#define DALI_INTERNAL_RENDERER_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
-#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
-#include <dali/devel-api/rendering/renderer.h> // Dali::Renderer
-#include <dali/internal/event/common/connectable.h> // Dali::Internal::Connectable
-#include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
-#include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
-#include <dali/internal/event/rendering/material-impl.h> // Dali::Internal::Material
-#include <dali/internal/event/rendering/geometry-impl.h> // Dali::Internal::Geometry
-#include <dali/internal/update/nodes/node.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/internal/common/blending-options.h>
+#include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
+#include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
+#include <dali/internal/event/rendering/geometry-impl.h> // Dali::Internal::Geometry
+#include <dali/internal/event/rendering/texture-set-impl.h> // Dali::Internal::TextureSet
+#include <dali/internal/render/renderers/render-renderer.h> // Dali::Render::Renderer::StencilParameters
+#include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
+#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
+#include <dali/public-api/rendering/renderer.h> // Dali::Renderer
namespace Dali
{
class Renderer;
}
-
class Renderer;
-typedef IntrusivePtr<Renderer> RendererPtr;
+using RendererPtr = IntrusivePtr<Renderer>;
/**
- * Renderer is an object that can be used to show content by combining a Geometry with a material.
+ * Renderer is an object that can be used to show content by combining a Geometry with a shader and textures.
*/
class Renderer : public Object
{
public:
-
/**
* Create a new Renderer.
* @return A smart-pointer to the newly allocated Renderer.
/**
* @copydoc Dali::Renderer::SetGeometry()
*/
- void SetGeometry( Geometry& geometry );
+ void SetGeometry(Geometry& geometry);
/**
* @copydoc Dali::Renderer::GetGeometry()
*/
- Geometry* GetGeometry() const;
+ GeometryPtr GetGeometry() const;
+
+ /**
+ * @copydoc Dali::Renderer::SetTextures()
+ */
+ void SetTextures(TextureSet& textureSet);
+
+ /**
+ * @copydoc Dali::Renderer::GetTextures()
+ */
+ TextureSetPtr GetTextures() const;
/**
- * @copydoc Dali::Renderer::SetMaterial()
+ * @copydoc Dali::Renderer::SetShader()
*/
- void SetMaterial( Material& material );
+ void SetShader(Shader& shader);
/**
- * @copydoc Dali::Renderer::GetMaterial()
+ * @copydoc Dali::Renderer::GetShader()
*/
- Material* GetMaterial() const;
+ ShaderPtr GetShader() const;
/**
* @copydoc Dali::Renderer::SetDepthIndex()
*/
- void SetDepthIndex( int depthIndex );
+ void SetDepthIndex(int32_t depthIndex);
/**
* @copydoc Dali::Renderer::GetDepthIndex()
*/
- int GetDepthIndex() const;
+ int32_t GetDepthIndex() const;
/**
- * @brief Get the scene graph object ( the node attachment )
- *
- * @return the scene object
+ * @copydoc Dali::Renderer::SetBlendMode()
*/
- SceneGraph::Renderer* GetRendererSceneObject();
+ void SetBlendMode(BlendMode::Type mode);
-public: // Default property extensions from Object
+ /**
+ * @copydoc Dali::Renderer::GetBlendMode()
+ */
+ BlendMode::Type GetBlendMode() const;
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyCount()
+ * @copydoc Dali::Renderer::SetBlendFunc()
*/
- virtual unsigned int GetDefaultPropertyCount() const;
+ void SetBlendFunc(BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba);
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyIndices()
+ * @copydoc Dali::Renderer::SetBlendFunc()
*/
- virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
+ void SetBlendFunc(BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb, BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha);
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyName()
+ * @copydoc Dali::Renderer::GetBlendFunc()
*/
- virtual const char* GetDefaultPropertyName(Property::Index index) const;
+ void GetBlendFunc(BlendFactor::Type& srcFactorRgb, BlendFactor::Type& destFactorRgb, BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha) const;
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyIndex()
+ * @brief Set same Blend Equation for the RGB and alpha
*/
- virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const;
+ void SetBlendEquation(DevelBlendEquation::Type equationRgba);
/**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyWritable()
+ * @brief Set Blend Equation separately for the RGB and alpha
*/
- virtual bool IsDefaultPropertyWritable(Property::Index index) const;
+ void SetBlendEquation(DevelBlendEquation::Type equationRgb, DevelBlendEquation::Type equationAlpha);
/**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyAnimatable()
+ * @brief Get Blend Equation of rgb and alpha
*/
- virtual bool IsDefaultPropertyAnimatable(Property::Index index) const;
+ void GetBlendEquation(DevelBlendEquation::Type& equationRgb, DevelBlendEquation::Type& equationAlpha) const;
/**
- * @copydoc Dali::Internal::Object::IsDefaultPropertyAConstraintInput()
+ * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
*/
- virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const;
+ void SetIndexedDrawFirstElement(uint32_t firstElement);
/**
- * @copydoc Dali::Internal::Object::GetDefaultPropertyType()
+ * @copydoc Dali::Renderer::SetIndexedDrawElementsCount
*/
- virtual Property::Type GetDefaultPropertyType(Property::Index index) const;
+ void SetIndexedDrawElementsCount(uint32_t elementsCount);
/**
- * @copydoc Dali::Internal::Object::SetDefaultProperty()
+ * @brief Set whether the Pre-multiplied Alpha Blending is required
+ *
+ * @param[in] preMultipled whether alpha is pre-multiplied.
*/
- virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue);
+ void EnablePreMultipliedAlpha(bool preMultipled);
/**
- * @copydoc Dali::Internal::Object::SetSceneGraphProperty()
+ * @brief Query whether alpha is pre-multiplied.
+ *
+ * @return True is alpha is pre-multiplied, false otherwise.
*/
- virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value );
+ bool IsPreMultipliedAlphaEnabled() const;
/**
- * @copydoc Dali::Internal::Object::GetDefaultProperty()
+ * @brief Query whether Blend Equation Advanced is used in this renderer
+ *
+ * @return True is Blend Equation Advanced is used, false otherwise.
+ */
+ bool IsAdvancedBlendEquationApplied() const;
+
+ /**
+ * @brief Get the scene graph object
+ *
+ * @return the scene object
*/
- virtual Property::Value GetDefaultProperty( Property::Index index ) const;
+ const SceneGraph::Renderer& GetRendererSceneObject() const;
+
+public: // Default property extensions from Object
+ /**
+ * @copydoc Dali::Internal::Object::SetDefaultProperty()
+ */
+ void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue) override;
/**
- * @copydoc Dali::Internal::Object::GetPropertyOwner()
+ * @copydoc Dali::Internal::Object::GetDefaultProperty()
*/
- virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const;
+ Property::Value GetDefaultProperty(Property::Index index) const override;
/**
- * @copydoc Dali::Internal::Object::GetSceneObject()
+ * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
*/
- virtual const SceneGraph::PropertyOwner* GetSceneObject() const;
+ Property::Value GetDefaultPropertyCurrentValue(Property::Index index) const override;
+
+ /**
+ * @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation()
+ */
+ void OnNotifyDefaultPropertyAnimation(Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType) override;
/**
* @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
*/
- virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
+ const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty(Property::Index index) const override;
/**
* @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
*/
- virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
+ const PropertyInputImpl* GetSceneObjectInputProperty(Property::Index index) const override;
/**
- * @copydoc Dali::Internal::Object::GetPropertyComponentIndex()
+ * @brief Adds a draw command to the Renderer.
+ * DrawCommands override Renderer's default behaviour.
+ *
+ * @param[in] command Valid reference to a DrawCommand objects
*/
- virtual int GetPropertyComponentIndex( Property::Index index ) const;
+ void AddDrawCommand(const Dali::DevelRenderer::DrawCommand& command);
-public: // Functions from Connectable
+protected: // implementation
/**
- * @copydoc Dali::Internal::Connectable::OnStage()
+ * @brief Constructor.
+ *
+ * @param sceneObject the scene graph renderer
*/
- virtual bool OnStage() const;
+ Renderer(const SceneGraph::Renderer* sceneObject);
/**
- * @copydoc Dali::Internal::Connectable::Connect()
+ * A reference counted object may only be deleted by calling Unreference()
*/
- virtual void Connect();
+ ~Renderer() override;
+
+private:
+ Renderer(const Renderer&) = delete; ///< Deleted copy constructor
+ Renderer& operator=(const Renderer&) = delete; ///< Deleted assignment operator
/**
- * @copydoc Dali::Internal::Connectable::Disconnect()
+ * @brief Retrieves the cached event side value of a default property.
+ * @param[in] index The index of the property
+ * @param[out] value Is set with the cached value of the property if found.
+ * @return True if value set, false otherwise.
*/
- virtual void Disconnect();
+ bool GetCachedPropertyValue(Property::Index index, Property::Value& value) const;
-private: // implementation
- Renderer();
+ /**
+ * @brief Retrieves the current value of a default property from the scene-graph.
+ * @param[in] index The index of the property
+ * @param[out] value Is set with the current scene-graph value of the property
+ * @return True if value set, false otherwise.
+ */
+ bool GetCurrentPropertyValue(Property::Index index, Property::Value& value) const;
- void Initialize();
+ /**
+ * @brief Sets the blend color.
+ * @param[in] blendColor The blend color to set.
+ */
+ void SetBlendColor(const Vector4& blendColor);
-protected:
/**
- * A reference counted object may only be deleted by calling Unreference()
+ * @brief Retrieves the blend-color.
+ * @return A const reference to the blend-color
*/
- virtual ~Renderer();
+ const Vector4& GetBlendColor() const;
+
+protected:
+ GeometryPtr mGeometry; ///< Intrusive pointer to the geometry used by this renderer
+ TextureSetPtr mTextureSet; ///< Intrusive pointer to the texture set used by this renderer
+ ShaderPtr mShader; ///< Intrusive pointer to the shader used by this renderer
+
+ int32_t mDepthIndex;
+
+ uint32_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer
+ uint32_t mIndexedDrawElementCount; ///< Number of elements to draw
+
+ Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options
+ BlendingOptions mBlendingOptions; ///< Local copy of blending options bitmask
-private: // unimplemented methods
- Renderer( const Renderer& );
- Renderer& operator=( const Renderer& );
+ float mOpacity; ///< Local copy of the opacity
+ DepthFunction::Type mDepthFunction : 4; ///< Local copy of the depth function
+ FaceCullingMode::Type mFaceCullingMode : 3; ///< Local copy of the mode of face culling
+ BlendMode::Type mBlendMode : 3; ///< Local copy of the mode of blending
+ DepthWriteMode::Type mDepthWriteMode : 3; ///< Local copy of the depth write mode
+ DepthTestMode::Type mDepthTestMode : 3; ///< Local copy of the depth test mode
+ DevelRenderer::Rendering::Type mRenderingBehavior : 2; ///< The rendering behavior
+ bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
-private: // data
- SceneGraph::Renderer* mSceneObject;
- ObjectConnector<Geometry> mGeometryConnector; ///< Connector that holds the geometry used by this renderer
- ObjectConnector<Material> mMaterialConnector; ///< Connector that holds the material used by this renderer
- int mDepthIndex;
- bool mOnStage;
+private:
+ std::vector<Dali::DevelRenderer::DrawCommand> mDrawCommands; ///< list of draw commands
};
} // namespace Internal
// Helpers for public-api forwarding methods
-inline Internal::Renderer& GetImplementation( Dali::Renderer& handle )
+inline Internal::Renderer& GetImplementation(Dali::Renderer& handle)
{
DALI_ASSERT_ALWAYS(handle && "Renderer handle is empty");
return static_cast<Internal::Renderer&>(object);
}
-inline const Internal::Renderer& GetImplementation( const Dali::Renderer& handle )
+inline const Internal::Renderer& GetImplementation(const Dali::Renderer& handle)
{
DALI_ASSERT_ALWAYS(handle && "Renderer handle is empty");