}
class FrameBuffer;
-typedef IntrusivePtr<FrameBuffer> FrameBufferPtr;
+using FrameBufferPtr = IntrusivePtr<FrameBuffer>;
class FrameBuffer : public BaseObject
{
/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~FrameBuffer();
+ ~FrameBuffer() override;
/**
* @brief Get the FrameBuffer render object