#define DALI_INTERNAL_FRAME_BUFFER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
public:
+ using Mask = Dali::FrameBuffer::Attachment::Mask;
+
/**
* @brief Create a new FrameBuffer
*
* @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
* @return A smart-pointer to the newly allocated Texture.
*/
- static FrameBufferPtr New( unsigned int width, unsigned int height, unsigned int attachments );
+ static FrameBufferPtr New( uint32_t width, uint32_t height, Mask attachments );
/**
* @brief Get the FrameBuffer render object
/**
* @copydoc Dali::FrameBuffer::AttachColorTexture()
*/
- void AttachColorTexture( TexturePtr texture, unsigned int mipmapLevel, unsigned int layer );
+ void AttachColorTexture( TexturePtr texture, uint32_t mipmapLevel, uint32_t layer );
/**
* @copydoc Dali::FrameBuffer::GetColorTexture()
* @param[in] height The height of the FrameBuffer
* @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
*/
- FrameBuffer( unsigned int width, unsigned int height, unsigned int attachments );
+ FrameBuffer( uint32_t width, uint32_t height, Mask attachments );
/**
* Second stage initialization of the Texture
virtual ~FrameBuffer();
private: // unimplemented methods
- FrameBuffer( const FrameBuffer& );
- FrameBuffer& operator=( const FrameBuffer& );
+
+ FrameBuffer() = delete;
+ FrameBuffer( const FrameBuffer& ) = delete;
+ FrameBuffer& operator=( const FrameBuffer& ) = delete;
private: // data
Internal::Render::FrameBuffer* mRenderObject; ///< The Render::Texture associated to this texture
TexturePtr mColor;
- unsigned int mWidth;
- unsigned int mHeight;
- unsigned int mAttachments; ///< Bit-mask of type FrameBuffer::Attachment::Mask
+ uint32_t mWidth;
+ uint32_t mHeight;
+ Mask mAttachments; ///< Bit-mask of type FrameBuffer::Attachment::Mask
};