+ Renderer( const SceneGraph::Renderer* sceneObject );
/**
* @brief Sets the blend color.
/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~Renderer();
+ ~Renderer() override;
private: // unimplemented methods
Renderer( const Renderer& );
Renderer& operator=( const Renderer& );
private: // data
- SceneGraph::Renderer* mSceneObject;
- GeometryPtr mGeometry; ///< Connector that holds the geometry used by this renderer
- TextureSetPtr mTextureSet; ///< Connector that holds the texture set used by this renderer
- ShaderPtr mShader; ///< Connector that holds the shader used by this renderer
- int mDepthIndex;
+ GeometryPtr mGeometry; ///< Intrusive pointer to the geometry used by this renderer
+ TextureSetPtr mTextureSet; ///< Intrusive pointer to the texture set used by this renderer
+ ShaderPtr mShader; ///< Intrusive pointer to the shader used by this renderer
+
+ int32_t mDepthIndex;
- size_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer
- size_t mIndexedDrawElementCount; ///< Number of elements to draw
+ uint32_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer
+ uint32_t mIndexedDrawElementCount; ///< Number of elements to draw
- Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options
- BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask
+ Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options
+ BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask
- float mOpacity; ///< Local copy of the opacity
+ float mOpacity; ///< Local copy of the opacity
+ DepthFunction::Type mDepthFunction:4; ///< Local copy of the depth function
+ FaceCullingMode::Type mFaceCullingMode:3; ///< Local copy of the mode of face culling
+ BlendMode::Type mBlendMode:3; ///< Local copy of the mode of blending
+ DepthWriteMode::Type mDepthWriteMode:3; ///< Local copy of the depth write mode
+ DepthTestMode::Type mDepthTestMode:3; ///< Local copy of the depth test mode
+ DevelRenderer::Rendering::Type mRenderingBehavior:2; ///< The rendering behavior
+ bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
- DepthFunction::Type mDepthFunction:3; ///< Local copy of the depth function
- FaceCullingMode::Type mFaceCullingMode:2; ///< Local copy of the mode of face culling
- BlendMode::Type mBlendMode:2; ///< Local copy of the mode of blending
- DepthWriteMode::Type mDepthWriteMode:2; ///< Local copy of the depth write mode
- DepthTestMode::Type mDepthTestMode:2; ///< Local copy of the depth test mode
- bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
+ std::vector<Dali::DevelRenderer::DrawCommand> mDrawCommands; ///< list of draw commands
};
} // namespace Internal