Use memory pools to allocate nodes, renderers, materials and animations
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / material-impl.cpp
index 6539d08..054df46 100644 (file)
@@ -638,7 +638,7 @@ void Material::Initialize()
   EventThreadServices& eventThreadServices = GetEventThreadServices();
   SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
 
-  mSceneObject = new SceneGraph::Material();
+  mSceneObject = SceneGraph::Material::New();
   AddMessage( updateManager, updateManager.GetMaterialOwner(), *mSceneObject );
 
   eventThreadServices.RegisterObject( this );