DALI_PROPERTY( "depthWriteMode", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_WRITE_MODE )
DALI_PROPERTY( "depthFunction", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_FUNCTION )
DALI_PROPERTY( "depthTestMode", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_TEST_MODE )
+DALI_PROPERTY( "renderMode", INTEGER, true, false, false, Dali::Renderer::Property::RENDER_MODE )
DALI_PROPERTY( "stencilFunction", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_FUNCTION )
DALI_PROPERTY( "stencilFunctionMask", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_FUNCTION_MASK )
DALI_PROPERTY( "stencilFunctionReference", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE )
DALI_PROPERTY( "stencilMask", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_MASK )
-DALI_PROPERTY( "stencilMode", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_MODE )
DALI_PROPERTY( "stencilOperationOnFail", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL )
DALI_PROPERTY( "stencilOperationOnZFail", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL )
DALI_PROPERTY( "stencilOperationOnZPass", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS )
-DALI_PROPERTY( "writeToColorBuffer", BOOLEAN, true, false, false, Dali::Renderer::Property::WRITE_TO_COLOR_BUFFER )
-DALI_PROPERTY( "batchingEnabled", BOOLEAN, true, false, false, Dali::Renderer::Property::BATCHING_ENABLED )
DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX )
// Property string to enumeration tables:
DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, ALWAYS )
DALI_ENUM_TO_STRING_TABLE_END( STENCIL_FUNCTION )
-DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( StencilMode, OFF )
-DALI_ENUM_TO_STRING_WITH_SCOPE( StencilMode, AUTO )
-DALI_ENUM_TO_STRING_WITH_SCOPE( StencilMode, ON )
-DALI_ENUM_TO_STRING_TABLE_END( STENCIL_MODE )
+DALI_ENUM_TO_STRING_TABLE_BEGIN( RENDER_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, NONE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, STENCIL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR_STENCIL )
+DALI_ENUM_TO_STRING_TABLE_END( RENDER_MODE )
DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_OPERATION )
DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, ZERO )
return mPremultipledAlphaEnabled;
}
-bool Renderer::IsBatchingEnabled() const
-{
- return mBatchingEnabled;
-}
-
SceneGraph::Renderer* Renderer::GetRendererSceneObject()
{
return mSceneObject;
}
break;
}
- case Dali::Renderer::Property::STENCIL_MODE:
+ case Dali::Renderer::Property::RENDER_MODE:
{
- StencilMode::Type convertedValue = mStencilParameters.stencilMode;
- if( Scripting::GetEnumerationProperty< StencilMode::Type >( propertyValue, STENCIL_MODE_TABLE, STENCIL_MODE_TABLE_COUNT, convertedValue ) )
+ RenderMode::Type convertedValue = mStencilParameters.renderMode;
+ if( Scripting::GetEnumerationProperty< RenderMode::Type >( propertyValue, RENDER_MODE_TABLE, RENDER_MODE_TABLE_COUNT, convertedValue ) )
{
- mStencilParameters.stencilMode = convertedValue;
- SetStencilModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ mStencilParameters.renderMode = convertedValue;
+ SetRenderModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
}
break;
}
}
break;
}
- case Dali::Renderer::Property::WRITE_TO_COLOR_BUFFER:
- {
- bool writeToColorBuffer;
- if( propertyValue.Get( writeToColorBuffer ) )
- {
- if( mWriteToColorBuffer != writeToColorBuffer )
- {
- mWriteToColorBuffer = writeToColorBuffer;
- SetWriteToColorBufferMessage( GetEventThreadServices(), *mSceneObject, writeToColorBuffer );
- }
- }
- break;
- }
- case Dali::Renderer::Property::BATCHING_ENABLED:
- {
- bool enabled;
- if( propertyValue.Get( enabled ) )
- {
- if( mBatchingEnabled != enabled )
- {
- mBatchingEnabled = enabled;
- SetBatchingEnabledMessage( GetEventThreadServices(), *mSceneObject, mBatchingEnabled );
- }
- }
- break;
- }
}
}
value = mDepthWriteMode;
break;
}
- case Dali::Renderer::Property::BATCHING_ENABLED:
- {
- value = mBatchingEnabled;
- break;
- }
case Dali::Renderer::Property::DEPTH_FUNCTION:
{
value = mDepthFunction;
value = mStencilParameters.stencilMask;
break;
}
- case Dali::Renderer::Property::STENCIL_MODE:
+ case Dali::Renderer::Property::RENDER_MODE:
{
- value = mStencilParameters.stencilMode;
+ value = mStencilParameters.renderMode;
break;
}
case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
value = mStencilParameters.stencilOperationOnZPass;
break;
}
- case Dali::Renderer::Property::WRITE_TO_COLOR_BUFFER:
- {
- value = mWriteToColorBuffer;
- break;
- }
}
return value;
}
}
Renderer::Renderer()
-: mSceneObject (NULL ),
+: mSceneObject(NULL ),
mBlendColor( NULL ),
mDepthIndex( 0 ),
mOnStageCount( 0 ),
mIndexedDrawFirstElement( 0 ),
mIndexedDrawElementCount( 0 ),
- mStencilParameters( StencilMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
+ mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
mBlendingOptions(),
mDepthFunction( DepthFunction::LESS ),
mFaceCullingMode( FaceCullingMode::NONE ),
mBlendMode( BlendMode::AUTO ),
mDepthWriteMode( DepthWriteMode::AUTO ),
mDepthTestMode( DepthTestMode::AUTO ),
- mWriteToColorBuffer( true ),
- mPremultipledAlphaEnabled( false ),
- mBatchingEnabled( false )
+ mPremultipledAlphaEnabled( false )
{
}