/**
* @copydoc Dali::FrameBuffer::AttachColorTexture()
*/
- void AttachColorTexture( NewTexturePtr texture, unsigned int mipmapLevel, unsigned int layer );
+ void AttachColorTexture( TexturePtr texture, unsigned int mipmapLevel, unsigned int layer );
/**
* @copydoc Dali::FrameBuffer::GetColorTexture()
*/
- NewTexture* GetColorTexture();
+ Texture* GetColorTexture();
private: // implementation
Internal::EventThreadServices& mEventThreadServices; ///< Used to send messages to the render thread via update thread
Internal::Render::FrameBuffer* mRenderObject; ///< The Render::Texture associated to this texture
- NewTexturePtr mColor;
+ TexturePtr mColor;
unsigned int mWidth;
unsigned int mHeight;
unsigned int mAttachments; ///< Bit-mask of type FrameBuffer::Attachment::Mask