}
}
+void FrameBuffer::SetPartialUpdateEnabled( bool value )
+{
+ if( mRenderObject->IsSurfaceBacked() )
+ {
+ SetFrameBufferPartialUpdateMessage( mEventThreadServices.GetUpdateManager(), static_cast<Render::SurfaceFrameBuffer*>( mRenderObject ), value );
+ }
+}
+
+
FrameBuffer::~FrameBuffer()
{
if( EventThreadServices::IsCoreRunning() && mRenderObject )