Merge "Added property to Renderer to specify the depth function" into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / renderer-impl.h
index db1e13d..2b3686d 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_INTERNAL_RENDERER_H
 
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
 #include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
 #include <dali/devel-api/rendering/renderer.h> // Dali::Renderer
+#include <dali/internal/common/blending-options.h>
 #include <dali/internal/event/common/connectable.h> // Dali::Internal::Connectable
 #include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
 #include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
-#include <dali/internal/event/rendering/material-impl.h> // Dali::Internal::Material
+#include <dali/internal/event/rendering/texture-set-impl.h> // Dali::Internal::TextureSet
 #include <dali/internal/event/rendering/geometry-impl.h> // Dali::Internal::Geometry
 
 namespace Dali
@@ -42,7 +43,7 @@ class Renderer;
 typedef IntrusivePtr<Renderer> RendererPtr;
 
 /**
- * Renderer is an object that can be used to show content by combining a Geometry with a material.
+ * Renderer is an object that can be used to show content by combining a Geometry with a shader and textures.
  */
 class Renderer : public Object
 {
@@ -65,14 +66,24 @@ public:
   Geometry* GetGeometry() const;
 
   /**
-   * @copydoc Dali::Renderer::SetMaterial()
+   * @copydoc Dali::Renderer::SetTextures()
    */
-  void SetMaterial( Material& material );
+  void SetTextures( TextureSet& textureSet );
 
   /**
-   * @copydoc Dali::Renderer::GetMaterial()
+   * @copydoc Dali::Renderer::GetTextures()
    */
-  Material* GetMaterial() const;
+  TextureSet* GetTextures() const;
+
+  /**
+   * @copydoc Dali::Renderer::SetShader()
+   */
+  void SetShader( Shader& shader );
+
+  /**
+   * @copydoc Dali::Renderer::GetShader()
+   */
+  Shader* GetShader() const;
 
   /**
    * @copydoc Dali::Renderer::SetDepthIndex()
@@ -85,7 +96,93 @@ public:
   int GetDepthIndex() const;
 
   /**
-   * @brief Get the scene graph object ( the node attachment )
+    * @copydoc Dali::Renderer::SetFaceCullingMode()
+    */
+   void SetFaceCullingMode( FaceCullingMode::Type cullingMode );
+
+   /**
+    * @copydoc Dali::Renderer::GetFaceCullingMode()
+    */
+   FaceCullingMode::Type GetFaceCullingMode();
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendMode()
+    */
+   void SetBlendMode( BlendMode::Type mode );
+
+   /**
+    * @copydoc Dali::Renderer::GetBlendMode()
+    */
+   BlendMode::Type GetBlendMode() const;
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendFunc()
+    */
+   void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba );
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendFunc()
+    */
+   void SetBlendFunc( BlendFactor::Type srcFactorRgb,   BlendFactor::Type destFactorRgb,
+                      BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
+
+   /**
+    * @copydoc Dali::Renderer::GetBlendFunc()
+    */
+   void GetBlendFunc( BlendFactor::Type& srcFactorRgb,   BlendFactor::Type& destFactorRgb,
+                      BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const;
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendEquation()
+    */
+   void SetBlendEquation( BlendEquation::Type equationRgba );
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendEquation()
+    */
+   void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha );
+
+   /**
+    * @copydoc Dali::Renderer::GetBlendEquation()
+    */
+   void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const;
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendColor()
+    */
+   void SetBlendColor( const Vector4& color );
+
+   /**
+    * @copydoc Dali::Renderer::GetBlendColor()
+    */
+   Vector4 GetBlendColor() const;
+
+   /**
+    * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
+    */
+   void SetIndexedDrawFirstElement( size_t firstElement );
+
+   /**
+    * @copydoc Dali::Renderer::SetIndexedDrawElementsCount
+    */
+   void SetIndexedDrawElementsCount( size_t elementsCount );
+
+   /**
+    * @brief Set whether the Pre-multiplied Alpha Blending is required
+    *
+    * @param[in] preMultipled whether alpha is pre-multiplied.
+    */
+   void EnablePreMultipliedAlpha( bool preMultipled );
+
+   /**
+    * @brief Query whether alpha is pre-multiplied.
+    *
+    * @return True is alpha is pre-multiplied, false otherwise.
+    */
+   bool IsPreMultipliedAlphaEnabled() const;
+
+  /**
+   * @brief Get the scene graph object
    *
    * @return the scene object
    */
@@ -206,10 +303,24 @@ private: // unimplemented methods
 
 private: // data
   SceneGraph::Renderer* mSceneObject;
-  ObjectConnector<Geometry> mGeometryConnector; ///< Connector that holds the geometry used by this renderer
-  ObjectConnector<Material> mMaterialConnector; ///< Connector that holds the material used by this renderer
+  Vector4* mBlendColor;                             ///< Local copy of blend color, pointer only as its rarely used
+  GeometryPtr mGeometry;                            ///< Connector that holds the geometry used by this renderer
+  ObjectConnector<TextureSet> mTextureSetConnector; ///< Connector that holds the texture set used by this renderer
+  IntrusivePtr<Shader> mShader;                     ///< Connector that holds the shader used by this renderer
+
   int mDepthIndex;
   int mOnStageCount;
+
+  size_t mIndexedDrawFirstElement;                  ///< Offset of first element to draw from bound index buffer
+  size_t mIndexedDrawElementCount;                  ///< Number of elements to draw
+
+  Dali::FaceCullingMode::Type mFaceCullingMode;     ///< Local copy of face culling mode
+  BlendMode::Type mBlendMode;                       ///< Local copy of blending mode
+  BlendingOptions mBlendingOptions;                 ///< Local copy of blending options bitmask
+  Dali::DepthWriteMode::Type mDepthWriteMode;       ///< Local copy of depth write mode
+  Dali::DepthFunction::Type mDepthFunction;         ///< Local copy of depth function
+
+  bool mPremultipledAlphaEnabled : 1;               ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
 };
 
 } // namespace Internal