Merge "Clean up the code to build successfully on macOS" into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / renderer-impl.cpp
index 0bd59c7..838e047 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -19,8 +19,8 @@
 #include <dali/internal/event/rendering/renderer-impl.h> // Dali::Internal::Renderer
 
 // INTERNAL INCLUDES
+#include <dali/devel-api/scripting/scripting.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/internal/event/common/object-impl-helper.h> // Dali::Internal::ObjectHelper
 #include <dali/internal/event/common/property-helper.h>    // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
 #include <dali/internal/event/common/property-input-impl.h>
 #include <dali/internal/render/renderers/render-geometry.h>
@@ -36,7 +36,7 @@ namespace
 {
 
 /**
- *            |name                              |type     |writable|animatable|constraint-input|enum for index-checking|
+ * Properties: |name                              |type     |writable|animatable|constraint-input|enum for index-checking|
  */
 DALI_PROPERTY_TABLE_BEGIN
 DALI_PROPERTY( "depthIndex",                      INTEGER,   true, false,  false, Dali::Renderer::Property::DEPTH_INDEX )
@@ -55,32 +55,155 @@ DALI_PROPERTY( "indexRangeCount",                 INTEGER,   true, false,  false
 DALI_PROPERTY( "depthWriteMode",                  INTEGER,   true, false,  false, Dali::Renderer::Property::DEPTH_WRITE_MODE )
 DALI_PROPERTY( "depthFunction",                   INTEGER,   true, false,  false, Dali::Renderer::Property::DEPTH_FUNCTION )
 DALI_PROPERTY( "depthTestMode",                   INTEGER,   true, false,  false, Dali::Renderer::Property::DEPTH_TEST_MODE )
+DALI_PROPERTY( "renderMode",                      INTEGER,   true, false,  false, Dali::Renderer::Property::RENDER_MODE )
 DALI_PROPERTY( "stencilFunction",                 INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_FUNCTION )
 DALI_PROPERTY( "stencilFunctionMask",             INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_FUNCTION_MASK )
 DALI_PROPERTY( "stencilFunctionReference",        INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE )
 DALI_PROPERTY( "stencilMask",                     INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_MASK )
-DALI_PROPERTY( "stencilMode",                     INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_MODE )
 DALI_PROPERTY( "stencilOperationOnFail",          INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL )
 DALI_PROPERTY( "stencilOperationOnZFail",         INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL )
 DALI_PROPERTY( "stencilOperationOnZPass",         INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS )
-DALI_PROPERTY( "writeToColorBuffer",              BOOLEAN,   true, false,  false, Dali::Renderer::Property::WRITE_TO_COLOR_BUFFER )
-DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX )
-
-const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> RENDERER_IMPL = { DEFAULT_PROPERTY_DETAILS };
+DALI_PROPERTY( "opacity",                         FLOAT,     true, true,   true,  Dali::DevelRenderer::Property::OPACITY )
+DALI_PROPERTY( "renderingBehavior",               INTEGER,   true, false,  false, Dali::DevelRenderer::Property::RENDERING_BEHAVIOR )
+DALI_PROPERTY( "blendEquation",                   INTEGER,   true, false,  false, Dali::DevelRenderer::Property::BLEND_EQUATION )
+DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX, RendererDefaultProperties )
+
+// Property string to enumeration tables:
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( FACE_CULLING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, NONE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, BACK )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT_AND_BACK )
+DALI_ENUM_TO_STRING_TABLE_END( FACE_CULLING_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( BLEND_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_EQUATION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, ADD )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, SUBTRACT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, REVERSE_SUBTRACT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, MIN )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, MAX )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, MULTIPLY )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, SCREEN )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, OVERLAY )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, DARKEN )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, LIGHTEN )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, COLOR_DODGE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, COLOR_BURN )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, HARD_LIGHT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, SOFT_LIGHT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, DIFFERENCE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, EXCLUSION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, HUE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, SATURATION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelBlendEquation, LUMINOSITY )
+DALI_ENUM_TO_STRING_TABLE_END( BLEND_EQUATION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_FACTOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ZERO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA_SATURATE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_ALPHA )
+DALI_ENUM_TO_STRING_TABLE_END( BLEND_FACTOR )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_WRITE_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( DEPTH_WRITE_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_TEST_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( DEPTH_TEST_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_FUNCTION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NEVER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, ALWAYS )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NOT_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER_EQUAL )
+DALI_ENUM_TO_STRING_TABLE_END( DEPTH_FUNCTION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_FUNCTION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NEVER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NOT_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, ALWAYS )
+DALI_ENUM_TO_STRING_TABLE_END( STENCIL_FUNCTION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( RENDER_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, NONE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, STENCIL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR_STENCIL )
+DALI_ENUM_TO_STRING_TABLE_END( RENDER_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_OPERATION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, ZERO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, KEEP )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, REPLACE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INVERT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT_WRAP )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT_WRAP )
+DALI_ENUM_TO_STRING_TABLE_END( STENCIL_OPERATION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( RENDERING_BEHAVIOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelRenderer::Rendering, IF_REQUIRED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelRenderer::Rendering, CONTINUOUSLY )
+DALI_ENUM_TO_STRING_TABLE_END( RENDERING_BEHAVIOR )
 
 BaseHandle Create()
 {
   return Dali::BaseHandle();
 }
 
-TypeRegistration mType( typeid( Dali::Renderer ), typeid( Dali::Handle ), Create );
+TypeRegistration mType( typeid( Dali::Renderer ), typeid( Dali::Handle ), Create, RendererDefaultProperties );
 
 } // unnamed namespace
 
 RendererPtr Renderer::New()
 {
-  RendererPtr rendererPtr( new Renderer() );
-  rendererPtr->Initialize();
+  // create scene object first so it's guaranteed to exist for the event side
+  auto sceneObject = SceneGraph::Renderer::New();
+  OwnerPointer< SceneGraph::Renderer > transferOwnership( sceneObject );
+  // pass the pointer to base for message passing
+  RendererPtr rendererPtr( new Renderer( sceneObject ) );
+  // transfer scene object ownership to update manager
+  EventThreadServices& eventThreadServices = rendererPtr->GetEventThreadServices();
+  SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
+  AddRendererMessage( updateManager, transferOwnership );
+
+  eventThreadServices.RegisterObject( rendererPtr.Get() );
   return rendererPtr;
 }
 
@@ -89,74 +212,59 @@ void Renderer::SetGeometry( Geometry& geometry )
   mGeometry = &geometry;
 
   const Render::Geometry* geometrySceneObject = geometry.GetRenderObject();
-  SetGeometryMessage( GetEventThreadServices(), *mSceneObject, *geometrySceneObject );
+  SetGeometryMessage( GetEventThreadServices(), GetRendererSceneObject(), *geometrySceneObject );
 }
 
-Geometry* Renderer::GetGeometry() const
+GeometryPtr Renderer::GetGeometry() const
 {
-  return mGeometry.Get();
+  return mGeometry;
 }
 
 void Renderer::SetTextures( TextureSet& textureSet )
 {
-  mTextureSetConnector.Set( textureSet, OnStage() );
+  mTextureSet = &textureSet;
   const SceneGraph::TextureSet* textureSetSceneObject = textureSet.GetTextureSetSceneObject();
-  SetTexturesMessage( GetEventThreadServices(), *mSceneObject, *textureSetSceneObject );
+  SetTexturesMessage( GetEventThreadServices(), GetRendererSceneObject(), *textureSetSceneObject );
 }
 
-TextureSet* Renderer::GetTextures() const
+TextureSetPtr Renderer::GetTextures() const
 {
-  return mTextureSetConnector.Get().Get();
+  return mTextureSet;
 }
 
 void Renderer::SetShader( Shader& shader )
 {
   mShader = &shader;
-  SceneGraph::Shader& sceneGraphShader = *shader.GetShaderSceneObject();
-  SceneGraph::SetShaderMessage( GetEventThreadServices(), *mSceneObject, sceneGraphShader );
+  const SceneGraph::Shader& sceneGraphShader = shader.GetShaderSceneObject();
+  SceneGraph::SetShaderMessage( GetEventThreadServices(), GetRendererSceneObject(), sceneGraphShader );
 }
 
-Shader* Renderer::GetShader() const
+ShaderPtr Renderer::GetShader() const
 {
-  return mShader.Get();
+  return mShader;
 }
 
-void Renderer::SetDepthIndex( int depthIndex )
+void Renderer::SetDepthIndex( int32_t depthIndex )
 {
   if ( mDepthIndex != depthIndex )
   {
     mDepthIndex = depthIndex;
-    SetDepthIndexMessage( GetEventThreadServices(), *mSceneObject, depthIndex );
+    SetDepthIndexMessage( GetEventThreadServices(), GetRendererSceneObject(), depthIndex );
   }
 }
 
-int Renderer::GetDepthIndex() const
+int32_t Renderer::GetDepthIndex() const
 {
   return mDepthIndex;
 }
 
-void Renderer::SetFaceCullingMode( FaceCullingMode::Type cullingMode )
-{
-  if( mFaceCullingMode != cullingMode )
-  {
-    mFaceCullingMode = cullingMode;
-
-    SetFaceCullingModeMessage( GetEventThreadServices(), *mSceneObject, mFaceCullingMode );
-  }
-}
-
-FaceCullingMode::Type Renderer::GetFaceCullingMode()
-{
-  return mFaceCullingMode;
-}
-
 void Renderer::SetBlendMode( BlendMode::Type mode )
 {
   if( mBlendMode != mode )
   {
     mBlendMode = mode;
 
-    SetBlendModeMessage( GetEventThreadServices(), *mSceneObject, mBlendMode );
+    SetBlendModeMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendMode );
   }
 }
 
@@ -168,7 +276,7 @@ BlendMode::Type Renderer::GetBlendMode() const
 void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba )
 {
   mBlendingOptions.SetBlendFunc( srcFactorRgba, destFactorRgba, srcFactorRgba, destFactorRgba );
-  SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+  SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
 }
 
 void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgb,
@@ -177,7 +285,7 @@ void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgb,
                              BlendFactor::Type destFactorAlpha )
 {
   mBlendingOptions.SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-  SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+  SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
 }
 
 void Renderer::GetBlendFunc( BlendFactor::Type& srcFactorRgb,
@@ -191,64 +299,47 @@ void Renderer::GetBlendFunc( BlendFactor::Type& srcFactorRgb,
   destFactorAlpha = mBlendingOptions.GetBlendDestFactorAlpha();
 }
 
-void Renderer::SetBlendEquation( BlendEquation::Type equationRgba )
+void Renderer::SetBlendEquation( DevelBlendEquation::Type equationRgba )
 {
   mBlendingOptions.SetBlendEquation( equationRgba, equationRgba );
-  SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+  SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
 }
 
-void Renderer::SetBlendEquation( BlendEquation::Type equationRgb,
-                                 BlendEquation::Type equationAlpha )
+void Renderer::SetBlendEquation( DevelBlendEquation::Type equationRgb,
+                                 DevelBlendEquation::Type equationAlpha )
 {
+  if( mBlendingOptions.IsAdvancedBlendEquation( equationRgb ) || mBlendingOptions.IsAdvancedBlendEquation( equationAlpha ) )
+  {
+    DALI_LOG_ERROR("Advanced blend equation requires to be set by using SetBlendEquation( DevelBlendEquation::Type equationRgba ).");
+    return;
+  }
   mBlendingOptions.SetBlendEquation( equationRgb, equationAlpha );
-  SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+  SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
 }
 
-void Renderer::GetBlendEquation( BlendEquation::Type& equationRgb,
-                                 BlendEquation::Type& equationAlpha ) const
+void Renderer::GetBlendEquation( DevelBlendEquation::Type& equationRgb,
+                                 DevelBlendEquation::Type& equationAlpha ) const
 {
   // These are not animatable, the cached values are up-to-date.
   equationRgb   = mBlendingOptions.GetBlendEquationRgb();
   equationAlpha = mBlendingOptions.GetBlendEquationAlpha();
 }
 
-void Renderer::SetBlendColor( const Vector4& color )
-{
-  if( !mBlendColor )
-  {
-    mBlendColor = new Vector4();
-  }
-  if( *mBlendColor != color )
-  {
-    *mBlendColor = color;
-    SetBlendColorMessage( GetEventThreadServices(), *mSceneObject, *mBlendColor );
-  }
-}
-
-Vector4 Renderer::GetBlendColor() const
-{
-  if( mBlendColor )
-  {
-    return *mBlendColor;
-  }
-  return Color::TRANSPARENT; // GL default
-}
-
-void Renderer::SetIndexedDrawFirstElement( size_t firstElement )
+void Renderer::SetIndexedDrawFirstElement( uint32_t firstElement )
 {
   if( firstElement != mIndexedDrawFirstElement )
   {
     mIndexedDrawFirstElement = firstElement;
-    SetIndexedDrawFirstElementMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawFirstElement );
+    SetIndexedDrawFirstElementMessage( GetEventThreadServices(), GetRendererSceneObject(), mIndexedDrawFirstElement );
   }
 }
 
-void Renderer::SetIndexedDrawElementsCount( size_t elementsCount )
+void Renderer::SetIndexedDrawElementsCount( uint32_t elementsCount )
 {
   if( elementsCount != mIndexedDrawElementCount )
   {
     mIndexedDrawElementCount = elementsCount;
-    SetIndexedDrawElementsCountMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawElementCount );
+    SetIndexedDrawElementsCountMessage( GetEventThreadServices(), GetRendererSceneObject(), mIndexedDrawElementCount );
   }
 }
 
@@ -259,10 +350,14 @@ void Renderer::EnablePreMultipliedAlpha( bool preMultipled )
   {
     if( preMultipled )
     {
-      SetBlendFunc( BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE );
+      SetBlendFunc( BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA );
+    }
+    else
+    {
+      SetBlendFunc( BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA );
     }
     mPremultipledAlphaEnabled = preMultipled;
-    SetEnablePreMultipliedAlphaMessage( GetEventThreadServices(), *mSceneObject, mPremultipledAlphaEnabled );
+    SetEnablePreMultipliedAlphaMessage( GetEventThreadServices(), GetRendererSceneObject(), mPremultipledAlphaEnabled );
   }
 }
 
@@ -271,49 +366,22 @@ bool Renderer::IsPreMultipliedAlphaEnabled() const
   return mPremultipledAlphaEnabled;
 }
 
-SceneGraph::Renderer* Renderer::GetRendererSceneObject()
-{
-  return mSceneObject;
-}
-
-unsigned int Renderer::GetDefaultPropertyCount() const
+bool Renderer::IsAdvancedBlendEquationApplied() const
 {
-  return RENDERER_IMPL.GetDefaultPropertyCount();
-}
-
-void Renderer::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
-{
-  RENDERER_IMPL.GetDefaultPropertyIndices( indices );
-}
-
-const char* Renderer::GetDefaultPropertyName(Property::Index index) const
-{
-  return RENDERER_IMPL.GetDefaultPropertyName( index );
-}
-
-Property::Index Renderer::GetDefaultPropertyIndex( const std::string& name ) const
-{
-  return RENDERER_IMPL.GetDefaultPropertyIndex( name );
-}
+  DevelBlendEquation::Type equationRgb, equationAlpha;
+  GetBlendEquation( equationRgb, equationAlpha );
 
-bool Renderer::IsDefaultPropertyWritable( Property::Index index ) const
-{
-  return RENDERER_IMPL.IsDefaultPropertyWritable( index );
-}
-
-bool Renderer::IsDefaultPropertyAnimatable( Property::Index index ) const
-{
-  return RENDERER_IMPL.IsDefaultPropertyAnimatable( index );
-}
+  if( equationRgb != equationAlpha )
+  {
+    return false;
+  }
 
-bool Renderer::IsDefaultPropertyAConstraintInput( Property::Index index ) const
-{
-  return RENDERER_IMPL.IsDefaultPropertyAConstraintInput( index );
+  return mBlendingOptions.IsAdvancedBlendEquation( equationRgb );
 }
 
-Property::Type Renderer::GetDefaultPropertyType( Property::Index index ) const
+const SceneGraph::Renderer& Renderer::GetRendererSceneObject() const
 {
-  return RENDERER_IMPL.GetDefaultPropertyType( index );
+  return static_cast<const SceneGraph::Renderer&>( GetSceneObject() );
 }
 
 void Renderer::SetDefaultProperty( Property::Index index,
@@ -323,114 +391,114 @@ void Renderer::SetDefaultProperty( Property::Index index,
   {
     case Dali::Renderer::Property::DEPTH_INDEX:
     {
-      SetDepthIndex( propertyValue.Get<int>() );
+      SetDepthIndex( propertyValue.Get<int32_t>() );
       break;
     }
     case Dali::Renderer::Property::FACE_CULLING_MODE:
     {
-      int faceCullingMode;
-      if( propertyValue.Get( faceCullingMode ) )
+      FaceCullingMode::Type convertedValue = mFaceCullingMode;
+      if( Scripting::GetEnumerationProperty< FaceCullingMode::Type >( propertyValue, FACE_CULLING_MODE_TABLE, FACE_CULLING_MODE_TABLE_COUNT, convertedValue ) )
       {
-        SetFaceCullingMode( FaceCullingMode::Type( faceCullingMode ) );
+        mFaceCullingMode = convertedValue;
+        SetFaceCullingModeMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_MODE:
     {
-      int blendingMode;
-      if( propertyValue.Get( blendingMode ) )
+      BlendMode::Type convertedValue = mBlendMode;
+      if( Scripting::GetEnumerationProperty< BlendMode::Type >( propertyValue, BLEND_MODE_TABLE, BLEND_MODE_TABLE_COUNT, convertedValue ) )
       {
-        SetBlendMode( BlendMode::Type( blendingMode ) );
+        SetBlendMode( convertedValue );
+      }
+      break;
+    }
+    case Dali::DevelRenderer::Property::BLEND_EQUATION:
+    {
+      DevelBlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationRgb();
+
+      if( Scripting::GetEnumerationProperty< DevelBlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
+      {
+        mBlendingOptions.SetBlendEquation( convertedValue, convertedValue );
+        SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_EQUATION_RGB:
     {
-      int blendingEquation;
-      if( propertyValue.Get( blendingEquation ) )
+      DevelBlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationRgb();
+
+      if( Scripting::GetEnumerationProperty< DevelBlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
       {
-        BlendEquation::Type alphaEquation = mBlendingOptions.GetBlendEquationAlpha();
-        mBlendingOptions.SetBlendEquation( static_cast<BlendEquation::Type>( blendingEquation ), alphaEquation );
-        SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+        if( mBlendingOptions.IsAdvancedBlendEquation( convertedValue ) )
+        {
+          DALI_LOG_ERROR("Advanced blend equation requires to be set by using DevelBlendEquation::BLEND_EQUATION.");
+          break;
+        }
+        DevelBlendEquation::Type alphaEquation = mBlendingOptions.GetBlendEquationAlpha();
+        mBlendingOptions.SetBlendEquation( convertedValue, alphaEquation );
+        SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
     {
-      int blendingEquation;
-      if( propertyValue.Get( blendingEquation ) )
+      DevelBlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationAlpha();
+
+      if( Scripting::GetEnumerationProperty< DevelBlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
       {
-        BlendEquation::Type rgbEquation = mBlendingOptions.GetBlendEquationRgb();
-        mBlendingOptions.SetBlendEquation( rgbEquation, static_cast<BlendEquation::Type>( blendingEquation ) );
-        SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+        if( mBlendingOptions.IsAdvancedBlendEquation( convertedValue ) )
+        {
+          DALI_LOG_ERROR("Advanced blend equation requires to be set by using DevelBlendEquation::BLEND_EQUATION.");
+          break;
+        }
+        DevelBlendEquation::Type rgbEquation = mBlendingOptions.GetBlendEquationRgb();
+        mBlendingOptions.SetBlendEquation( rgbEquation, convertedValue );
+        SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
     {
-      int blendingFactor;
-      if( propertyValue.Get( blendingFactor ) )
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorRgb ) )
       {
-        BlendFactor::Type srcFactorRgb;
-        BlendFactor::Type destFactorRgb;
-        BlendFactor::Type srcFactorAlpha;
-        BlendFactor::Type destFactorAlpha;
-        GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-        SetBlendFunc( static_cast<BlendFactor::Type>( blendingFactor ),
-            destFactorRgb,
-            srcFactorAlpha,
-            destFactorAlpha );
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
     {
-      int blendingFactor;
-      if( propertyValue.Get( blendingFactor ) )
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorRgb ) )
       {
-        BlendFactor::Type srcFactorRgb;
-        BlendFactor::Type destFactorRgb;
-        BlendFactor::Type srcFactorAlpha;
-        BlendFactor::Type destFactorAlpha;
-        GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-        SetBlendFunc( srcFactorRgb,
-            static_cast<BlendFactor::Type>( blendingFactor ),
-            srcFactorAlpha,
-            destFactorAlpha );
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
     {
-      int blendingFactor;
-      if( propertyValue.Get( blendingFactor ) )
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorAlpha ) )
       {
-        BlendFactor::Type srcFactorRgb;
-        BlendFactor::Type destFactorRgb;
-        BlendFactor::Type srcFactorAlpha;
-        BlendFactor::Type destFactorAlpha;
-        GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-        SetBlendFunc( srcFactorRgb,
-            destFactorRgb,
-            static_cast<BlendFactor::Type>( blendingFactor ),
-            destFactorAlpha );
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
     {
-      int blendingFactor;
-      if( propertyValue.Get( blendingFactor ) )
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorAlpha ) )
       {
-        BlendFactor::Type srcFactorRgb;
-        BlendFactor::Type destFactorRgb;
-        BlendFactor::Type srcFactorAlpha;
-        BlendFactor::Type destFactorAlpha;
-        GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-        SetBlendFunc( srcFactorRgb,
-            destFactorRgb,
-            srcFactorAlpha,
-            static_cast<BlendFactor::Type>( blendingFactor ) );
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
       }
       break;
     }
@@ -454,7 +522,7 @@ void Renderer::SetDefaultProperty( Property::Index index,
     }
     case Dali::Renderer::Property::INDEX_RANGE_FIRST:
     {
-      int firstElement;
+      int32_t firstElement;
       if( propertyValue.Get( firstElement ) )
       {
         SetIndexedDrawFirstElement( firstElement );
@@ -463,7 +531,7 @@ void Renderer::SetDefaultProperty( Property::Index index,
     }
     case Dali::Renderer::Property::INDEX_RANGE_COUNT:
     {
-      int elementsCount;
+      int32_t elementsCount;
       if( propertyValue.Get( elementsCount ) )
       {
         SetIndexedDrawElementsCount( elementsCount );
@@ -472,166 +540,281 @@ void Renderer::SetDefaultProperty( Property::Index index,
     }
     case Dali::Renderer::Property::DEPTH_WRITE_MODE:
     {
-      int value;
-      propertyValue.Get( value );
-      DepthWriteMode::Type mode = static_cast<DepthWriteMode::Type>(value);
-      if( mode != mDepthWriteMode )
+      DepthWriteMode::Type convertedValue = mDepthWriteMode;
+      if( Scripting::GetEnumerationProperty< DepthWriteMode::Type >( propertyValue, DEPTH_WRITE_MODE_TABLE, DEPTH_WRITE_MODE_TABLE_COUNT, convertedValue ) )
       {
-        mDepthWriteMode = mode;
-        SetDepthWriteModeMessage( GetEventThreadServices(), *mSceneObject, mode );
+        mDepthWriteMode = convertedValue;
+        SetDepthWriteModeMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::DEPTH_FUNCTION:
     {
-      int value;
-      propertyValue.Get( value );
-      DepthFunction::Type depthFunction = static_cast<DepthFunction::Type>(value);
-      if( depthFunction != mDepthFunction )
+      DepthFunction::Type convertedValue = mDepthFunction;
+      if( Scripting::GetEnumerationProperty< DepthFunction::Type >( propertyValue, DEPTH_FUNCTION_TABLE, DEPTH_FUNCTION_TABLE_COUNT, convertedValue ) )
       {
-        mDepthFunction = depthFunction;
-        SetDepthFunctionMessage( GetEventThreadServices(), *mSceneObject, depthFunction );
+        mDepthFunction = convertedValue;
+        SetDepthFunctionMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::DEPTH_TEST_MODE:
     {
-      int value;
-      propertyValue.Get( value );
-      DepthTestMode::Type mode = static_cast<DepthTestMode::Type>(value);
-      if( mode != mDepthTestMode )
+      DepthTestMode::Type convertedValue = mDepthTestMode;
+      if( Scripting::GetEnumerationProperty< DepthTestMode::Type >( propertyValue, DEPTH_TEST_MODE_TABLE, DEPTH_TEST_MODE_TABLE_COUNT, convertedValue ) )
       {
-        mDepthTestMode = mode;
-        SetDepthTestModeMessage( GetEventThreadServices(), *mSceneObject, mode );
+        mDepthTestMode = convertedValue;
+        SetDepthTestModeMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
       }
       break;
     }
-    case Dali::Renderer::Property::STENCIL_MODE:
+    case Dali::Renderer::Property::RENDER_MODE:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilMode::Type stencilMode = static_cast<StencilMode::Type>( value );
-      if( stencilMode != mStencilParameters.stencilMode )
+      RenderMode::Type convertedValue = mStencilParameters.renderMode;
+      if( Scripting::GetEnumerationProperty< RenderMode::Type >( propertyValue, RENDER_MODE_TABLE, RENDER_MODE_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilMode = stencilMode;
-        SetStencilModeMessage( GetEventThreadServices(), *mSceneObject, stencilMode );
+        mStencilParameters.renderMode = convertedValue;
+        SetRenderModeMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_FUNCTION:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilFunction::Type stencilFunction = static_cast<StencilFunction::Type>( value );
-      if( stencilFunction != mStencilParameters.stencilFunction )
+      StencilFunction::Type convertedValue = mStencilParameters.stencilFunction;
+      if( Scripting::GetEnumerationProperty< StencilFunction::Type >( propertyValue, STENCIL_FUNCTION_TABLE, STENCIL_FUNCTION_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilFunction = stencilFunction;
-        SetStencilFunctionMessage( GetEventThreadServices(), *mSceneObject, stencilFunction );
+        mStencilParameters.stencilFunction = convertedValue;
+        SetStencilFunctionMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
     {
-      int stencilFunctionMask;
+      int32_t stencilFunctionMask;
       if( propertyValue.Get( stencilFunctionMask ) )
       {
         if( stencilFunctionMask != mStencilParameters.stencilFunctionMask )
         {
           mStencilParameters.stencilFunctionMask = stencilFunctionMask;
-          SetStencilFunctionMaskMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionMask );
+          SetStencilFunctionMaskMessage( GetEventThreadServices(), GetRendererSceneObject(), stencilFunctionMask );
         }
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
     {
-      int stencilFunctionReference;
+      int32_t stencilFunctionReference;
       if( propertyValue.Get( stencilFunctionReference ) )
       {
         if( stencilFunctionReference != mStencilParameters.stencilFunctionReference )
         {
           mStencilParameters.stencilFunctionReference = stencilFunctionReference;
-          SetStencilFunctionReferenceMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionReference );
+          SetStencilFunctionReferenceMessage( GetEventThreadServices(), GetRendererSceneObject(), stencilFunctionReference );
         }
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_MASK:
     {
-      int stencilMask;
+      int32_t stencilMask;
       if( propertyValue.Get( stencilMask ) )
       {
         if( stencilMask != mStencilParameters.stencilMask )
         {
           mStencilParameters.stencilMask = stencilMask;
-          SetStencilMaskMessage( GetEventThreadServices(), *mSceneObject, stencilMask );
+          SetStencilMaskMessage( GetEventThreadServices(), GetRendererSceneObject(), stencilMask );
         }
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilOperation::Type stencilOperation = static_cast<StencilOperation::Type>( value );
-      if( stencilOperation != mStencilParameters.stencilOperationOnFail )
+      StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnFail;
+      if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilOperationOnFail = stencilOperation;
-        SetStencilOperationOnFailMessage( GetEventThreadServices(), *mSceneObject, stencilOperation );
+        mStencilParameters.stencilOperationOnFail = convertedValue;
+        SetStencilOperationOnFailMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilOperation::Type stencilOperation = static_cast<StencilOperation::Type>( value );
-      if( stencilOperation != mStencilParameters.stencilOperationOnZFail )
+      StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZFail;
+      if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilOperationOnZFail = stencilOperation;
-        SetStencilOperationOnZFailMessage( GetEventThreadServices(), *mSceneObject, stencilOperation );
+        mStencilParameters.stencilOperationOnZFail = convertedValue;
+        SetStencilOperationOnZFailMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilOperation::Type stencilOperation = static_cast<StencilOperation::Type>( value );
-      if( stencilOperation != mStencilParameters.stencilOperationOnZPass )
+      StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZPass;
+      if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilOperationOnZPass = stencilOperation;
-        SetStencilOperationOnZPassMessage( GetEventThreadServices(), *mSceneObject, stencilOperation );
+        mStencilParameters.stencilOperationOnZPass = convertedValue;
+        SetStencilOperationOnZPassMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
       }
       break;
     }
-    case Dali::Renderer::Property::WRITE_TO_COLOR_BUFFER:
+    case Dali::DevelRenderer::Property::OPACITY:
     {
-      bool writeToColorBuffer;
-      if( propertyValue.Get( writeToColorBuffer ) )
+      float opacity;
+      if( propertyValue.Get( opacity ) )
       {
-        if( mWriteToColorBuffer != writeToColorBuffer )
+        if( !Equals( mOpacity, opacity ) )
         {
-          mWriteToColorBuffer = writeToColorBuffer;
-          SetWriteToColorBufferMessage( GetEventThreadServices(), *mSceneObject, writeToColorBuffer );
+          mOpacity = opacity;
+          BakeOpacityMessage( GetEventThreadServices(), GetRendererSceneObject(), mOpacity );
         }
       }
       break;
     }
+    case DevelRenderer::Property::RENDERING_BEHAVIOR:
+    {
+      DevelRenderer::Rendering::Type convertedValue = mRenderingBehavior;
+      if( Scripting::GetEnumerationProperty< DevelRenderer::Rendering::Type >( propertyValue, RENDERING_BEHAVIOR_TABLE, RENDERING_BEHAVIOR_TABLE_COUNT, convertedValue ) )
+      {
+        mRenderingBehavior = convertedValue;
+        SetRenderingBehaviorMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
+      }
+      break;
+    }
   }
 }
 
-void Renderer::SetSceneGraphProperty( Property::Index index,
-                                      const PropertyMetadata& entry,
-                                      const Property::Value& value )
+Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
 {
-  RENDERER_IMPL.SetSceneGraphProperty( GetEventThreadServices(), this, index, entry, value );
-  OnPropertySet(index, value);
+  Property::Value value;
+
+  if( ! GetCachedPropertyValue( index, value ) )
+  {
+    // If property value is not stored in the event-side, then it must be a scene-graph only property
+    GetCurrentPropertyValue( index, value );
+  }
+
+  return value;
 }
 
-Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
+Property::Value Renderer::GetDefaultPropertyCurrentValue( Property::Index index ) const
 {
   Property::Value value;
+
+  if( ! GetCurrentPropertyValue( index, value ) )
+  {
+    // If unable to retrieve scene-graph property value, then it must be an event-side only property
+    GetCachedPropertyValue( index, value );
+  }
+
+  return value;
+}
+
+void Renderer::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType )
+{
+  switch( animationType )
+  {
+    case Animation::TO:
+    case Animation::BETWEEN:
+    {
+      switch( index )
+      {
+        case Dali::DevelRenderer::Property::OPACITY:
+        {
+          value.Get( mOpacity );
+          break;
+        }
+      }
+      break;
+    }
+
+    case Animation::BY:
+    {
+      switch( index )
+      {
+        case Dali::DevelRenderer::Property::OPACITY:
+        {
+          AdjustValue< float >( mOpacity, value );
+          break;
+        }
+      }
+      break;
+    }
+  }
+}
+
+const SceneGraph::PropertyBase* Renderer::GetSceneObjectAnimatableProperty( Property::Index index ) const
+{
+  const SceneGraph::PropertyBase* property = nullptr;
+
+  if( index == DevelRenderer::Property::OPACITY )
+  {
+    property = &GetRendererSceneObject().mOpacity;
+  }
+  if( !property )
+  {
+    // not our property, ask base
+    property = Object::GetSceneObjectAnimatableProperty( index );
+  }
+
+  return property;
+}
+
+const PropertyInputImpl* Renderer::GetSceneObjectInputProperty( Property::Index index ) const
+{
+  // reuse animatable property getter, Object::GetSceneObjectInputProperty does the same so no need to call that0
+  return GetSceneObjectAnimatableProperty( index );
+}
+
+Renderer::Renderer( const SceneGraph::Renderer* sceneObject )
+: Object( sceneObject ),
+  mDepthIndex( 0 ),
+  mIndexedDrawFirstElement( 0 ),
+  mIndexedDrawElementCount( 0 ),
+  mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
+  mBlendingOptions(),
+  mOpacity( 1.0f ),
+  mDepthFunction( DepthFunction::LESS ),
+  mFaceCullingMode( FaceCullingMode::NONE ),
+  mBlendMode( BlendMode::AUTO ),
+  mDepthWriteMode( DepthWriteMode::AUTO ),
+  mDepthTestMode( DepthTestMode::AUTO ),
+  mRenderingBehavior( DevelRenderer::Rendering::IF_REQUIRED ),
+  mPremultipledAlphaEnabled( false )
+{
+}
+
+void Renderer::SetBlendColor( const Vector4& blendColor )
+{
+  mBlendingOptions.SetBlendColor( blendColor );
+  SetBlendColorMessage( GetEventThreadServices(), GetRendererSceneObject(), GetBlendColor() );
+}
+
+const Vector4& Renderer::GetBlendColor() const
+{
+  const Vector4* blendColor = mBlendingOptions.GetBlendColor();
+  if( blendColor )
+  {
+    return *blendColor;
+  }
+  return Color::TRANSPARENT; // GL default
+}
+
+Renderer::~Renderer()
+{
+  if( EventThreadServices::IsCoreRunning() )
+  {
+    EventThreadServices& eventThreadServices = GetEventThreadServices();
+    SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
+    RemoveRendererMessage( updateManager, GetRendererSceneObject() );
+
+    eventThreadServices.UnregisterObject( this );
+  }
+}
+
+bool Renderer::GetCachedPropertyValue( Property::Index index, Property::Value& value ) const
+{
+  bool valueSet = true;
+
   switch( index )
   {
     case Dali::Renderer::Property::DEPTH_INDEX:
@@ -649,14 +832,19 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
       value = mBlendMode;
       break;
     }
+    case Dali::DevelRenderer::Property::BLEND_EQUATION:
+    {
+      value = static_cast<int32_t>( mBlendingOptions.GetBlendEquationRgb() );
+      break;
+    }
     case Dali::Renderer::Property::BLEND_EQUATION_RGB:
     {
-      value = static_cast<int>( mBlendingOptions.GetBlendEquationRgb() );
+      value = static_cast<int32_t>( mBlendingOptions.GetBlendEquationRgb() );
       break;
     }
     case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
     {
-      value = static_cast<int>( mBlendingOptions.GetBlendEquationAlpha() );
+      value = static_cast<int32_t>( mBlendingOptions.GetBlendEquationAlpha() );
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
@@ -666,7 +854,7 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
       BlendFactor::Type srcFactorAlpha;
       BlendFactor::Type destFactorAlpha;
       GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-      value = static_cast<int>( srcFactorRgb );
+      value = static_cast<int32_t>( srcFactorRgb );
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
@@ -676,7 +864,7 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
       BlendFactor::Type srcFactorAlpha;
       BlendFactor::Type destFactorAlpha;
       GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-      value = static_cast<int>( destFactorRgb );
+      value = static_cast<int32_t>( destFactorRgb );
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
@@ -686,7 +874,7 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
       BlendFactor::Type srcFactorAlpha;
       BlendFactor::Type destFactorAlpha;
       GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-      value = static_cast<int>( srcFactorAlpha );
+      value = static_cast<int32_t>( srcFactorAlpha );
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
@@ -696,19 +884,12 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
       BlendFactor::Type srcFactorAlpha;
       BlendFactor::Type destFactorAlpha;
       GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-      value = static_cast<int>( destFactorAlpha );
+      value = static_cast<int32_t>( destFactorAlpha );
       break;
     }
     case Dali::Renderer::Property::BLEND_COLOR:
     {
-      if( mBlendColor )
-      {
-        value = *mBlendColor;
-      }
-      else
-      {
-        value = Color::TRANSPARENT;
-      }
+      value = GetBlendColor();
       break;
     }
     case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
@@ -718,12 +899,12 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
     }
     case Dali::Renderer::Property::INDEX_RANGE_FIRST:
     {
-      value = static_cast<int>( mIndexedDrawFirstElement );
+      value = static_cast<int32_t>( mIndexedDrawFirstElement );
       break;
     }
     case Dali::Renderer::Property::INDEX_RANGE_COUNT:
     {
-      value = static_cast<int>( mIndexedDrawElementCount );
+      value = static_cast<int32_t>( mIndexedDrawElementCount );
       break;
     }
     case Dali::Renderer::Property::DEPTH_WRITE_MODE:
@@ -761,9 +942,9 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
       value = mStencilParameters.stencilMask;
       break;
     }
-    case Dali::Renderer::Property::STENCIL_MODE:
+    case Dali::Renderer::Property::RENDER_MODE:
     {
-      value = mStencilParameters.stencilMode;
+      value = mStencilParameters.renderMode;
       break;
     }
     case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
@@ -781,128 +962,227 @@ Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
       value = mStencilParameters.stencilOperationOnZPass;
       break;
     }
-    case Dali::Renderer::Property::WRITE_TO_COLOR_BUFFER:
+    case Dali::DevelRenderer::Property::OPACITY:
     {
-      value = mWriteToColorBuffer;
+      value = mOpacity;
+      break;
+    }
+    case Dali::DevelRenderer::Property::RENDERING_BEHAVIOR:
+    {
+      value = mRenderingBehavior;
+      break;
+    }
+    default:
+    {
+      // Must be a scene-graph only property
+      valueSet = false;
       break;
     }
-  }
-  return value;
-}
-
-const SceneGraph::PropertyOwner* Renderer::GetPropertyOwner() const
-{
-  return mSceneObject;
-}
-
-const SceneGraph::PropertyOwner* Renderer::GetSceneObject() const
-{
-  return mSceneObject;
-}
-
-const SceneGraph::PropertyBase* Renderer::GetSceneObjectAnimatableProperty( Property::Index index ) const
-{
-  DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
-  const SceneGraph::PropertyBase* property = NULL;
-
-  if( OnStage() )
-  {
-    property = RENDERER_IMPL.GetRegisteredSceneGraphProperty(
-      this,
-      &Renderer::FindAnimatableProperty,
-      &Renderer::FindCustomProperty,
-      index );
   }
 
-  return property;
+  return valueSet;
 }
 
-const PropertyInputImpl* Renderer::GetSceneObjectInputProperty( Property::Index index ) const
+bool Renderer::GetCurrentPropertyValue( Property::Index index, Property::Value& value  ) const
 {
-  const PropertyInputImpl* property = NULL;
+  bool valueSet = true;
+  const SceneGraph::Renderer& sceneObject = GetRendererSceneObject();
 
-  if( OnStage() )
+  switch( index )
   {
-    const SceneGraph::PropertyBase* baseProperty =
-      RENDERER_IMPL.GetRegisteredSceneGraphProperty( this,
-                                                     &Renderer::FindAnimatableProperty,
-                                                     &Renderer::FindCustomProperty,
-                                                     index );
-    property = static_cast<const PropertyInputImpl*>( baseProperty );
+    case Dali::Renderer::Property::DEPTH_INDEX:
+    {
+      value = sceneObject.GetDepthIndex();
+      break;
+    }
+    case Dali::Renderer::Property::FACE_CULLING_MODE:
+    {
+      value = sceneObject.GetFaceCullingMode();
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_MODE:
+    {
+      value = sceneObject.GetBlendMode();
+      break;
+    }
+    case Dali::DevelRenderer::Property::BLEND_EQUATION:
+    {
+      uint32_t bitMask = sceneObject.GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int32_t>( blendingOptions.GetBlendEquationRgb() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_EQUATION_RGB:
+    {
+      uint32_t bitMask = sceneObject.GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int32_t>( blendingOptions.GetBlendEquationRgb() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
+    {
+      uint32_t bitMask = sceneObject.GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int32_t>( blendingOptions.GetBlendEquationAlpha() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
+    {
+      uint32_t bitMask = sceneObject.GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int32_t>( blendingOptions.GetBlendSrcFactorRgb() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
+    {
+      uint32_t bitMask = sceneObject.GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int32_t>( blendingOptions.GetBlendDestFactorRgb() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
+    {
+      uint32_t bitMask = sceneObject.GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int32_t>( blendingOptions.GetBlendSrcFactorAlpha() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
+    {
+      uint32_t bitMask = sceneObject.GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int32_t>( blendingOptions.GetBlendDestFactorAlpha() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_COLOR:
+    {
+      value = sceneObject.GetBlendColor();
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
+    {
+      value = sceneObject.IsPreMultipliedAlphaEnabled();
+      break;
+    }
+    case Dali::Renderer::Property::INDEX_RANGE_FIRST:
+    {
+      value = static_cast<int32_t>( sceneObject.GetIndexedDrawFirstElement() );
+      break;
+    }
+    case Dali::Renderer::Property::INDEX_RANGE_COUNT:
+    {
+      value = static_cast<int32_t>( sceneObject.GetIndexedDrawElementsCount() );
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_WRITE_MODE:
+    {
+      value = sceneObject.GetDepthWriteMode();
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_FUNCTION:
+    {
+      value = sceneObject.GetDepthFunction();
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_TEST_MODE:
+    {
+      value = sceneObject.GetDepthTestMode();
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION:
+    {
+      Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+      value = stencilParameters.stencilFunction;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
+    {
+      Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+      value = stencilParameters.stencilFunctionMask;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
+    {
+      Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+      value = stencilParameters.stencilFunctionReference;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_MASK:
+    {
+      Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+      value = stencilParameters.stencilMask;
+      break;
+    }
+    case Dali::Renderer::Property::RENDER_MODE:
+    {
+      Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+      value = stencilParameters.renderMode;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
+    {
+      Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+      value = stencilParameters.stencilOperationOnFail;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
+    {
+      Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+      value = stencilParameters.stencilOperationOnZFail;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
+    {
+      Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+      value = stencilParameters.stencilOperationOnZPass;
+      break;
+    }
+    case Dali::DevelRenderer::Property::OPACITY:
+    {
+      value = sceneObject.GetOpacity( GetEventThreadServices().GetEventBufferIndex() );
+      break;
+    }
+    case Dali::DevelRenderer::Property::RENDERING_BEHAVIOR:
+    {
+      value = sceneObject.GetRenderingBehavior();
+      break;
+    }
+    default:
+    {
+      // Must be an event-side only property
+      valueSet = false;
+      break;
+    }
   }
 
-  return property;
-}
-
-int Renderer::GetPropertyComponentIndex( Property::Index index ) const
-{
-  return Property::INVALID_COMPONENT_INDEX;
+  return valueSet;
 }
 
-bool Renderer::OnStage() const
+void Renderer::AddDrawCommand( const Dali::DevelRenderer::DrawCommand& command )
 {
-  return mOnStageCount > 0;
-}
-
-void Renderer::Connect()
-{
-  if( mOnStageCount == 0 )
+  if(!mDrawCommands.capacity())
   {
-    mTextureSetConnector.OnStageConnect();
+    mDrawCommands.reserve(8);
   }
-  ++mOnStageCount;
-}
 
-void Renderer::Disconnect()
-{
-  --mOnStageCount;
-  if( mOnStageCount == 0 )
-  {
-    mTextureSetConnector.OnStageDisconnect();
-  }
-}
+  mDrawCommands.emplace_back( command );
 
-Renderer::Renderer()
-: mSceneObject (NULL ),
-  mBlendColor( NULL ),
-  mDepthIndex( 0 ),
-  mOnStageCount( 0 ),
-  mIndexedDrawFirstElement( 0 ),
-  mIndexedDrawElementCount( 0 ),
-  mStencilParameters( StencilMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
-  mBlendingOptions(),
-  mDepthFunction( DepthFunction::LESS ),
-  mFaceCullingMode( FaceCullingMode::NONE ),
-  mBlendMode( BlendMode::AUTO ),
-  mDepthWriteMode( DepthWriteMode::AUTO ),
-  mDepthTestMode( DepthTestMode::AUTO ),
-  mWriteToColorBuffer( true ),
-  mPremultipledAlphaEnabled( false )
-{
-}
+  Dali::Internal::SceneGraph::SetDrawCommandsMessage( GetEventThreadServices(),
+                                                      GetRendererSceneObject(),
+                                                      mDrawCommands.data(),
+                                                      uint32_t(mDrawCommands.size())
 
-void Renderer::Initialize()
-{
-  EventThreadServices& eventThreadServices = GetEventThreadServices();
-  SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
-
-  mSceneObject = SceneGraph::Renderer::New();
-  AddMessage( updateManager, updateManager.GetRendererOwner(), *mSceneObject );
-
-  eventThreadServices.RegisterObject( this );
+  );
 }
 
-Renderer::~Renderer()
-{
-  if( EventThreadServices::IsCoreRunning() )
-  {
-    EventThreadServices& eventThreadServices = GetEventThreadServices();
-    SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
-    RemoveMessage( updateManager, updateManager.GetRendererOwner(), *mSceneObject );
-
-    eventThreadServices.UnregisterObject( this );
-  }
-}
 
 } // namespace Internal
+
 } // namespace Dali