/**
* @brief Create a new FrameBuffer
*
- * @param[in] renderSurface The render surface
- * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
+ * @param[in] renderSurface The render surface
+ * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
* @return A smart-pointer to the newly allocated Texture.
*/
static FrameBufferPtr New( Dali::Integration::RenderSurface& renderSurface, Mask attachments );
*/
Texture* GetColorTexture();
- /**
- * @brief Sets the frame buffer size.
- * @param[in] width The width size
- * @param[in] height The height size
- */
- void SetSize( uint32_t width, uint32_t height );
-
- /**
- * @brief Sets the background color
- * @param[in] color The new background color
- */
- void SetBackgroundColor( const Vector4& color );
-
private: // implementation
/**