/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
return geometry;
}
-uint32_t Geometry::AddVertexBuffer( VertexBuffer& vertexBuffer )
+uint32_t Geometry::AddVertexBuffer( PropertyBuffer& vertexBuffer )
{
mVertexBuffers.push_back( &vertexBuffer );
SceneGraph::AttachVertexBufferMessage( mEventThreadServices.GetUpdateManager(), *mRenderObject, *vertexBuffer.GetRenderObject() );
void Geometry::RemoveVertexBuffer( uint32_t index )
{
- const Render::VertexBuffer& renderVertexBuffer = static_cast<const Render::VertexBuffer&>( *(mVertexBuffers[index]->GetRenderObject()) );
- SceneGraph::RemoveVertexBufferMessage( mEventThreadServices.GetUpdateManager(), *mRenderObject, renderVertexBuffer );
+ const Render::PropertyBuffer& renderPropertyBuffer = static_cast<const Render::PropertyBuffer&>( *(mVertexBuffers[index]->GetRenderObject()) );
+ SceneGraph::RemoveVertexBufferMessage( mEventThreadServices.GetUpdateManager(), *mRenderObject, renderPropertyBuffer );
mVertexBuffers.erase( mVertexBuffers.begin() + index );
}