#include <dali/public-api/object/type-registry.h>
#include <dali/internal/event/common/object-impl-helper.h> // Dali::Internal::ObjectHelper
-#include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
-#include <dali/internal/update/common/double-buffered-property.h>
#include <dali/internal/update/manager/update-manager.h>
namespace Dali
namespace Internal
{
-namespace
-{
-
-/**
- * |name |type |writable|animatable|constraint-input|enum for index-checking|
- */
-DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "geometry-type", STRING, true, false, true, Dali::Geometry::Property::GEOMETRY_TYPE )
-DALI_PROPERTY( "requires-depth-test", BOOLEAN, true, false, true, Dali::Geometry::Property::REQUIRES_DEPTH_TEST )
-DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
-
-const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> GEOMETRY_IMPL = { DEFAULT_PROPERTY_DETAILS };
-
-BaseHandle Create()
-{
- return Dali::Geometry::New();
-}
-
-TypeRegistration mType( typeid( Dali::Geometry ), typeid( Dali::Handle ), Create );
-
-} // unnamed namespace
-
GeometryPtr Geometry::New()
{
GeometryPtr geometry( new Geometry() );
std::size_t Geometry::AddVertexBuffer( PropertyBuffer& vertexBuffer )
{
mVertexBuffers.push_back( &vertexBuffer );
- SceneGraph::AddVertexBufferMessage( GetEventThreadServices(), *mSceneObject, *vertexBuffer.GetRenderObject() );
+ SceneGraph::AddVertexBufferMessage( mEventThreadServices.GetUpdateManager(), *mRenderObject, *vertexBuffer.GetRenderObject() );
return mVertexBuffers.size() - 1u;
}
void Geometry::RemoveVertexBuffer( std::size_t index )
{
const Render::PropertyBuffer& renderPropertyBuffer = static_cast<const Render::PropertyBuffer&>( *(mVertexBuffers[index]->GetRenderObject()) );
- SceneGraph::RemoveVertexBufferMessage( GetEventThreadServices(), *mSceneObject, renderPropertyBuffer );
+ SceneGraph::RemoveVertexBufferMessage( mEventThreadServices.GetUpdateManager(), *mRenderObject, renderPropertyBuffer );
mVertexBuffers.erase( mVertexBuffers.begin() + index );
}
-void Geometry::SetIndexBuffer( PropertyBuffer& indexBuffer )
-{
- mIndexBuffer = &indexBuffer;
- SceneGraph::SetIndexBufferMessage( GetEventThreadServices(), *mSceneObject, *indexBuffer.GetRenderObject() );
-}
-
-void Geometry::SetGeometryType( Dali::Geometry::GeometryType geometryType )
+void Geometry::SetIndexBuffer( const unsigned short* indices, size_t count )
{
- if( geometryType != mGeometryType )
+ Dali::Vector<unsigned short> indexData;
+ if( indices && count )
{
- SceneGraph::SetGeometryTypeMessage(GetEventThreadServices(),
- *mSceneObject,
- geometryType );
-
- mGeometryType = geometryType;
+ indexData.Resize( count );
+ std::copy( indices, indices + count, indexData.Begin() );
}
-}
-Dali::Geometry::GeometryType Geometry::GetGeometryType() const
-{
- return mGeometryType;
+ SceneGraph::SetIndexBufferMessage( mEventThreadServices.GetUpdateManager(), *mRenderObject, indexData );
}
-void Geometry::SetRequiresDepthTesting( bool requiresDepthTest )
+void Geometry::SetType( Dali::Geometry::Type geometryType )
{
- if( requiresDepthTest != mRequiresDepthTest )
+ if( geometryType != mType )
{
- SceneGraph::SetGeometryRequiresDepthTestMessage(GetEventThreadServices(),
- *mSceneObject,
- requiresDepthTest );
+ SceneGraph::SetGeometryTypeMessage(mEventThreadServices.GetUpdateManager(), *mRenderObject, geometryType );
- mRequiresDepthTest = requiresDepthTest;
+ mType = geometryType;
}
}
-bool Geometry::GetRequiresDepthTesting() const
-{
- return mRequiresDepthTest;
-}
-
-const SceneGraph::Geometry* Geometry::GetGeometrySceneObject() const
-{
- return mSceneObject;
-}
-
-unsigned int Geometry::GetDefaultPropertyCount() const
+Dali::Geometry::Type Geometry::GetType() const
{
- return GEOMETRY_IMPL.GetDefaultPropertyCount();
+ return mType;
}
-void Geometry::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
+const Render::Geometry* Geometry::GetRenderObject() const
{
- GEOMETRY_IMPL.GetDefaultPropertyIndices( indices );
-}
-
-const char* Geometry::GetDefaultPropertyName(Property::Index index) const
-{
- return GEOMETRY_IMPL.GetDefaultPropertyName( index );
-}
-
-Property::Index Geometry::GetDefaultPropertyIndex( const std::string& name ) const
-{
- return GEOMETRY_IMPL.GetDefaultPropertyIndex( name );
-}
-
-bool Geometry::IsDefaultPropertyWritable( Property::Index index ) const
-{
- return GEOMETRY_IMPL.IsDefaultPropertyWritable( index );
-}
-
-bool Geometry::IsDefaultPropertyAnimatable( Property::Index index ) const
-{
- return GEOMETRY_IMPL.IsDefaultPropertyAnimatable( index );
-}
-
-bool Geometry::IsDefaultPropertyAConstraintInput( Property::Index index ) const
-{
- return GEOMETRY_IMPL.IsDefaultPropertyAConstraintInput( index );
-}
-
-Property::Type Geometry::GetDefaultPropertyType( Property::Index index ) const
-{
- return GEOMETRY_IMPL.GetDefaultPropertyType( index );
-}
-
-void Geometry::SetDefaultProperty( Property::Index index,
- const Property::Value& propertyValue )
-{
- switch( index )
- {
- case Dali::Geometry::Property::GEOMETRY_TYPE :
- {
- Dali::Geometry::GeometryType geometryType = static_cast<Dali::Geometry::GeometryType>(propertyValue.Get<int>());
- if( geometryType != mGeometryType )
- {
- SceneGraph::SetGeometryTypeMessage(GetEventThreadServices(), *mSceneObject, geometryType );
- mGeometryType = geometryType;
- }
- break;
- }
- case Dali::Geometry::Property::REQUIRES_DEPTH_TEST :
- {
- bool requiresDepthTest = propertyValue.Get<bool>();
- if( requiresDepthTest != mRequiresDepthTest )
- {
- SceneGraph::SetGeometryRequiresDepthTestMessage(GetEventThreadServices(), *mSceneObject, requiresDepthTest);
- mRequiresDepthTest = requiresDepthTest;
- }
- break;
- }
- }
-}
-
-void Geometry::SetSceneGraphProperty( Property::Index index,
- const PropertyMetadata& entry,
- const Property::Value& value )
-{
- GEOMETRY_IMPL.SetSceneGraphProperty( GetEventThreadServices(), this, index, entry, value );
-}
-
-Property::Value Geometry::GetDefaultProperty( Property::Index index ) const
-{
- Property::Value value;
-
- switch( index )
- {
- case Dali::Geometry::Property::GEOMETRY_TYPE :
- {
- if( mSceneObject )
- {
- value = mGeometryType;
- }
- break;
- }
- case Dali::Geometry::Property::REQUIRES_DEPTH_TEST :
- {
- if( mSceneObject )
- {
- value = mRequiresDepthTest;
- }
- break;
- }
- }
-
- return value;
-}
-
-const SceneGraph::PropertyOwner* Geometry::GetPropertyOwner() const
-{
- return mSceneObject;
-}
-
-const SceneGraph::PropertyOwner* Geometry::GetSceneObject() const
-{
- return mSceneObject;
-}
-
-const SceneGraph::PropertyBase* Geometry::GetSceneObjectAnimatableProperty( Property::Index index ) const
-{
- const SceneGraph::PropertyBase* property = NULL;
- if( OnStage() )
- {
- property = GEOMETRY_IMPL.GetRegisteredSceneGraphProperty ( this,
- &Geometry::FindAnimatableProperty,
- &Geometry::FindCustomProperty,
- index );
- }
-
- return property;
-}
-
-const PropertyInputImpl* Geometry::GetSceneObjectInputProperty( Property::Index index ) const
-{
- const PropertyInputImpl* property = NULL;
-
- if( OnStage() )
- {
- const SceneGraph::PropertyBase* baseProperty =
- GEOMETRY_IMPL.GetRegisteredSceneGraphProperty ( this,
- &Geometry::FindAnimatableProperty,
- &Geometry::FindCustomProperty,
- index );
-
- property = static_cast<const PropertyInputImpl*>( baseProperty );
- }
-
- return property;
-}
-
-bool Geometry::OnStage() const
-{
- return mOnStage;
-}
-
-void Geometry::Connect()
-{
- mOnStage = true;
-}
-
-void Geometry::Disconnect()
-{
- mOnStage = false;
+ return mRenderObject;
}
Geometry::Geometry()
-: mSceneObject( NULL ),
- mIndexBuffer( NULL ),
- mGeometryType(Dali::Geometry::TRIANGLES),
- mRequiresDepthTest(false),
- mOnStage( false )
+: mEventThreadServices( *Stage::GetCurrent() ),
+ mRenderObject( NULL ),
+ mType(Dali::Geometry::TRIANGLES)
{
}
void Geometry::Initialize()
{
- EventThreadServices& eventThreadServices = GetEventThreadServices();
- SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
-
- mSceneObject = new SceneGraph::Geometry();
- AddMessage( updateManager, updateManager.GetGeometryOwner(), *mSceneObject );
-
- eventThreadServices.RegisterObject( this );
+ mRenderObject = new Render::Geometry();
+ AddGeometry( mEventThreadServices.GetUpdateManager(), *mRenderObject );
}
Geometry::~Geometry()
{
- if( EventThreadServices::IsCoreRunning() )
+ if( EventThreadServices::IsCoreRunning() && mRenderObject )
{
- EventThreadServices& eventThreadServices = GetEventThreadServices();
- SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
- RemoveMessage( updateManager, updateManager.GetGeometryOwner(), *mSceneObject );
-
- eventThreadServices.UnregisterObject( this );
+ RemoveGeometry( mEventThreadServices.GetUpdateManager(), *mRenderObject );
}
}