// INTERNAL INCLUDES
#include <dali/devel-api/scripting/scripting.h>
-#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
#include <dali/internal/event/common/property-input-impl.h>
DALI_PROPERTY( "stencilOperationOnZFail", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL )
DALI_PROPERTY( "stencilOperationOnZPass", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS )
DALI_PROPERTY( "opacity", FLOAT, true, true, true, Dali::DevelRenderer::Property::OPACITY )
+DALI_PROPERTY( "renderingBehavior", INTEGER, true, false, false, Dali::DevelRenderer::Property::RENDERING_BEHAVIOR )
DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX, RendererDefaultProperties )
// Property string to enumeration tables:
DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT_WRAP )
DALI_ENUM_TO_STRING_TABLE_END( STENCIL_OPERATION )
+DALI_ENUM_TO_STRING_TABLE_BEGIN( RENDERING_BEHAVIOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelRenderer::Rendering, IF_REQUIRED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelRenderer::Rendering, CONTINUOUSLY )
+DALI_ENUM_TO_STRING_TABLE_END( RENDERING_BEHAVIOR )
+
BaseHandle Create()
{
return Dali::BaseHandle();
}
break;
}
+ case DevelRenderer::Property::RENDERING_BEHAVIOR:
+ {
+ DevelRenderer::Rendering::Type convertedValue = mRenderingBehavior;
+ if( Scripting::GetEnumerationProperty< DevelRenderer::Rendering::Type >( propertyValue, RENDERING_BEHAVIOR_TABLE, RENDERING_BEHAVIOR_TABLE_COUNT, convertedValue ) )
+ {
+ mRenderingBehavior = convertedValue;
+ SetRenderingBehaviorMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
+ }
+ break;
+ }
}
}
mBlendMode( BlendMode::AUTO ),
mDepthWriteMode( DepthWriteMode::AUTO ),
mDepthTestMode( DepthTestMode::AUTO ),
+ mRenderingBehavior( DevelRenderer::Rendering::IF_REQUIRED ),
mPremultipledAlphaEnabled( false )
{
}
value = mOpacity;
break;
}
+ case Dali::DevelRenderer::Property::RENDERING_BEHAVIOR:
+ {
+ value = mRenderingBehavior;
+ break;
+ }
default:
{
// Must be a scene-graph only property
value = sceneObject.GetOpacity( GetEventThreadServices().GetEventBufferIndex() );
break;
}
+ case Dali::DevelRenderer::Property::RENDERING_BEHAVIOR:
+ {
+ value = sceneObject.GetRenderingBehavior();
+ break;
+ }
default:
{
// Must be an event-side only property