/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/devel-api/scripting/scripting.h>
-#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/internal/event/common/object-impl-helper.h> // Dali::Internal::ObjectHelper
#include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
#include <dali/internal/event/common/property-input-impl.h>
#include <dali/internal/render/renderers/render-geometry.h>
DALI_PROPERTY( "stencilOperationOnFail", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL )
DALI_PROPERTY( "stencilOperationOnZFail", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL )
DALI_PROPERTY( "stencilOperationOnZPass", INTEGER, true, false, false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS )
-DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX )
+DALI_PROPERTY( "opacity", FLOAT, true, true, true, Dali::DevelRenderer::Property::OPACITY )
+DALI_PROPERTY( "renderingBehavior", INTEGER, true, false, false, Dali::DevelRenderer::Property::RENDERING_BEHAVIOR )
+DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX, RendererDefaultProperties )
// Property string to enumeration tables:
DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT_WRAP )
DALI_ENUM_TO_STRING_TABLE_END( STENCIL_OPERATION )
-const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> RENDERER_IMPL = { DEFAULT_PROPERTY_DETAILS };
+DALI_ENUM_TO_STRING_TABLE_BEGIN( RENDERING_BEHAVIOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelRenderer::Rendering, IF_REQUIRED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DevelRenderer::Rendering, CONTINUOUSLY )
+DALI_ENUM_TO_STRING_TABLE_END( RENDERING_BEHAVIOR )
BaseHandle Create()
{
return Dali::BaseHandle();
}
-TypeRegistration mType( typeid( Dali::Renderer ), typeid( Dali::Handle ), Create );
+TypeRegistration mType( typeid( Dali::Renderer ), typeid( Dali::Handle ), Create, RendererDefaultProperties );
} // unnamed namespace
RendererPtr Renderer::New()
{
- RendererPtr rendererPtr( new Renderer() );
- rendererPtr->Initialize();
+ // create scene object first so it's guaranteed to exist for the event side
+ auto sceneObject = SceneGraph::Renderer::New();
+ OwnerPointer< SceneGraph::Renderer > transferOwnership( sceneObject );
+ // pass the pointer to base for message passing
+ RendererPtr rendererPtr( new Renderer( sceneObject ) );
+ // transfer scene object ownership to update manager
+ EventThreadServices& eventThreadServices = rendererPtr->GetEventThreadServices();
+ SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
+ AddRendererMessage( updateManager, transferOwnership );
+
+ eventThreadServices.RegisterObject( rendererPtr.Get() );
return rendererPtr;
}
mGeometry = &geometry;
const Render::Geometry* geometrySceneObject = geometry.GetRenderObject();
- SetGeometryMessage( GetEventThreadServices(), *mSceneObject, *geometrySceneObject );
+ SetGeometryMessage( GetEventThreadServices(), GetRendererSceneObject(), *geometrySceneObject );
}
-Geometry* Renderer::GetGeometry() const
+GeometryPtr Renderer::GetGeometry() const
{
- return mGeometry.Get();
+ return mGeometry;
}
void Renderer::SetTextures( TextureSet& textureSet )
{
mTextureSet = &textureSet;
const SceneGraph::TextureSet* textureSetSceneObject = textureSet.GetTextureSetSceneObject();
- SetTexturesMessage( GetEventThreadServices(), *mSceneObject, *textureSetSceneObject );
+ SetTexturesMessage( GetEventThreadServices(), GetRendererSceneObject(), *textureSetSceneObject );
}
-TextureSet* Renderer::GetTextures() const
+TextureSetPtr Renderer::GetTextures() const
{
- return mTextureSet.Get();
+ return mTextureSet;
}
void Renderer::SetShader( Shader& shader )
{
mShader = &shader;
- SceneGraph::Shader& sceneGraphShader = *shader.GetShaderSceneObject();
- SceneGraph::SetShaderMessage( GetEventThreadServices(), *mSceneObject, sceneGraphShader );
+ const SceneGraph::Shader& sceneGraphShader = shader.GetShaderSceneObject();
+ SceneGraph::SetShaderMessage( GetEventThreadServices(), GetRendererSceneObject(), sceneGraphShader );
}
-Shader* Renderer::GetShader() const
+ShaderPtr Renderer::GetShader() const
{
- return mShader.Get();
+ return mShader;
}
-void Renderer::SetDepthIndex( int depthIndex )
+void Renderer::SetDepthIndex( int32_t depthIndex )
{
if ( mDepthIndex != depthIndex )
{
mDepthIndex = depthIndex;
- SetDepthIndexMessage( GetEventThreadServices(), *mSceneObject, depthIndex );
+ SetDepthIndexMessage( GetEventThreadServices(), GetRendererSceneObject(), depthIndex );
}
}
-int Renderer::GetDepthIndex() const
+int32_t Renderer::GetDepthIndex() const
{
return mDepthIndex;
}
{
mBlendMode = mode;
- SetBlendModeMessage( GetEventThreadServices(), *mSceneObject, mBlendMode );
+ SetBlendModeMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendMode );
}
}
void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba )
{
mBlendingOptions.SetBlendFunc( srcFactorRgba, destFactorRgba, srcFactorRgba, destFactorRgba );
- SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+ SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
}
void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgb,
BlendFactor::Type destFactorAlpha )
{
mBlendingOptions.SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+ SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
}
void Renderer::GetBlendFunc( BlendFactor::Type& srcFactorRgb,
void Renderer::SetBlendEquation( BlendEquation::Type equationRgba )
{
mBlendingOptions.SetBlendEquation( equationRgba, equationRgba );
- SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+ SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
}
void Renderer::SetBlendEquation( BlendEquation::Type equationRgb,
BlendEquation::Type equationAlpha )
{
mBlendingOptions.SetBlendEquation( equationRgb, equationAlpha );
- SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+ SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
}
void Renderer::GetBlendEquation( BlendEquation::Type& equationRgb,
equationAlpha = mBlendingOptions.GetBlendEquationAlpha();
}
-void Renderer::SetBlendColor( const Vector4& color )
-{
- if( !mBlendColor )
- {
- mBlendColor = new Vector4();
- }
- if( *mBlendColor != color )
- {
- *mBlendColor = color;
- SetBlendColorMessage( GetEventThreadServices(), *mSceneObject, *mBlendColor );
- }
-}
-
-Vector4 Renderer::GetBlendColor() const
-{
- if( mBlendColor )
- {
- return *mBlendColor;
- }
- return Color::TRANSPARENT; // GL default
-}
-
-void Renderer::SetIndexedDrawFirstElement( size_t firstElement )
+void Renderer::SetIndexedDrawFirstElement( uint32_t firstElement )
{
if( firstElement != mIndexedDrawFirstElement )
{
mIndexedDrawFirstElement = firstElement;
- SetIndexedDrawFirstElementMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawFirstElement );
+ SetIndexedDrawFirstElementMessage( GetEventThreadServices(), GetRendererSceneObject(), mIndexedDrawFirstElement );
}
}
-void Renderer::SetIndexedDrawElementsCount( size_t elementsCount )
+void Renderer::SetIndexedDrawElementsCount( uint32_t elementsCount )
{
if( elementsCount != mIndexedDrawElementCount )
{
mIndexedDrawElementCount = elementsCount;
- SetIndexedDrawElementsCountMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawElementCount );
+ SetIndexedDrawElementsCountMessage( GetEventThreadServices(), GetRendererSceneObject(), mIndexedDrawElementCount );
}
}
{
if( preMultipled )
{
- SetBlendFunc( BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE );
+ SetBlendFunc( BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA );
+ }
+ else
+ {
+ SetBlendFunc( BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA );
}
mPremultipledAlphaEnabled = preMultipled;
- SetEnablePreMultipliedAlphaMessage( GetEventThreadServices(), *mSceneObject, mPremultipledAlphaEnabled );
+ SetEnablePreMultipliedAlphaMessage( GetEventThreadServices(), GetRendererSceneObject(), mPremultipledAlphaEnabled );
}
}
return mPremultipledAlphaEnabled;
}
-SceneGraph::Renderer* Renderer::GetRendererSceneObject()
-{
- return mSceneObject;
-}
-
-unsigned int Renderer::GetDefaultPropertyCount() const
-{
- return RENDERER_IMPL.GetDefaultPropertyCount();
-}
-
-void Renderer::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
-{
- RENDERER_IMPL.GetDefaultPropertyIndices( indices );
-}
-
-const char* Renderer::GetDefaultPropertyName(Property::Index index) const
-{
- return RENDERER_IMPL.GetDefaultPropertyName( index );
-}
-
-Property::Index Renderer::GetDefaultPropertyIndex( const std::string& name ) const
-{
- return RENDERER_IMPL.GetDefaultPropertyIndex( name );
-}
-
-bool Renderer::IsDefaultPropertyWritable( Property::Index index ) const
-{
- return RENDERER_IMPL.IsDefaultPropertyWritable( index );
-}
-
-bool Renderer::IsDefaultPropertyAnimatable( Property::Index index ) const
-{
- return RENDERER_IMPL.IsDefaultPropertyAnimatable( index );
-}
-
-bool Renderer::IsDefaultPropertyAConstraintInput( Property::Index index ) const
-{
- return RENDERER_IMPL.IsDefaultPropertyAConstraintInput( index );
-}
-
-Property::Type Renderer::GetDefaultPropertyType( Property::Index index ) const
+const SceneGraph::Renderer& Renderer::GetRendererSceneObject() const
{
- return RENDERER_IMPL.GetDefaultPropertyType( index );
+ return static_cast<const SceneGraph::Renderer&>( GetSceneObject() );
}
void Renderer::SetDefaultProperty( Property::Index index,
{
case Dali::Renderer::Property::DEPTH_INDEX:
{
- SetDepthIndex( propertyValue.Get<int>() );
+ SetDepthIndex( propertyValue.Get<int32_t>() );
break;
}
case Dali::Renderer::Property::FACE_CULLING_MODE:
if( Scripting::GetEnumerationProperty< FaceCullingMode::Type >( propertyValue, FACE_CULLING_MODE_TABLE, FACE_CULLING_MODE_TABLE_COUNT, convertedValue ) )
{
mFaceCullingMode = convertedValue;
- SetFaceCullingModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ SetFaceCullingModeMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
}
break;
}
{
BlendEquation::Type alphaEquation = mBlendingOptions.GetBlendEquationAlpha();
mBlendingOptions.SetBlendEquation( convertedValue, alphaEquation );
- SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+ SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
}
break;
}
{
BlendEquation::Type rgbEquation = mBlendingOptions.GetBlendEquationRgb();
mBlendingOptions.SetBlendEquation( rgbEquation, convertedValue );
- SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+ SetBlendingOptionsMessage( GetEventThreadServices(), GetRendererSceneObject(), mBlendingOptions.GetBitmask() );
}
break;
}
}
case Dali::Renderer::Property::INDEX_RANGE_FIRST:
{
- int firstElement;
+ int32_t firstElement;
if( propertyValue.Get( firstElement ) )
{
SetIndexedDrawFirstElement( firstElement );
}
case Dali::Renderer::Property::INDEX_RANGE_COUNT:
{
- int elementsCount;
+ int32_t elementsCount;
if( propertyValue.Get( elementsCount ) )
{
SetIndexedDrawElementsCount( elementsCount );
if( Scripting::GetEnumerationProperty< DepthWriteMode::Type >( propertyValue, DEPTH_WRITE_MODE_TABLE, DEPTH_WRITE_MODE_TABLE_COUNT, convertedValue ) )
{
mDepthWriteMode = convertedValue;
- SetDepthWriteModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ SetDepthWriteModeMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
}
break;
}
if( Scripting::GetEnumerationProperty< DepthFunction::Type >( propertyValue, DEPTH_FUNCTION_TABLE, DEPTH_FUNCTION_TABLE_COUNT, convertedValue ) )
{
mDepthFunction = convertedValue;
- SetDepthFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ SetDepthFunctionMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
}
break;
}
if( Scripting::GetEnumerationProperty< DepthTestMode::Type >( propertyValue, DEPTH_TEST_MODE_TABLE, DEPTH_TEST_MODE_TABLE_COUNT, convertedValue ) )
{
mDepthTestMode = convertedValue;
- SetDepthTestModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ SetDepthTestModeMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
}
break;
}
if( Scripting::GetEnumerationProperty< RenderMode::Type >( propertyValue, RENDER_MODE_TABLE, RENDER_MODE_TABLE_COUNT, convertedValue ) )
{
mStencilParameters.renderMode = convertedValue;
- SetRenderModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ SetRenderModeMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
}
break;
}
if( Scripting::GetEnumerationProperty< StencilFunction::Type >( propertyValue, STENCIL_FUNCTION_TABLE, STENCIL_FUNCTION_TABLE_COUNT, convertedValue ) )
{
mStencilParameters.stencilFunction = convertedValue;
- SetStencilFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ SetStencilFunctionMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
}
break;
}
case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
{
- int stencilFunctionMask;
+ int32_t stencilFunctionMask;
if( propertyValue.Get( stencilFunctionMask ) )
{
if( stencilFunctionMask != mStencilParameters.stencilFunctionMask )
{
mStencilParameters.stencilFunctionMask = stencilFunctionMask;
- SetStencilFunctionMaskMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionMask );
+ SetStencilFunctionMaskMessage( GetEventThreadServices(), GetRendererSceneObject(), stencilFunctionMask );
}
}
break;
}
case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
{
- int stencilFunctionReference;
+ int32_t stencilFunctionReference;
if( propertyValue.Get( stencilFunctionReference ) )
{
if( stencilFunctionReference != mStencilParameters.stencilFunctionReference )
{
mStencilParameters.stencilFunctionReference = stencilFunctionReference;
- SetStencilFunctionReferenceMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionReference );
+ SetStencilFunctionReferenceMessage( GetEventThreadServices(), GetRendererSceneObject(), stencilFunctionReference );
}
}
break;
}
case Dali::Renderer::Property::STENCIL_MASK:
{
- int stencilMask;
+ int32_t stencilMask;
if( propertyValue.Get( stencilMask ) )
{
if( stencilMask != mStencilParameters.stencilMask )
{
mStencilParameters.stencilMask = stencilMask;
- SetStencilMaskMessage( GetEventThreadServices(), *mSceneObject, stencilMask );
+ SetStencilMaskMessage( GetEventThreadServices(), GetRendererSceneObject(), stencilMask );
}
}
break;
if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
{
mStencilParameters.stencilOperationOnFail = convertedValue;
- SetStencilOperationOnFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ SetStencilOperationOnFailMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
}
break;
}
if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
{
mStencilParameters.stencilOperationOnZFail = convertedValue;
- SetStencilOperationOnZFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ SetStencilOperationOnZFailMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
}
break;
}
if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
{
mStencilParameters.stencilOperationOnZPass = convertedValue;
- SetStencilOperationOnZPassMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+ SetStencilOperationOnZPassMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
+ }
+ break;
+ }
+ case Dali::DevelRenderer::Property::OPACITY:
+ {
+ float opacity;
+ if( propertyValue.Get( opacity ) )
+ {
+ if( !Equals( mOpacity, opacity ) )
+ {
+ mOpacity = opacity;
+ BakeOpacityMessage( GetEventThreadServices(), GetRendererSceneObject(), mOpacity );
+ }
+ }
+ break;
+ }
+ case DevelRenderer::Property::RENDERING_BEHAVIOR:
+ {
+ DevelRenderer::Rendering::Type convertedValue = mRenderingBehavior;
+ if( Scripting::GetEnumerationProperty< DevelRenderer::Rendering::Type >( propertyValue, RENDERING_BEHAVIOR_TABLE, RENDERING_BEHAVIOR_TABLE_COUNT, convertedValue ) )
+ {
+ mRenderingBehavior = convertedValue;
+ SetRenderingBehaviorMessage( GetEventThreadServices(), GetRendererSceneObject(), convertedValue );
}
break;
}
}
}
-void Renderer::SetSceneGraphProperty( Property::Index index,
- const PropertyMetadata& entry,
- const Property::Value& value )
+Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
{
- RENDERER_IMPL.SetSceneGraphProperty( GetEventThreadServices(), this, index, entry, value );
- OnPropertySet(index, value);
+ Property::Value value;
+
+ if( ! GetCachedPropertyValue( index, value ) )
+ {
+ // If property value is not stored in the event-side, then it must be a scene-graph only property
+ GetCurrentPropertyValue( index, value );
+ }
+
+ return value;
}
-Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
+Property::Value Renderer::GetDefaultPropertyCurrentValue( Property::Index index ) const
{
Property::Value value;
+
+ if( ! GetCurrentPropertyValue( index, value ) )
+ {
+ // If unable to retrieve scene-graph property value, then it must be an event-side only property
+ GetCachedPropertyValue( index, value );
+ }
+
+ return value;
+}
+
+void Renderer::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType )
+{
+ switch( animationType )
+ {
+ case Animation::TO:
+ case Animation::BETWEEN:
+ {
+ switch( index )
+ {
+ case Dali::DevelRenderer::Property::OPACITY:
+ {
+ value.Get( mOpacity );
+ break;
+ }
+ }
+ break;
+ }
+
+ case Animation::BY:
+ {
+ switch( index )
+ {
+ case Dali::DevelRenderer::Property::OPACITY:
+ {
+ AdjustValue< float >( mOpacity, value );
+ break;
+ }
+ }
+ break;
+ }
+ }
+}
+
+const SceneGraph::PropertyBase* Renderer::GetSceneObjectAnimatableProperty( Property::Index index ) const
+{
+ const SceneGraph::PropertyBase* property = NULL;
+
+ if( index == DevelRenderer::Property::OPACITY )
+ {
+ property = &GetRendererSceneObject().mOpacity;
+ }
+ if( !property )
+ {
+ // not our property, ask base
+ property = Object::GetSceneObjectAnimatableProperty( index );
+ }
+
+ return property;
+}
+
+const PropertyInputImpl* Renderer::GetSceneObjectInputProperty( Property::Index index ) const
+{
+ // reuse animatable property getter, Object::GetSceneObjectInputProperty does the same so no need to call that0
+ return GetSceneObjectAnimatableProperty( index );
+}
+
+Renderer::Renderer( const SceneGraph::Renderer* sceneObject )
+: Object( sceneObject ),
+ mDepthIndex( 0 ),
+ mIndexedDrawFirstElement( 0 ),
+ mIndexedDrawElementCount( 0 ),
+ mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
+ mBlendingOptions(),
+ mOpacity( 1.0f ),
+ mDepthFunction( DepthFunction::LESS ),
+ mFaceCullingMode( FaceCullingMode::NONE ),
+ mBlendMode( BlendMode::AUTO ),
+ mDepthWriteMode( DepthWriteMode::AUTO ),
+ mDepthTestMode( DepthTestMode::AUTO ),
+ mRenderingBehavior( DevelRenderer::Rendering::IF_REQUIRED ),
+ mPremultipledAlphaEnabled( false )
+{
+}
+
+void Renderer::SetBlendColor( const Vector4& blendColor )
+{
+ mBlendingOptions.SetBlendColor( blendColor );
+ SetBlendColorMessage( GetEventThreadServices(), GetRendererSceneObject(), GetBlendColor() );
+}
+
+const Vector4& Renderer::GetBlendColor() const
+{
+ const Vector4* blendColor = mBlendingOptions.GetBlendColor();
+ if( blendColor )
+ {
+ return *blendColor;
+ }
+ return Color::TRANSPARENT; // GL default
+}
+
+Renderer::~Renderer()
+{
+ if( EventThreadServices::IsCoreRunning() )
+ {
+ EventThreadServices& eventThreadServices = GetEventThreadServices();
+ SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
+ RemoveRendererMessage( updateManager, GetRendererSceneObject() );
+
+ eventThreadServices.UnregisterObject( this );
+ }
+}
+
+bool Renderer::GetCachedPropertyValue( Property::Index index, Property::Value& value ) const
+{
+ bool valueSet = true;
+
switch( index )
{
case Dali::Renderer::Property::DEPTH_INDEX:
}
case Dali::Renderer::Property::BLEND_EQUATION_RGB:
{
- value = static_cast<int>( mBlendingOptions.GetBlendEquationRgb() );
+ value = static_cast<int32_t>( mBlendingOptions.GetBlendEquationRgb() );
break;
}
case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
{
- value = static_cast<int>( mBlendingOptions.GetBlendEquationAlpha() );
+ value = static_cast<int32_t>( mBlendingOptions.GetBlendEquationAlpha() );
break;
}
case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
BlendFactor::Type srcFactorAlpha;
BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- value = static_cast<int>( srcFactorRgb );
+ value = static_cast<int32_t>( srcFactorRgb );
break;
}
case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
BlendFactor::Type srcFactorAlpha;
BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- value = static_cast<int>( destFactorRgb );
+ value = static_cast<int32_t>( destFactorRgb );
break;
}
case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
BlendFactor::Type srcFactorAlpha;
BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- value = static_cast<int>( srcFactorAlpha );
+ value = static_cast<int32_t>( srcFactorAlpha );
break;
}
case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
BlendFactor::Type srcFactorAlpha;
BlendFactor::Type destFactorAlpha;
GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- value = static_cast<int>( destFactorAlpha );
+ value = static_cast<int32_t>( destFactorAlpha );
break;
}
case Dali::Renderer::Property::BLEND_COLOR:
{
- if( mBlendColor )
- {
- value = *mBlendColor;
- }
- else
- {
- value = Color::TRANSPARENT;
- }
+ value = GetBlendColor();
break;
}
case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
}
case Dali::Renderer::Property::INDEX_RANGE_FIRST:
{
- value = static_cast<int>( mIndexedDrawFirstElement );
+ value = static_cast<int32_t>( mIndexedDrawFirstElement );
break;
}
case Dali::Renderer::Property::INDEX_RANGE_COUNT:
{
- value = static_cast<int>( mIndexedDrawElementCount );
+ value = static_cast<int32_t>( mIndexedDrawElementCount );
break;
}
case Dali::Renderer::Property::DEPTH_WRITE_MODE:
value = mStencilParameters.stencilOperationOnZPass;
break;
}
+ case Dali::DevelRenderer::Property::OPACITY:
+ {
+ value = mOpacity;
+ break;
+ }
+ case Dali::DevelRenderer::Property::RENDERING_BEHAVIOR:
+ {
+ value = mRenderingBehavior;
+ break;
+ }
+ default:
+ {
+ // Must be a scene-graph only property
+ valueSet = false;
+ break;
+ }
}
- return value;
-}
-const SceneGraph::PropertyOwner* Renderer::GetPropertyOwner() const
-{
- return mSceneObject;
-}
-
-const SceneGraph::PropertyOwner* Renderer::GetSceneObject() const
-{
- return mSceneObject;
-}
-
-const SceneGraph::PropertyBase* Renderer::GetSceneObjectAnimatableProperty( Property::Index index ) const
-{
- DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
- const SceneGraph::PropertyBase* property = NULL;
-
- property = RENDERER_IMPL.GetRegisteredSceneGraphProperty(
- this,
- &Renderer::FindAnimatableProperty,
- &Renderer::FindCustomProperty,
- index );
-
- return property;
-}
-
-const PropertyInputImpl* Renderer::GetSceneObjectInputProperty( Property::Index index ) const
-{
- const PropertyInputImpl* property = NULL;
-
- const SceneGraph::PropertyBase* baseProperty =
- RENDERER_IMPL.GetRegisteredSceneGraphProperty( this,
- &Renderer::FindAnimatableProperty,
- &Renderer::FindCustomProperty,
- index );
- property = static_cast<const PropertyInputImpl*>( baseProperty );
-
- return property;
+ return valueSet;
}
-int Renderer::GetPropertyComponentIndex( Property::Index index ) const
+bool Renderer::GetCurrentPropertyValue( Property::Index index, Property::Value& value ) const
{
- return Property::INVALID_COMPONENT_INDEX;
-}
-
-Renderer::Renderer()
-: mSceneObject(NULL ),
- mBlendColor( NULL ),
- mDepthIndex( 0 ),
- mIndexedDrawFirstElement( 0 ),
- mIndexedDrawElementCount( 0 ),
- mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
- mBlendingOptions(),
- mDepthFunction( DepthFunction::LESS ),
- mFaceCullingMode( FaceCullingMode::NONE ),
- mBlendMode( BlendMode::AUTO ),
- mDepthWriteMode( DepthWriteMode::AUTO ),
- mDepthTestMode( DepthTestMode::AUTO ),
- mPremultipledAlphaEnabled( false )
-{
-}
-
-void Renderer::Initialize()
-{
- EventThreadServices& eventThreadServices = GetEventThreadServices();
- SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
-
- mSceneObject = SceneGraph::Renderer::New();
- AddMessage( updateManager, updateManager.GetRendererOwner(), *mSceneObject );
-
- eventThreadServices.RegisterObject( this );
-}
+ bool valueSet = true;
+ const SceneGraph::Renderer& sceneObject = GetRendererSceneObject();
-Renderer::~Renderer()
-{
- if( EventThreadServices::IsCoreRunning() )
+ switch( index )
{
- EventThreadServices& eventThreadServices = GetEventThreadServices();
- SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
- RemoveMessage( updateManager, updateManager.GetRendererOwner(), *mSceneObject );
-
- eventThreadServices.UnregisterObject( this );
+ case Dali::Renderer::Property::DEPTH_INDEX:
+ {
+ value = sceneObject.GetDepthIndex();
+ break;
+ }
+ case Dali::Renderer::Property::FACE_CULLING_MODE:
+ {
+ value = sceneObject.GetFaceCullingMode();
+ break;
+ }
+ case Dali::Renderer::Property::BLEND_MODE:
+ {
+ value = sceneObject.GetBlendMode();
+ break;
+ }
+ case Dali::Renderer::Property::BLEND_EQUATION_RGB:
+ {
+ uint32_t bitMask = sceneObject.GetBlendingOptions();
+ BlendingOptions blendingOptions;
+ blendingOptions.SetBitmask( bitMask );
+ value = static_cast<int32_t>( blendingOptions.GetBlendEquationRgb() );
+ break;
+ }
+ case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
+ {
+ uint32_t bitMask = sceneObject.GetBlendingOptions();
+ BlendingOptions blendingOptions;
+ blendingOptions.SetBitmask( bitMask );
+ value = static_cast<int32_t>( blendingOptions.GetBlendEquationAlpha() );
+ break;
+ }
+ case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
+ {
+ uint32_t bitMask = sceneObject.GetBlendingOptions();
+ BlendingOptions blendingOptions;
+ blendingOptions.SetBitmask( bitMask );
+ value = static_cast<int32_t>( blendingOptions.GetBlendSrcFactorRgb() );
+ break;
+ }
+ case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
+ {
+ uint32_t bitMask = sceneObject.GetBlendingOptions();
+ BlendingOptions blendingOptions;
+ blendingOptions.SetBitmask( bitMask );
+ value = static_cast<int32_t>( blendingOptions.GetBlendDestFactorRgb() );
+ break;
+ }
+ case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
+ {
+ uint32_t bitMask = sceneObject.GetBlendingOptions();
+ BlendingOptions blendingOptions;
+ blendingOptions.SetBitmask( bitMask );
+ value = static_cast<int32_t>( blendingOptions.GetBlendSrcFactorAlpha() );
+ break;
+ }
+ case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
+ {
+ uint32_t bitMask = sceneObject.GetBlendingOptions();
+ BlendingOptions blendingOptions;
+ blendingOptions.SetBitmask( bitMask );
+ value = static_cast<int32_t>( blendingOptions.GetBlendDestFactorAlpha() );
+ break;
+ }
+ case Dali::Renderer::Property::BLEND_COLOR:
+ {
+ value = sceneObject.GetBlendColor();
+ break;
+ }
+ case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
+ {
+ value = sceneObject.IsPreMultipliedAlphaEnabled();
+ break;
+ }
+ case Dali::Renderer::Property::INDEX_RANGE_FIRST:
+ {
+ value = static_cast<int32_t>( sceneObject.GetIndexedDrawFirstElement() );
+ break;
+ }
+ case Dali::Renderer::Property::INDEX_RANGE_COUNT:
+ {
+ value = static_cast<int32_t>( sceneObject.GetIndexedDrawElementsCount() );
+ break;
+ }
+ case Dali::Renderer::Property::DEPTH_WRITE_MODE:
+ {
+ value = sceneObject.GetDepthWriteMode();
+ break;
+ }
+ case Dali::Renderer::Property::DEPTH_FUNCTION:
+ {
+ value = sceneObject.GetDepthFunction();
+ break;
+ }
+ case Dali::Renderer::Property::DEPTH_TEST_MODE:
+ {
+ value = sceneObject.GetDepthTestMode();
+ break;
+ }
+ case Dali::Renderer::Property::STENCIL_FUNCTION:
+ {
+ Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+ value = stencilParameters.stencilFunction;
+ break;
+ }
+ case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
+ {
+ Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+ value = stencilParameters.stencilFunctionMask;
+ break;
+ }
+ case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
+ {
+ Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+ value = stencilParameters.stencilFunctionReference;
+ break;
+ }
+ case Dali::Renderer::Property::STENCIL_MASK:
+ {
+ Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+ value = stencilParameters.stencilMask;
+ break;
+ }
+ case Dali::Renderer::Property::RENDER_MODE:
+ {
+ Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+ value = stencilParameters.renderMode;
+ break;
+ }
+ case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
+ {
+ Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+ value = stencilParameters.stencilOperationOnFail;
+ break;
+ }
+ case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
+ {
+ Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+ value = stencilParameters.stencilOperationOnZFail;
+ break;
+ }
+ case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
+ {
+ Render::Renderer::StencilParameters stencilParameters = sceneObject.GetStencilParameters();
+ value = stencilParameters.stencilOperationOnZPass;
+ break;
+ }
+ case Dali::DevelRenderer::Property::OPACITY:
+ {
+ value = sceneObject.GetOpacity( GetEventThreadServices().GetEventBufferIndex() );
+ break;
+ }
+ case Dali::DevelRenderer::Property::RENDERING_BEHAVIOR:
+ {
+ value = sceneObject.GetRenderingBehavior();
+ break;
+ }
+ default:
+ {
+ // Must be an event-side only property
+ valueSet = false;
+ break;
+ }
}
+
+ return valueSet;
}
} // namespace Internal
+
} // namespace Dali