#define DALI_INTERNAL_FRAME_BUFFER_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
#include <dali/public-api/object/base-object.h>
#include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/devel-api/rendering/frame-buffer-devel.h>
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/event/rendering/texture-impl.h>
Internal::EventThreadServices& mEventThreadServices; ///< Used to send messages to the render thread via update thread
Internal::Render::FrameBuffer* mRenderObject; ///< The Render::Texture associated to this texture
- TexturePtr mColor[Dali::FrameBuffer::MAX_COLOR_ATTACHMENTS];
+ TexturePtr mColor[ Dali::DevelFrameBuffer::MAX_COLOR_ATTACHMENTS ];
uint32_t mWidth;
uint32_t mHeight;
Mask mAttachments; ///< Bit-mask of type FrameBuffer::Attachment::Mask