The Render::Renderer is created when SceneGraph::Renderer is added to the update...
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / renderer-impl.cpp
index 268808e..2b80191 100644 (file)
@@ -64,7 +64,7 @@ DALI_PROPERTY( "stencilOperationOnFail",          INTEGER,   true, false,  false
 DALI_PROPERTY( "stencilOperationOnZFail",         INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL )
 DALI_PROPERTY( "stencilOperationOnZPass",         INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS )
 DALI_PROPERTY( "writeToColorBuffer",              BOOLEAN,   true, false,  false, Dali::Renderer::Property::WRITE_TO_COLOR_BUFFER )
-DALI_PROPERTY_TABLE_END( DEFAULT_OBJECT_PROPERTY_START_INDEX )
+DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX )
 
 const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> RENDERER_IMPL = { DEFAULT_PROPERTY_DETAILS };
 
@@ -695,7 +695,6 @@ void Renderer::Connect()
 {
   if( mOnStageCount == 0 )
   {
-    OnStageConnectMessage( GetEventThreadServices(), *mSceneObject );
     mTextureSetConnector.OnStageConnect();
   }
   ++mOnStageCount;
@@ -706,7 +705,6 @@ void Renderer::Disconnect()
   --mOnStageCount;
   if( mOnStageCount == 0 )
   {
-    OnStageDisconnectMessage( GetEventThreadServices(), *mSceneObject);
     mTextureSetConnector.OnStageDisconnect();
   }
 }