AnimatableProperty Set/Bake now resets properly.
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / decorated-visual-renderer-impl.cpp
index 2bf82f1..f68862d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -23,6 +23,8 @@
 #include <dali/devel-api/scripting/scripting.h>
 #include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
 #include <dali/internal/event/common/property-input-impl.h>
+#include <dali/internal/update/common/animatable-property-messages.h>
+#include <dali/internal/update/common/property-owner.h>
 #include <dali/internal/update/manager/update-manager.h>
 #include <dali/internal/update/rendering/scene-graph-renderer.h>
 #include <dali/public-api/object/type-registry.h>
@@ -61,11 +63,11 @@ TypeRegistration mType(typeid(Dali::DecoratedVisualRenderer), typeid(Dali::Visua
  * @param animatableProperty The animatable property to set on the update-thread
  */
 template<typename T>
-void SetValue(EventThreadServices& eventThreadServices, const Property::Value& propertyValue, T& cachedValue, const SceneGraph::AnimatableProperty<T>& animatableProperty)
+void SetValue(EventThreadServices& eventThreadServices, const SceneGraph::PropertyOwner& propertyOwner, const Property::Value& propertyValue, T& cachedValue, const SceneGraph::AnimatableProperty<T>& animatableProperty)
 {
   if(propertyValue.Get(cachedValue))
   {
-    BakeMessage<T>(eventThreadServices, animatableProperty, cachedValue);
+    BakeMessage<T>(eventThreadServices, propertyOwner, animatableProperty, cachedValue);
   }
 }
 
@@ -74,27 +76,25 @@ void SetValue(EventThreadServices& eventThreadServices, const Property::Value& p
 DecoratedVisualRendererPtr DecoratedVisualRenderer::New()
 {
   // create scene object first so it's guaranteed to exist for the event side
-  auto sceneObject = SceneGraph::Renderer::New();
+  auto sceneObjectKey = SceneGraph::Renderer::NewKey();
 
-  auto animatableVisualProperties          = new AnimatableVisualProperties();
-  auto animatableDecoratedVisualProperties = new AnimatableDecoratedVisualProperties();
+  auto animatableVisualProperties          = new SceneGraph::VisualRenderer::AnimatableVisualProperties();
+  auto animatableDecoratedVisualProperties = new SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties();
 
   // Append extended properties as AnimatableDecoratedVisualProperties.
   animatableVisualProperties->mExtendedProperties               = animatableDecoratedVisualProperties;
-  animatableVisualProperties->mExtendedPropertiesDeleteFunction = AnimatableDecoratedVisualProperties::DeleteFunction;
+  animatableVisualProperties->mExtendedPropertiesDeleteFunction = SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties::DeleteFunction;
 
-  sceneObject->SetVisualProperties(animatableVisualProperties);
+  sceneObjectKey->SetVisualProperties(animatableVisualProperties);
 
-  OwnerPointer<SceneGraph::Renderer> transferOwnership(sceneObject);
   // pass the pointer to base for message passing
-  DecoratedVisualRendererPtr rendererPtr(new DecoratedVisualRenderer(sceneObject));
+  DecoratedVisualRendererPtr rendererPtr(new DecoratedVisualRenderer(sceneObjectKey.Get()));
 
   rendererPtr->AddUniformMappings(); // Ensure properties are mapped to uniforms
 
-  // transfer scene object ownership to update manager
   EventThreadServices&       eventThreadServices = rendererPtr->GetEventThreadServices();
   SceneGraph::UpdateManager& updateManager       = eventThreadServices.GetUpdateManager();
-  AddRendererMessage(updateManager, transferOwnership);
+  AddRendererMessage(updateManager, sceneObjectKey);
 
   eventThreadServices.RegisterObject(rendererPtr.Get());
   return rendererPtr;
@@ -118,12 +118,12 @@ void DecoratedVisualRenderer::SetDefaultProperty(Property::Index        index,
   }
   else
   {
-    const SceneGraph::Renderer& sceneObject = GetVisualRendererSceneObject();
-    auto visualProperties = sceneObject.GetVisualProperties();
+    const SceneGraph::Renderer& sceneObject      = GetVisualRendererSceneObject();
+    auto                        visualProperties = sceneObject.GetVisualProperties();
 
     if(visualProperties)
     {
-      auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+      auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
 
       if(decoratedVisualProperties)
       {
@@ -133,37 +133,37 @@ void DecoratedVisualRenderer::SetDefaultProperty(Property::Index        index,
         {
           case Dali::DecoratedVisualRenderer::Property::CORNER_RADIUS:
           {
-            SetValue(eventThreadServices, propertyValue, mDecoratedPropertyCache.mCornerRadius, decoratedVisualProperties->mCornerRadius);
+            SetValue(eventThreadServices, *mUpdateObject, propertyValue, mDecoratedPropertyCache.mCornerRadius, decoratedVisualProperties->mCornerRadius);
             break;
           }
 
           case Dali::DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY:
           {
-            SetValue(eventThreadServices, propertyValue, mDecoratedPropertyCache.mCornerRadiusPolicy, decoratedVisualProperties->mCornerRadiusPolicy);
+            SetValue(eventThreadServices, *mUpdateObject, propertyValue, mDecoratedPropertyCache.mCornerRadiusPolicy, decoratedVisualProperties->mCornerRadiusPolicy);
             break;
           }
 
           case Dali::DecoratedVisualRenderer::Property::BORDERLINE_WIDTH:
           {
-            SetValue(eventThreadServices, propertyValue, mDecoratedPropertyCache.mBorderlineWidth, decoratedVisualProperties->mBorderlineWidth);
+            SetValue(eventThreadServices, *mUpdateObject, propertyValue, mDecoratedPropertyCache.mBorderlineWidth, decoratedVisualProperties->mBorderlineWidth);
             break;
           }
 
           case Dali::DecoratedVisualRenderer::Property::BORDERLINE_COLOR:
           {
-            SetValue(eventThreadServices, propertyValue,mDecoratedPropertyCache.mBorderlineColor, decoratedVisualProperties->mBorderlineColor);
+            SetValue(eventThreadServices, *mUpdateObject, propertyValue, mDecoratedPropertyCache.mBorderlineColor, decoratedVisualProperties->mBorderlineColor);
             break;
           }
 
           case Dali::DecoratedVisualRenderer::Property::BORDERLINE_OFFSET:
           {
-            SetValue(eventThreadServices, propertyValue,mDecoratedPropertyCache.mBorderlineOffset, decoratedVisualProperties->mBorderlineOffset);
+            SetValue(eventThreadServices, *mUpdateObject, propertyValue, mDecoratedPropertyCache.mBorderlineOffset, decoratedVisualProperties->mBorderlineOffset);
             break;
           }
 
           case Dali::DecoratedVisualRenderer::Property::BLUR_RADIUS:
           {
-            SetValue(eventThreadServices, propertyValue,mDecoratedPropertyCache.mBlurRadius, decoratedVisualProperties->mBlurRadius);
+            SetValue(eventThreadServices, *mUpdateObject, propertyValue, mDecoratedPropertyCache.mBlurRadius, decoratedVisualProperties->mBlurRadius);
             break;
           }
         }
@@ -243,7 +243,7 @@ Property::Value DecoratedVisualRenderer::GetDefaultPropertyCurrentValue(Property
         auto visualProperties = sceneObject.GetVisualProperties();
         if(visualProperties)
         {
-          auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+          auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
           if(decoratedVisualProperties)
           {
             value = decoratedVisualProperties->mCornerRadius[GetEventThreadServices().GetEventBufferIndex()];
@@ -256,7 +256,7 @@ Property::Value DecoratedVisualRenderer::GetDefaultPropertyCurrentValue(Property
         auto visualProperties = sceneObject.GetVisualProperties();
         if(visualProperties)
         {
-          auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+          auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
           if(decoratedVisualProperties)
           {
             value = decoratedVisualProperties->mCornerRadiusPolicy[GetEventThreadServices().GetEventBufferIndex()];
@@ -269,7 +269,7 @@ Property::Value DecoratedVisualRenderer::GetDefaultPropertyCurrentValue(Property
         auto visualProperties = sceneObject.GetVisualProperties();
         if(visualProperties)
         {
-          auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+          auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
           if(decoratedVisualProperties)
           {
             value = decoratedVisualProperties->mBorderlineWidth[GetEventThreadServices().GetEventBufferIndex()];
@@ -282,7 +282,7 @@ Property::Value DecoratedVisualRenderer::GetDefaultPropertyCurrentValue(Property
         auto visualProperties = sceneObject.GetVisualProperties();
         if(visualProperties)
         {
-          auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+          auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
           if(decoratedVisualProperties)
           {
             value = decoratedVisualProperties->mBorderlineColor[GetEventThreadServices().GetEventBufferIndex()];
@@ -295,7 +295,7 @@ Property::Value DecoratedVisualRenderer::GetDefaultPropertyCurrentValue(Property
         auto visualProperties = sceneObject.GetVisualProperties();
         if(visualProperties)
         {
-          auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+          auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
           if(decoratedVisualProperties)
           {
             value = decoratedVisualProperties->mBorderlineOffset[GetEventThreadServices().GetEventBufferIndex()];
@@ -308,7 +308,7 @@ Property::Value DecoratedVisualRenderer::GetDefaultPropertyCurrentValue(Property
         auto visualProperties = sceneObject.GetVisualProperties();
         if(visualProperties)
         {
-          auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+          auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
           if(decoratedVisualProperties)
           {
             value = decoratedVisualProperties->mBlurRadius[GetEventThreadServices().GetEventBufferIndex()];
@@ -412,7 +412,7 @@ const SceneGraph::PropertyBase* DecoratedVisualRenderer::GetSceneObjectAnimatabl
       auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
       if(visualProperties)
       {
-        auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+        auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
         if(decoratedVisualProperties)
         {
           property = &decoratedVisualProperties->mCornerRadius;
@@ -425,7 +425,7 @@ const SceneGraph::PropertyBase* DecoratedVisualRenderer::GetSceneObjectAnimatabl
       auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
       if(visualProperties)
       {
-        auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+        auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
         if(decoratedVisualProperties)
         {
           property = &decoratedVisualProperties->mBorderlineWidth;
@@ -438,7 +438,7 @@ const SceneGraph::PropertyBase* DecoratedVisualRenderer::GetSceneObjectAnimatabl
       auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
       if(visualProperties)
       {
-        auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+        auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
         if(decoratedVisualProperties)
         {
           property = &decoratedVisualProperties->mBorderlineColor;
@@ -451,7 +451,7 @@ const SceneGraph::PropertyBase* DecoratedVisualRenderer::GetSceneObjectAnimatabl
       auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
       if(visualProperties)
       {
-        auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+        auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
         if(decoratedVisualProperties)
         {
           property = &decoratedVisualProperties->mBorderlineOffset;
@@ -464,7 +464,7 @@ const SceneGraph::PropertyBase* DecoratedVisualRenderer::GetSceneObjectAnimatabl
       auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
       if(visualProperties)
       {
-        auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+        auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
         if(decoratedVisualProperties)
         {
           property = &decoratedVisualProperties->mBlurRadius;
@@ -496,7 +496,7 @@ const PropertyInputImpl* DecoratedVisualRenderer::GetSceneObjectInputProperty(Pr
       auto visualProperties = GetVisualRendererSceneObject().GetVisualProperties();
       if(visualProperties)
       {
-        auto decoratedVisualProperties = static_cast<AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
+        auto decoratedVisualProperties = static_cast<SceneGraph::VisualRenderer::AnimatableDecoratedVisualProperties*>(visualProperties->mExtendedProperties);
         if(decoratedVisualProperties)
         {
           return &decoratedVisualProperties->mCornerRadiusPolicy;