/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
#include <dali/internal/event/common/event-thread-services.h>
-#include <dali/internal/event/common/thread-local-storage.h>
+#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/render-tasks/render-task-defaults.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
#include <dali/internal/event/actors/camera-actor-impl.h>
namespace Internal
{
-RenderTaskList* RenderTaskList::New( EventThreadServices& eventServices, RenderTaskDefaults& defaults, bool systemLevel )
+RenderTaskListPtr RenderTaskList::New()
{
- RenderTaskList* taskList = new RenderTaskList( eventServices, defaults, systemLevel );
+ RenderTaskListPtr taskList = new RenderTaskList();
- taskList->Initialize( eventServices.GetUpdateManager() );
+ taskList->Initialize();
return taskList;
}
-Dali::RenderTask RenderTaskList::CreateTask()
+RenderTaskPtr RenderTaskList::CreateTask()
{
- RenderTask* taskImpl = RenderTask::New( mIsSystemLevel );
-
- Dali::RenderTask newTask( taskImpl );
- mTasks.push_back( newTask );
-
- if ( mSceneObject )
- {
- SceneGraph::RenderTask* sceneObject = taskImpl->CreateSceneObject();
- DALI_ASSERT_DEBUG( NULL != sceneObject );
+ return CreateTask( &mDefaults.GetDefaultRootActor(), &mDefaults.GetDefaultCameraActor() );
+}
- // Pass ownership to SceneGraph::RenderTaskList
- AddTaskMessage( mEventThreadServices, *mSceneObject, *sceneObject );
- }
+RenderTaskPtr RenderTaskList::CreateTask( Actor* sourceActor, CameraActor* cameraActor)
+{
+ RenderTaskPtr task = RenderTask::New( sourceActor, cameraActor, *this );
- // Set the default source & camera actors
- taskImpl->SetSourceActor( &mDefaults.GetDefaultRootActor() );
- taskImpl->SetCameraActor( &mDefaults.GetDefaultCameraActor() );
+ mTasks.push_back( task );
- return newTask;
+ return task;
}
-void RenderTaskList::RemoveTask( Dali::RenderTask task )
+void RenderTaskList::RemoveTask( Internal::RenderTask& task )
{
for ( RenderTaskContainer::iterator iter = mTasks.begin(); mTasks.end() != iter; ++iter )
{
- if ( *iter == task )
+ if ( iter->Get() == &task )
{
- RenderTask& taskImpl = GetImplementation( task );
- if ( mSceneObject )
- {
- SceneGraph::RenderTask* sceneObject = taskImpl.GetRenderTaskSceneObject();
- DALI_ASSERT_DEBUG( NULL != sceneObject );
-
- // Send a message to remove the scene-graph RenderTask
- RemoveTaskMessage( mEventThreadServices, *mSceneObject, *sceneObject );
-
- // The scene-graph RenderTask will be destroyed soon; discard the raw-pointer
- taskImpl.DiscardSceneObject();
- }
+ const SceneGraph::RenderTask& sceneObject = task.GetRenderTaskSceneObject();
+ // delete the task
mTasks.erase( iter );
+ // send a message to remove the scene-graph RenderTask
+ RemoveTaskMessage( mEventThreadServices, *mSceneObject, sceneObject );
for ( Vector< Exclusive >::Iterator exclusiveIt = mExclusives.Begin(); exclusiveIt != mExclusives.End(); ++exclusiveIt )
{
- if ( exclusiveIt->renderTaskPtr == &taskImpl )
+ if ( exclusiveIt->renderTaskPtr == iter->Get() )
{
mExclusives.Erase( exclusiveIt );
break;
}
}
-unsigned int RenderTaskList::GetTaskCount() const
+uint32_t RenderTaskList::GetTaskCount() const
{
- return mTasks.size();
+ return static_cast<uint32_t>( mTasks.size() ); // only 4,294,967,295 render tasks supported
}
-Dali::RenderTask RenderTaskList::GetTask( unsigned int index ) const
+RenderTaskPtr RenderTaskList::GetTask( uint32_t index ) const
{
DALI_ASSERT_ALWAYS( ( index < mTasks.size() ) && "RenderTask index out-of-range" );
- return mTasks[index];
+ return mTasks[ index ];
}
void RenderTaskList::SetExclusive( RenderTask* task, bool exclusive )
}
}
-RenderTaskList::RenderTaskList( EventThreadServices& eventThreadServices, RenderTaskDefaults& defaults, bool systemLevel )
-: mEventThreadServices( eventThreadServices ),
- mDefaults( defaults ),
- mIsSystemLevel( systemLevel ),
- mSceneObject( NULL )
+RenderTaskList::RenderTaskList()
+: mEventThreadServices( EventThreadServices::Get() ),
+ mDefaults( *Stage::GetCurrent() ),
+ mSceneObject( nullptr )
{
}
RenderTaskList::~RenderTaskList()
{
+ if( EventThreadServices::IsCoreRunning() && mSceneObject )
+ {
+ // Remove the render task list using a message to the update manager
+ RemoveRenderTaskListMessage( mEventThreadServices.GetUpdateManager(), *mSceneObject );
+ }
}
-void RenderTaskList::Initialize( UpdateManager& updateManager )
+void RenderTaskList::Initialize()
{
- // This should only be called once, with no existing scene-object
- DALI_ASSERT_DEBUG( NULL == mSceneObject );
+ // Create a new render task list, Keep a const pointer to the render task list.
+ mSceneObject = SceneGraph::RenderTaskList::New();
+
+ OwnerPointer< SceneGraph::RenderTaskList > transferOwnership( const_cast< SceneGraph::RenderTaskList* >( mSceneObject ) );
+ AddRenderTaskListMessage( mEventThreadServices.GetUpdateManager(), transferOwnership );
- // Get raw-pointer to render task list
- mSceneObject = updateManager.GetRenderTaskList( mIsSystemLevel );
// set the callback to call us back when tasks are completed
mSceneObject->SetCompleteNotificationInterface( this );
}
{
DALI_LOG_TRACE_METHOD(gLogRenderList);
- std::vector< Dali::RenderTask > finishedRenderTasks;
+ RenderTaskContainer finishedRenderTasks;
// Since render tasks can be unreferenced during the signal emissions, iterators into render tasks pointers may be invalidated.
// First copy the finished render tasks, then emit signals
- for ( std::vector<Dali::RenderTask>::iterator it = mTasks.begin(), endIt = mTasks.end(); it != endIt; ++it )
+ for ( RenderTaskContainer::iterator iter = mTasks.begin(), endIt = mTasks.end(); iter != endIt; ++iter )
{
- Dali::RenderTask& renderTask( *it );
-
- if( GetImplementation( renderTask ).HasFinished() )
+ if( (*iter)->HasFinished() )
{
- finishedRenderTasks.push_back( Dali::RenderTask( renderTask ) );
+ finishedRenderTasks.push_back( *iter );
}
}
// Now it's safe to emit the signals
- for ( std::vector<Dali::RenderTask>::iterator it = finishedRenderTasks.begin(), endIt = finishedRenderTasks.end(); it != endIt; ++it )
+ for ( auto&& item : finishedRenderTasks )
{
- Dali::RenderTask& handle( *it );
-
- GetImplementation(handle).EmitSignalFinish();
+ item->EmitSignalFinish();
}
}
void RenderTaskList::RecoverFromContextLoss()
{
- for ( RenderTaskContainer::iterator iter = mTasks.begin(); mTasks.end() != iter; ++iter )
+ for ( auto&& item : mTasks )
{
- Dali::RenderTask task = *iter;
-
// If the render target renders only once to an offscreen, re-render the render task
- if( task.GetRefreshRate() == Dali::RenderTask::REFRESH_ONCE && task.GetTargetFrameBuffer() )
+ if( item->GetRefreshRate() == Dali::RenderTask::REFRESH_ONCE && item->GetTargetFrameBuffer() )
{
- task.SetRefreshRate( Dali::RenderTask::REFRESH_ONCE );
+ item->SetRefreshRate( Dali::RenderTask::REFRESH_ONCE );
}
}
}
+const SceneGraph::RenderTaskList& RenderTaskList::GetSceneObject() const
+{
+ return *mSceneObject;
+}
+
} // namespace Internal
} // namespace Dali