// INTERNAL INCLUDES
#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/object/weak-handle.h>
#include <dali/public-api/render-tasks/render-task.h>
#include <dali/internal/event/images/frame-buffer-image-impl.h>
#include <dali/internal/event/common/object-impl.h>
namespace SceneGraph
{
+class RenderTaskList;
class RenderTask;
class Camera;
}
+using RenderTaskPtr = IntrusivePtr<RenderTask>;
+
class RenderTask : public Object
{
public:
- typedef Dali::RenderTask::ScreenToFrameBufferFunction ScreenToFrameBufferFunction;
+ using ScreenToFrameBufferFunction = Dali::RenderTask::ScreenToFrameBufferFunction;
/**
* Creates a new RenderTask.
*/
- static RenderTask* New();
+ static RenderTaskPtr New( Actor* sourceActor, CameraActor* cameraActor, SceneGraph::RenderTaskList& parentSceneObject );
/**
* @copydoc Dali::RenderTask::SetSourceActor()
/**
* copydoc Dali::RenderTask::SetScreenToFrameBufferMappingActor
*/
- void SetScreenToFrameBufferMappingActor( Actor* mappingActor );
+ void SetScreenToFrameBufferMappingActor( Dali::Actor& mappingActor );
/**
* copydoc Dali::RenderTask::GetScreenToFrameBufferMAppingActor
*/
- Actor* GetScreenToFrameBufferMappingActor() const;
+ Dali::Actor GetScreenToFrameBufferMappingActor() const;
/**
* @copydoc Dali::RenderTask::SetViewportPosition
public: // Used by RenderTaskList, which owns the SceneGraph::RenderTasks
/**
- * Create the scene-graph RenderTask object.
- * @pre CreateSceneObject has not already been called.
- * @return A newly allocated scene-graph object; the caller takes ownership.
- */
- SceneGraph::RenderTask* CreateSceneObject();
-
- /**
* Retrieve the scene-graph RenderTask object.
- * @return The scene-graph object, or NULL if this has been discarded.
- */
- SceneGraph::RenderTask* GetRenderTaskSceneObject();
-
- /**
- * Discard the scene-graph RenderTask object.
+ * @return The scene-graph object
*/
- void DiscardSceneObject();
+ const SceneGraph::RenderTask& GetRenderTaskSceneObject() const;
public: // Implementation of Object
virtual void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType );
/**
- * @copydoc Dali::Internal::Object::GetSceneObject()
- */
- virtual const SceneGraph::PropertyOwner* GetSceneObject() const;
-
- /**
* @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
*/
virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
protected:
/**
- * Construct a new RenderTask.
+ * Constructor.
+ *
+ * @param sceneObject the scene graph object
*/
- RenderTask();
+ RenderTask( const SceneGraph::RenderTask* sceneObject );
/**
* A reference counted object may only be deleted by calling Unreference()
*/
virtual ~RenderTask();
- /**
- * Helper class for connecting Nodes to the scene-graph RenderTask
- */
- class Connector : public Object::Observer
- {
- public:
-
- enum Type
- {
- SOURCE_CONNECTOR,
- CAMERA_CONNECTOR,
- MAPPING_CONNECTOR
- };
-
- /**
- * Create the helper class
- */
- Connector( Type type, RenderTask& renderTask );
+private: // not copyable
- /**
- * Non-virtual destructor; not suitable as a base object.
- */
- ~Connector();
-
- /**
- * Set the actor to be observed.
- * @param[in] actor The actor to be observed.
- */
- void SetActor( Actor* actor );
-
- /**
- * Update the scene-graph RenderTask with a new source/camera Node.
- */
- void UpdateRenderTask();
-
- public: // From Object::Observer
-
- /**
- * @copydoc Dali::Internal::Object::Observer::SceneObjectAdded
- */
- virtual void SceneObjectAdded( Object& object );
-
- /**
- * @copydoc Dali::Internal::Object::Observer::SceneObjectAdded
- */
- virtual void SceneObjectRemoved( Object& object );
-
- /**
- * @copydoc Dali::Internal::Object::Observer::ObjectDestroyed
- */
- virtual void ObjectDestroyed( Object& object );
-
- private:
-
- // Undefined
- Connector(const Connector&);
-
- // Undefined
- Connector& operator=(const Connector& rhs);
-
- public:
-
- const Type mType;
-
- RenderTask& mRenderTask;
-
- Actor* mActor; ///< Raw-pointer to the actor; not owned.
- const SceneGraph::Camera* mCamera; ///< Raw-pointer to camera scene-graph object; not owned.
- };
+ RenderTask() = delete;
+ RenderTask( const RenderTask& ) = delete;
+ RenderTask& operator=( const RenderTask& ) = delete;
private:
- SceneGraph::RenderTask* mSceneObject; ///< Raw-pointer to the scene-graph object; not owned.
-
- Connector mSourceConnector; ///< Responsible for connecting/disconnecting source Nodes
- Connector mCameraConnector; ///< Responsible for connecting/disconnecting camera Nodes
- Connector mMappingConnector; /// Responsible for connecting/disconnecting actor node, which used to mapping screen to frame buffer coordinate
+ Actor* mSourceActor; ///< Source actor, we cannot keep the actor alive so raw pointer.
+ CameraActor* mCameraActor; ///< Camera actor, we cannot keep the actor alive so raw pointer.
+ WeakHandle<Dali::Actor> mInputMappingActor; /// used to mapping screen to frame buffer coordinate, not kept alive by rendertask
Vector4 mClearColor; ///< Optional clear color