#define DALI_INTERNAL_FRAME_BUFFER_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
#include <dali/public-api/object/base-object.h>
#include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/devel-api/rendering/frame-buffer-devel.h>
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/event/rendering/texture-impl.h>
/**
* @brief Create a new FrameBuffer
*
- * @param[in] renderSurface The render surface
- * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
+ * @param[in] renderSurface The render surface
+ * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
* @return A smart-pointer to the newly allocated Texture.
*/
static FrameBufferPtr New( Dali::Integration::RenderSurface& renderSurface, Mask attachments );
/**
* @copydoc Dali::FrameBuffer::GetColorTexture()
*/
- Texture* GetColorTexture();
+ Texture* GetColorTexture(uint8_t index) const;
+
+ /**
+ * @brief Sets the frame buffer size.
+ * @param[in] width The width size
+ * @param[in] height The height size
+ */
+ void SetSize( uint32_t width, uint32_t height );
+
+ /**
+ * @brief Mark the render surface as invalid
+ *
+ * The render surface is maked as invalid when it is deleted.
+ *
+ * @note Only for FrameBuffer backed by a render surface.
+ * @return True if the FrameBuffer is backed by a render surface
+ */
+ void MarkSurfaceAsInvalid();
private: // implementation
Internal::EventThreadServices& mEventThreadServices; ///< Used to send messages to the render thread via update thread
Internal::Render::FrameBuffer* mRenderObject; ///< The Render::Texture associated to this texture
- TexturePtr mColor;
+ TexturePtr mColor[ Dali::DevelFrameBuffer::MAX_COLOR_ATTACHMENTS ];
uint32_t mWidth;
uint32_t mHeight;
Mask mAttachments; ///< Bit-mask of type FrameBuffer::Attachment::Mask
+ uint8_t mColorAttachmentCount;
bool mIsSurfaceBacked:1;