Added VisualRenderer (for visual default properties)
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / renderer-impl.h
index bd9b8df..17818ab 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_INTERNAL_RENDERER_H
 
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // INTERNAL INCLUDES
-#include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
-#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
-#include <dali/public-api/rendering/renderer.h> // Dali::Renderer
+#include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali/internal/common/blending-options.h>
-#include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
-#include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
+#include <dali/internal/event/common/object-connector.h>    // Dali::Internal::ObjectConnector
+#include <dali/internal/event/common/object-impl.h>         // Dali::Internal::Object
+#include <dali/internal/event/rendering/geometry-impl.h>    // Dali::Internal::Geometry
 #include <dali/internal/event/rendering/texture-set-impl.h> // Dali::Internal::TextureSet
-#include <dali/internal/event/rendering/geometry-impl.h> // Dali::Internal::Geometry
 #include <dali/internal/render/renderers/render-renderer.h> // Dali::Render::Renderer::StencilParameters
+#include <dali/public-api/common/dali-common.h>             // DALI_ASSERT_ALWAYS
+#include <dali/public-api/common/intrusive-ptr.h>           // Dali::IntrusivePtr
+#include <dali/public-api/rendering/renderer.h>             // Dali::Renderer
 
 namespace Dali
 {
@@ -39,7 +40,7 @@ class Renderer;
 }
 
 class Renderer;
-typedef IntrusivePtr<Renderer> RendererPtr;
+using RendererPtr = IntrusivePtr<Renderer>;
 
 /**
  * Renderer is an object that can be used to show content by combining a Geometry with a shader and textures.
@@ -47,7 +48,6 @@ typedef IntrusivePtr<Renderer> RendererPtr;
 class Renderer : public Object
 {
 public:
-
   /**
    * Create a new Renderer.
    * @return A smart-pointer to the newly allocated Renderer.
@@ -57,215 +57,198 @@ public:
   /**
    * @copydoc Dali::Renderer::SetGeometry()
    */
-  void SetGeometry( Geometry& geometry );
+  void SetGeometry(Geometry& geometry);
 
   /**
    * @copydoc Dali::Renderer::GetGeometry()
    */
-  Geometry* GetGeometry() const;
+  GeometryPtr GetGeometry() const;
 
   /**
    * @copydoc Dali::Renderer::SetTextures()
    */
-  void SetTextures( TextureSet& textureSet );
+  void SetTextures(TextureSet& textureSet);
 
   /**
    * @copydoc Dali::Renderer::GetTextures()
    */
-  TextureSet* GetTextures() const;
+  TextureSetPtr GetTextures() const;
 
   /**
    * @copydoc Dali::Renderer::SetShader()
    */
-  void SetShader( Shader& shader );
+  void SetShader(Shader& shader);
 
   /**
    * @copydoc Dali::Renderer::GetShader()
    */
-  Shader* GetShader() const;
+  ShaderPtr GetShader() const;
 
   /**
    * @copydoc Dali::Renderer::SetDepthIndex()
    */
-  void SetDepthIndex( int depthIndex );
+  void SetDepthIndex(int32_t depthIndex);
 
   /**
    * @copydoc Dali::Renderer::GetDepthIndex()
    */
-  int GetDepthIndex() const;
-
-   /**
-    * @copydoc Dali::Renderer::SetBlendMode()
-    */
-   void SetBlendMode( BlendMode::Type mode );
-
-   /**
-    * @copydoc Dali::Renderer::GetBlendMode()
-    */
-   BlendMode::Type GetBlendMode() const;
-
-   /**
-    * @copydoc Dali::Renderer::SetBlendFunc()
-    */
-   void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba );
-
-   /**
-    * @copydoc Dali::Renderer::SetBlendFunc()
-    */
-   void SetBlendFunc( BlendFactor::Type srcFactorRgb,   BlendFactor::Type destFactorRgb,
-                      BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
-
-   /**
-    * @copydoc Dali::Renderer::GetBlendFunc()
-    */
-   void GetBlendFunc( BlendFactor::Type& srcFactorRgb,   BlendFactor::Type& destFactorRgb,
-                      BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const;
-
-   /**
-    * @copydoc Dali::Renderer::SetBlendEquation()
-    */
-   void SetBlendEquation( BlendEquation::Type equationRgba );
+  int32_t GetDepthIndex() const;
 
-   /**
-    * @copydoc Dali::Renderer::SetBlendEquation()
-    */
-   void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha );
-
-   /**
-    * @copydoc Dali::Renderer::GetBlendEquation()
-    */
-   void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const;
-
-   /**
-    * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
-    */
-   void SetIndexedDrawFirstElement( size_t firstElement );
-
-   /**
-    * @copydoc Dali::Renderer::SetIndexedDrawElementsCount
-    */
-   void SetIndexedDrawElementsCount( size_t elementsCount );
+  /**
+   * @copydoc Dali::Renderer::SetBlendMode()
+   */
+  void SetBlendMode(BlendMode::Type mode);
 
-   /**
-    * @brief Set whether the Pre-multiplied Alpha Blending is required
-    *
-    * @param[in] preMultipled whether alpha is pre-multiplied.
-    */
-   void EnablePreMultipliedAlpha( bool preMultipled );
+  /**
+   * @copydoc Dali::Renderer::GetBlendMode()
+   */
+  BlendMode::Type GetBlendMode() const;
 
-   /**
-    * @brief Query whether alpha is pre-multiplied.
-    *
-    * @return True is alpha is pre-multiplied, false otherwise.
-    */
-   bool IsPreMultipliedAlphaEnabled() const;
+  /**
+   * @copydoc Dali::Renderer::SetBlendFunc()
+   */
+  void SetBlendFunc(BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba);
 
-   /**
-    * @brief Get the scene graph object
-    *
-    * @return the scene object
-    */
-   SceneGraph::Renderer* GetRendererSceneObject();
+  /**
+   * @copydoc Dali::Renderer::SetBlendFunc()
+   */
+  void SetBlendFunc(BlendFactor::Type srcFactorRgb, BlendFactor::Type destFactorRgb, BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha);
 
-public: // Default property extensions from Object
+  /**
+   * @copydoc Dali::Renderer::GetBlendFunc()
+   */
+  void GetBlendFunc(BlendFactor::Type& srcFactorRgb, BlendFactor::Type& destFactorRgb, BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha) const;
 
   /**
-   * @copydoc Dali::Internal::Object::GetDefaultPropertyCount()
+   * @brief Set same Blend Equation for the RGB and alpha
    */
-  virtual unsigned int GetDefaultPropertyCount() const;
+  void SetBlendEquation(DevelBlendEquation::Type equationRgba);
 
   /**
-   * @copydoc Dali::Internal::Object::GetDefaultPropertyIndices()
+   * @brief Set Blend Equation separately for the RGB and alpha
    */
-  virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
+  void SetBlendEquation(DevelBlendEquation::Type equationRgb, DevelBlendEquation::Type equationAlpha);
 
   /**
-   * @copydoc Dali::Internal::Object::GetDefaultPropertyName()
+   * @brief Get Blend Equation of rgb and alpha
    */
-  virtual const char* GetDefaultPropertyName(Property::Index index) const;
+  void GetBlendEquation(DevelBlendEquation::Type& equationRgb, DevelBlendEquation::Type& equationAlpha) const;
 
   /**
-   * @copydoc Dali::Internal::Object::GetDefaultPropertyIndex()
+   * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
    */
-  virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const;
+  void SetIndexedDrawFirstElement(uint32_t firstElement);
 
   /**
-   * @copydoc Dali::Internal::Object::IsDefaultPropertyWritable()
+   * @copydoc Dali::Renderer::SetIndexedDrawElementsCount
    */
-  virtual bool IsDefaultPropertyWritable(Property::Index index) const;
+  void SetIndexedDrawElementsCount(uint32_t elementsCount);
 
   /**
-   * @copydoc Dali::Internal::Object::IsDefaultPropertyAnimatable()
+   * @brief Set whether the Pre-multiplied Alpha Blending is required
+   *
+   * @param[in] preMultipled whether alpha is pre-multiplied.
    */
-  virtual bool IsDefaultPropertyAnimatable(Property::Index index) const;
+  void EnablePreMultipliedAlpha(bool preMultipled);
 
   /**
-   * @copydoc Dali::Internal::Object::IsDefaultPropertyAConstraintInput()
+   * @brief Query whether alpha is pre-multiplied.
+   *
+   * @return True is alpha is pre-multiplied, false otherwise.
    */
-  virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const;
+  bool IsPreMultipliedAlphaEnabled() const;
 
   /**
-   * @copydoc Dali::Internal::Object::GetDefaultPropertyType()
+   * @brief Query whether Blend Equation Advanced is used in this renderer
+   *
+   * @return True is Blend Equation Advanced is used, false otherwise.
    */
-  virtual Property::Type GetDefaultPropertyType(Property::Index index) const;
+  bool IsAdvancedBlendEquationApplied() const;
 
   /**
-   * @copydoc Dali::Internal::Object::SetDefaultProperty()
+   * @brief Get the scene graph object
+   *
+   * @return the scene object
    */
-  virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue);
+  const SceneGraph::Renderer& GetRendererSceneObject() const;
 
+public: // Default property extensions from Object
   /**
-   * @copydoc Dali::Internal::Object::SetSceneGraphProperty()
+   * @copydoc Dali::Internal::Object::SetDefaultProperty()
    */
-  virtual void SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value );
+  void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue) override;
 
   /**
    * @copydoc Dali::Internal::Object::GetDefaultProperty()
    */
-  virtual Property::Value GetDefaultProperty( Property::Index index ) const;
+  Property::Value GetDefaultProperty(Property::Index index) const override;
 
   /**
-   * @copydoc Dali::Internal::Object::GetPropertyOwner()
+   * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
    */
-  virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const;
+  Property::Value GetDefaultPropertyCurrentValue(Property::Index index) const override;
 
   /**
-   * @copydoc Dali::Internal::Object::GetSceneObject()
-   */
-  virtual const SceneGraph::PropertyOwner* GetSceneObject() const;
+    * @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation()
+    */
+  void OnNotifyDefaultPropertyAnimation(Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType) override;
 
   /**
    * @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
    */
-  virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
+  const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty(Property::Index index) const override;
 
   /**
    * @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
    */
-  virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
+  const PropertyInputImpl* GetSceneObjectInputProperty(Property::Index index) const override;
+
+  /**
+   * @brief Adds a draw command to the Renderer.
+   * DrawCommands override Renderer's default behaviour.
+   *
+   * @param[in] command Valid reference to a DrawCommand objects
+   */
+  void AddDrawCommand(const Dali::DevelRenderer::DrawCommand& command);
+
+protected: // implementation
+  /**
+   * @brief Constructor.
+   *
+   * @param sceneObject the scene graph renderer
+   */
+  Renderer(const SceneGraph::Renderer* sceneObject);
 
   /**
-   * @copydoc Dali::Internal::Object::GetPropertyComponentIndex()
+   * A reference counted object may only be deleted by calling Unreference()
    */
-  virtual int GetPropertyComponentIndex( Property::Index index ) const;
+  ~Renderer() override;
 
-private: // implementation
+private:
+  Renderer(const Renderer&) = delete;            ///< Deleted copy constructor
+  Renderer& operator=(const Renderer&) = delete; ///< Deleted assignment operator
 
   /**
-   * @brief Default constructor.
+   * @brief Retrieves the cached event side value of a default property.
+   * @param[in]  index  The index of the property
+   * @param[out] value  Is set with the cached value of the property if found.
+   * @return True if value set, false otherwise.
    */
-  Renderer();
+  bool GetCachedPropertyValue(Property::Index index, Property::Value& value) const;
 
   /**
-   * @brief Initializes the Renderer.
+   * @brief Retrieves the current value of a default property from the scene-graph.
+   * @param[in]  index  The index of the property
+   * @param[out] value  Is set with the current scene-graph value of the property
+   * @return True if value set, false otherwise.
    */
-  void Initialize();
+  bool GetCurrentPropertyValue(Property::Index index, Property::Value& value) const;
 
   /**
    * @brief Sets the blend color.
    * @param[in] blendColor The blend color to set.
    */
-  void SetBlendColor( const Vector4& blendColor );
+  void SetBlendColor(const Vector4& blendColor);
 
   /**
    * @brief Retrieves the blend-color.
@@ -274,41 +257,35 @@ private: // implementation
   const Vector4& GetBlendColor() const;
 
 protected:
-  /**
-   * A reference counted object may only be deleted by calling Unreference()
-   */
-  virtual ~Renderer();
-
-private: // unimplemented methods
-  Renderer( const Renderer& );
-  Renderer& operator=( const Renderer& );
+  GeometryPtr   mGeometry;   ///< Intrusive pointer to the geometry used by this renderer
+  TextureSetPtr mTextureSet; ///< Intrusive pointer to the texture set used by this renderer
+  ShaderPtr     mShader;     ///< Intrusive pointer to the shader used by this renderer
 
-private: // data
-  SceneGraph::Renderer*               mSceneObject;
-  GeometryPtr                         mGeometry;                     ///< Connector that holds the geometry used by this renderer
-  TextureSetPtr                       mTextureSet;                   ///< Connector that holds the texture set used by this renderer
-  ShaderPtr                           mShader;                       ///< Connector that holds the shader used by this renderer
+  int32_t mDepthIndex;
 
-  int                                 mDepthIndex;
+  uint32_t mIndexedDrawFirstElement; ///< Offset of first element to draw from bound index buffer
+  uint32_t mIndexedDrawElementCount; ///< Number of elements to draw
 
-  size_t                              mIndexedDrawFirstElement;      ///< Offset of first element to draw from bound index buffer
-  size_t                              mIndexedDrawElementCount;      ///< Number of elements to draw
+  Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options
+  BlendingOptions                     mBlendingOptions;   ///< Local copy of blending options bitmask
 
-  Render::Renderer::StencilParameters mStencilParameters;            ///< Struct containing all stencil related options
-  BlendingOptions                     mBlendingOptions;              ///< Local copy of blending options bitmask
+  float                          mOpacity;                      ///< Local copy of the opacity
+  DepthFunction::Type            mDepthFunction : 4;            ///< Local copy of the depth function
+  FaceCullingMode::Type          mFaceCullingMode : 3;          ///< Local copy of the mode of face culling
+  BlendMode::Type                mBlendMode : 3;                ///< Local copy of the mode of blending
+  DepthWriteMode::Type           mDepthWriteMode : 3;           ///< Local copy of the depth write mode
+  DepthTestMode::Type            mDepthTestMode : 3;            ///< Local copy of the depth test mode
+  DevelRenderer::Rendering::Type mRenderingBehavior : 2;        ///< The rendering behavior
+  bool                           mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
 
-  DepthFunction::Type                 mDepthFunction:3;              ///< Local copy of the depth function
-  FaceCullingMode::Type               mFaceCullingMode:2;            ///< Local copy of the mode of face culling
-  BlendMode::Type                     mBlendMode:2;                  ///< Local copy of the mode of blending
-  DepthWriteMode::Type                mDepthWriteMode:2;             ///< Local copy of the depth write mode
-  DepthTestMode::Type                 mDepthTestMode:2;              ///< Local copy of the depth test mode
-  bool                                mPremultipledAlphaEnabled:1;   ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
+private:
+  std::vector<Dali::DevelRenderer::DrawCommand> mDrawCommands; ///< list of draw commands
 };
 
 } // namespace Internal
 
 // Helpers for public-api forwarding methods
-inline Internal::Renderer& GetImplementation( Dali::Renderer& handle )
+inline Internal::Renderer& GetImplementation(Dali::Renderer& handle)
 {
   DALI_ASSERT_ALWAYS(handle && "Renderer handle is empty");
 
@@ -317,7 +294,7 @@ inline Internal::Renderer& GetImplementation( Dali::Renderer& handle )
   return static_cast<Internal::Renderer&>(object);
 }
 
-inline const Internal::Renderer& GetImplementation( const Dali::Renderer& handle )
+inline const Internal::Renderer& GetImplementation(const Dali::Renderer& handle)
 {
   DALI_ASSERT_ALWAYS(handle && "Renderer handle is empty");